You can use HeroSaver in one of two fashions. Either you let it load as soon as you visit HeroForge (You need a browser extension for that), or you load it manually through your browsers console (No extension needed).
### Automatically
You can automatically load HeroSaver when you visit HeroForge by adding a GreaseMonkey/TamperMonkey script. For that you need to install GreaseMonkey or TamperMonkey (Click [here](https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/) or [here](https://addons.mozilla.org/en-US/firefox/addon/tampermonkey/) for Firefox, or [here](https://chrome.google.com/webstore/detail/tampermonkey/) for Chrome, and install the addon).
*Note:* There is a version of TamperMonkey for Opera Next, Safari and Edge, but I never tried them. It is very much possible, that the same workflow works for those browsers.
var xhr=new XMLHttpRequest;xhr.open("get","https://raw.githubusercontent.com/SaiDAV/StlSaver/master/herosaver.js",true);xhr.onreadystatechange=function(){if(xhr.readyState==4){var script=document.createElement("script");script.type="text/javascript";script.text=xhr.responseText;document.body.appendChild(script)}};xhr.send(null);
Some details of the figures are implemented via shaders. These are not exported :( This is also the reason, the exported figures look a bit _blocky_. If you want hight quality exports, consider purchasing the stl files from heroforge :)