327 lines
11 KiB
Properties
327 lines
11 KiB
Properties
command.map.mapList.title = Loaded Maps
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command.map.mapInfo.edition = Edition
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command.map.mapInfo.gamemode.singular = Gamemode
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command.map.mapInfo.gamemode.plural = Gamemodes
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command.map.mapInfo.genre = Genre
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command.map.mapInfo.objective = Objective
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command.map.mapInfo.authorSingular = Author
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command.map.mapInfo.authorPlural = Authors
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command.map.mapInfo.contributors = Contributors
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command.map.mapInfo.rules = Rules
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command.map.mapInfo.playerLimit = Max players
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command.map.mapInfo.xml = XML
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command.map.mapInfo.sourceCode.tip = View the XML code that controls this map
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command.map.mapInfo.proto = Proto
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command.map.mapInfo.source = Source
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command.map.mapInfo.folder = Folder
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command.map.currentRotation.title = Current Rotation
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command.map.rotationList.title = Loaded Rotations
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map.genre.objectives = Objectives
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map.genre.deathmatch = Deathmatch
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map.genre.other = Other
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map.edition.standard = Standard
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map.edition.ranked = Ranked
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map.edition.tournament = Tournament
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map.phase.production = Production
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map.phase.development = Development
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map.gamemode.short.tdm = TDM
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map.gamemode.short.ctw = CTW
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map.gamemode.short.ctf = CTF
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map.gamemode.short.dtc = DTC
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map.gamemode.short.dtm = DTM
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map.gamemode.short.ad = A/D
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map.gamemode.short.koth = KoTH
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map.gamemode.short.blitz = Blitz
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map.gamemode.short.rage = Rage
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map.gamemode.short.scorebox = Scorebox
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map.gamemode.short.arcade = Arcade
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map.gamemode.short.gs = GS
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map.gamemode.short.ffa = FFA
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map.gamemode.short.mixed = Mixed
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map.gamemode.short.skywars = Skywars
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map.gamemode.short.survival = SG
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map.gamemode.long.tdm = Team Deathmatch
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map.gamemode.long.ctw = Capture the Wool
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map.gamemode.long.ctf = Capture the Flag
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map.gamemode.long.dtc = Destroy the Core
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map.gamemode.long.dtm = Destroy the Monument
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map.gamemode.long.ad = Attack/Defend
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map.gamemode.long.koth = King of the Hill
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map.gamemode.long.blitz = Blitz
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map.gamemode.long.rage = Rage
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map.gamemode.long.scorebox = Scorebox
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map.gamemode.long.arcade = Arcade
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map.gamemode.long.gs = Ghost Squadron
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map.gamemode.long.ffa = Free-for-all
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map.gamemode.long.mixed = Mixed
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map.gamemode.long.skywars = Skywars
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map.gamemode.long.survival = Survival Games
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command.match.matchInfo.title = Match
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command.match.matchInfo.title.tip = View this match on the web
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command.match.matchInfo.time = Time
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command.match.matchInfo.matchTime = Match Time
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command.match.matchInfo.goals = Goals
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command.match.matchInfo.players = Players
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command.match.matchInfo.observers = Observers
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command.match.matchInfo.ranking = Ranking
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command.match.matchInfo.ranking.message = The result of this match will affect your win/loss stats and ranking!
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command.class.list.title = Classes
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# {0} = the current page
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# {1} = the total number of pages
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command.paginatedResult.page = {0} of {1}
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command.development.listErrors.title = XML Errors
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inventory.closeButton = Close
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teleportTool.displayName = Teleport Tool
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editWand.displayName = Edit Wand
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# display name of the hotbar item that opens the picker
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teamClass.picker.displayName = Team/Class Selection
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teamSelection.picker.displayName = Team Selection
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class.picker.displayName = Class Selection
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ffa.picker.displayName = Join Match
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leave.picker.displayName = Leave Match
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# tooltip that shows when you mouse-over the picker hotbar item
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teamSelection.picker.tooltip = Join the game!
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leave.picker.tooltip = Join the observers
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# title of the inventory window that opens when you click on the hotbar item
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# Length limit: 26 characters
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teamClass.picker.title = Choose your team/class
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teamSelection.picker.title = Pick your team
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class.picker.title = Choose your class
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teamSelection.picker.autoJoin.displayName = Auto Join
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teamSelection.picker.autoJoin.tooltip = Puts you on the team with the fewest players
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teamSelection.picker.capacity = Team is at capacity, you can not join.
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teamSelection.picker.clickToJoin = You are able to pick your team, click to join!
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teamSelection.picker.clickToRejoin = Click to rejoin your team!
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teamSelection.picker.noPermissions = Premium users can pick their teams!
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# {0} = the shop URL
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teamSelection.picker.shop = Buy premium at {0}
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tutorial.displayName = View Tutorial
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# {0} = the map name
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tutorial.tooltip = Learn how to play {0}!
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player.inventoryPreview.potionEffects = Potion Effects
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player.inventoryPreview.hungerLevel = Hunger level
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player.inventoryPreview.healthLevel = Health level
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player.inventoryPreview.specialAbilities = Special Abilities
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specialAbility.flying = Flying
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specialAbility.doubleJump = Double Jump
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specialAbility.knockbackResistance = Knockback Resistance ({0}%)
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specialAbility.knockbackReduction = Knockback Reduction ({0}%)
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specialAbility.walkSpeed = Walking Speed ({0}x)
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maps.singularCompound = 1 map
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# {0} = number of maps
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maps.pluralCompound = {0} maps
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countdown.singularCompound = {0} second
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# {0} = number of seconds
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countdown.pluralCompound = {0} seconds
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broadcast.go = Go!
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broadcast.matchStart = The match has started!
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broadcast.startCancelled = Match start cancelled
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# {0} = number of winners
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broadcast.gameOver.multipleWinners = {0} winners!
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# {0} = the winner
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broadcast.gameOver.teamWinText = {0} wins!
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broadcast.gameOver.teamWinText.plural = {0} win!
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broadcast.gameOver.gameOverText = Game over!
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broadcast.gameOver.teamWon = Your team won!
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broadcast.gameOver.teamLost = Your team lost
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# {0} = singular / plural substitution
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broadcast.score.limitReached = Score limit of {0} reached
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broadcast.serverRestart.kickMsg = Server restarting!
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# {0} = the current map
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broadcast.currentlyPlaying = Currently playing {0}
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# {0} = list of authors
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broadcast.welcomeMessage.createdBy = Created by {0}
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# {0} = list of mutations
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broadcast.welcomeMessage.mutations = Mutations: {0}
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objective.credit.player.percentage = {0} ({1}%)
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objective.credit.etc = others
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objective.credit.many = many, many players
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objective.credit.unknown = unknown forces
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# {0} = team
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# {1} = objective
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# {2} = team
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objective.lose = {0} lost {1}
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objective.capture = {0} captured {1}
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objective.take = {0} took {1} from {2}
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# {0} = player
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# {1} = objective
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# {2} = team
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match.complete.wool = {0} placed {1} for {2}
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match.touch.wool.you = You picked up {1} for {2}
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match.touch.wool.teamSuffix = {1} picked up by {0} for {2}
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match.complete.core = {2}'s {1} has leaked
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match.touch.core.owner = {2}'s {1} has been damaged
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match.touch.core.owner.you = You damaged {2}'s {1}
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match.touch.core.owner.toucher = {2}'s {1} damaged by {0}
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match.touch.core.toucher = {1} damaged by {0}
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match.complete.destroyable = {2}'s {1} destroyed by {0}
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match.touch.destroyable.owner = {2}'s {1} has been damaged
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match.touch.destroyable.owner.you = You damaged {2}'s {1}
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match.touch.destroyable.owner.toucher = {2}'s {1} damaged by {0}
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match.touch.destroyable.toucher = {1} damaged by {0}
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# This is NOT just for destroyables
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match.touch.destroyable.deferredNotice = You will receive credit when this objective is completed.
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# {0} = flag name
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# {1} = player name
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match.flag.pickup = {0} picked up by {1}
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match.flag.capture = {0} captured by {1}
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# {0} = flag name
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match.flag.captureDenied = {0} will be captured when allowed
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match.flag.drop = {0} has been dropped
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match.flag.return = {0} has been returned
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match.flag.respawn = {0} has respawned
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match.flag.respawnTogether = {0} will respawn when all flags are captured
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match.flag.pickup.you = You picked up {0}
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match.flag.carrying.you = You are carrying {0}
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match.flag.capture.you = You captured {0}
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# {0} = flag name
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# {1} = seconds until respawn
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match.flag.willRespawn = {0} will respawn in {1} seconds
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# {0} flag being captured
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# {1} flag preventing capture
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match.flag.captureDenied.byFlag = {0} will be captured when {1} is dropped
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# {0} = the player
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# {1} = singular / plural substitution
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# {2} = the team name
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match.score.scorebox.team = {0} scored {1} for {2}
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match.score.scorebox.individual = {0} scored {1}
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points.singularCompound = {0} point
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points.pluralCompound = {0} points
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# {0} = time left in match
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match.timeRemaining = Time Remaining: {0}
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match.objectiveMode.header = Mode Changes
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match.objectiveMode.noModes = No mode changes scheduled
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# {0} = material
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match.objectiveMode.name.destroyable = {0} Monument Mode
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match.objectiveMode.name.core = {0} Core Mode
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match.objectiveMode.name.generic = {0} Objective Mode
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# {0} = objective mode e.g. "Gold Core Mode"
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# {1} = time remaining until mode change
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match.objectiveMode.countdown = {0} in {1}
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# {0} = time limit
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timeLimit.description.generic = match ends after {0}
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# {0} = time limit
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# {1} = what happens after the time limit
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timeLimit.description.result = {1} after {0}
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# {0} = time limit
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# {1} = what happens after the time limit
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timeLimit.commandOutput = The time limit is {0} with the result {1}
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timeLimit.preMatchWarning = This match has a time limit of {0}
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timeLimit.none = There is no time limit
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timeLimit.cancelled = Time limit cancelled
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timeLimit.matchEndRemaining = The match ended with {0} remaining
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timeLimit.maxDays = Time limit cannot exceed {0} days
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match.lane.exit = You have left your lane
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match.scoreboard.default.title = Match
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match.scoreboard.objectives.title = Objectives
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match.scoreboard.scores.title = Scores
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match.scoreboard.blitz.title = Blitz
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match.scoreboard.livesRemaining.title = Lives Remaining
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match.scoreboard.playersRemaining.title = Players Remaining
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match.scoreboard.rage.title = Blitz: RAGE
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match.scoreboard.gs.title = Ghost Squadron
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tablist.authors.tooMany = type /map for info
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countdown.cycle.message = Cycling to {0} in {1}
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countdown.cycle.complete = Cycled to {0}
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countdown.matchStart.message = Match starting in {0}
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countdown.huddle.message = Team huddle ends in {0}
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broadcast.serverRestart.message = Server restarting in {0}
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defuse.displayName = TNT Defuser
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defuse.tooltip = Right-click to defuse TNT in a 5-block radius
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# Length limit: 26 characters
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rating.rateThisMap = Rate This Map
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rating.choice.terrible = Terrible!
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rating.choice.bad = Bad
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rating.choice.ok = OK
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rating.choice.good = Good
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rating.choice.amazing = Amazing!
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death.respawn.unconfirmed = Left click to respawn
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death.respawn.unconfirmed.time = Left click to respawn in {0}s
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death.respawn.confirmed.time = Respawning in {0}s
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death.respawn.confirmed.waiting = You will respawn as soon as possible...
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death.respawn.confirmed.waiting.flagDropped = You will respawn when the flag is dropped...
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stamina.label = Stamina
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stamina.depleted = Exhausted
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# {0} = one of the stamina.mutator.* strings
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stamina.depletedFromMutator = Exhausted from {0}
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stamina.mutator.sneak = sneaking
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stamina.mutator.stand = standing
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stamina.mutator.walk = walking
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stamina.mutator.run = sprinting
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stamina.mutator.jump = jumping
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stamina.mutator.run-jump = sprint-jumping
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stamina.mutator.injury = injuries
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stamina.mutator.melee-miss = swinging
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stamina.mutator.melee-hit = fighting
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stamina.mutator.archery = shooting
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broadcast.allChestsRefilled = All chests have been refilled
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broadcast.allPlayersGlowing = All players are now glowing
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broadcast.chestsRefillIn3And5 = Chests will refill in 3 minutes and 5 minutes
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broadcast.alliancesNotAllowed = Creating alliances with other players is NOT allowed
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countdown.chestsRefill = Chests will refill in {0}
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countdown.glowingEffect = Glowing effect in {0}
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