101 lines
4.3 KiB
Java
101 lines
4.3 KiB
Java
package tc.oc.pgm.mutation.types.kit;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Range;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.PotionMeta;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import tc.oc.commons.core.random.ImmutableWeightedRandomChooser;
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import tc.oc.commons.core.random.WeightedRandomChooser;
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import tc.oc.pgm.kits.FreeItemKit;
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import tc.oc.pgm.kits.Kit;
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import tc.oc.pgm.match.Match;
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import tc.oc.pgm.match.MatchPlayer;
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import tc.oc.pgm.mutation.types.KitMutation;
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import java.util.List;
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public class PotionMutation extends KitMutation {
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final static ImmutableMap<PotionEffectType, Integer> BAD_MAP = new ImmutableMap.Builder<PotionEffectType, Integer>()
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.put(PotionEffectType.WEAKNESS, 15)
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.put(PotionEffectType.SLOW, 10)
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.put(PotionEffectType.POISON, 10)
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.put(PotionEffectType.BLINDNESS, 3)
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.put(PotionEffectType.LEVITATION, 1)
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.build();
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final static ImmutableMap<PotionEffectType, Integer> GOOD_MAP = new ImmutableMap.Builder<PotionEffectType, Integer>()
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.put(PotionEffectType.SPEED, 15)
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.put(PotionEffectType.INCREASE_DAMAGE, 15)
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.put(PotionEffectType.DAMAGE_RESISTANCE, 10)
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.put(PotionEffectType.REGENERATION, 10)
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.put(PotionEffectType.FIRE_RESISTANCE, 10)
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.put(PotionEffectType.HEALTH_BOOST, 5)
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.put(PotionEffectType.JUMP, 5)
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.put(PotionEffectType.INVISIBILITY, 1)
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.build();
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final static ImmutableMap<Material, Integer> BOTTLE_BAD_MAP = new ImmutableMap.Builder<Material, Integer>()
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.put(Material.SPLASH_POTION, 5)
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.put(Material.LINGERING_POTION, 1)
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.build();
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final static ImmutableMap<Material, Integer> BOTTLE_GOOD_MAP = new ImmutableMap.Builder<Material, Integer>()
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.putAll(BOTTLE_BAD_MAP)
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.put(Material.POTION, 10)
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.build();
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final static WeightedRandomChooser<PotionEffectType, Integer> BAD = new ImmutableWeightedRandomChooser<>(BAD_MAP);
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final static WeightedRandomChooser<PotionEffectType, Integer> GOOD = new ImmutableWeightedRandomChooser<>(GOOD_MAP);
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final static WeightedRandomChooser<Material, Integer> BAD_BOTTLE = new ImmutableWeightedRandomChooser<>(BOTTLE_BAD_MAP);
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final static WeightedRandomChooser<Material, Integer> GOOD_BOTTLE = new ImmutableWeightedRandomChooser<>(BOTTLE_GOOD_MAP);
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final static Range<Integer> BAD_DURATION_RANGE = Range.closed(3, 10);
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final static Range<Integer> GOOD_DURATION_RANGE = Range.closed(10, 45);
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final static Range<Integer> AMOUNT_RANGE = Range.closed(1, 3);
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final static Range<Integer> AMPLIFIER_RANGE = Range.closed(0, 2);
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public PotionMutation(Match match) {
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super(match, false);
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}
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@Override
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public void kits(MatchPlayer player, List<Kit> kits) {
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super.kits(player, kits);
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int numberOfPotions = entropy().randomInt(AMOUNT_RANGE);
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for(int i = 0; i < numberOfPotions; i++) {
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WeightedRandomChooser<PotionEffectType, Integer> type;
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WeightedRandomChooser<Material, Integer> material;
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Range<Integer> range;
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// Determine whether the potion will be "good" or "bad"
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if(random().nextBoolean()) {
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type = BAD;
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material = BAD_BOTTLE;
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range = BAD_DURATION_RANGE;
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} else {
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type = GOOD;
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material = GOOD_BOTTLE;
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range = GOOD_DURATION_RANGE;
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}
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// Choose all the random attributes
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PotionEffectType effect = type.choose(entropy());
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Material bottle = material.choose(entropy());
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int duration = 20 * entropy().randomInt(range);
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int amplifier = entropy().randomInt(AMPLIFIER_RANGE);
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// Apply the attributes to the item stack
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ItemStack potion = item(bottle);
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PotionMeta meta = (PotionMeta) potion.getItemMeta();
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meta.addCustomEffect(new PotionEffect(effect, duration, amplifier), true);
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potion.setItemMeta(meta);
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kits.add(new FreeItemKit(potion));
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}
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}
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}
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