224 lines
5.4 KiB
YAML
224 lines
5.4 KiB
YAML
#
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# PvP Game Manager Sample Configuration
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#
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# This file describes some high-level configuration about the server as a
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# whole. Map-specific configuration should be specified in the map folder.
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#
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# # # # # # # # # # # # # # # #
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# OPTION: server #
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# # # # # # # # # # # # # # # #
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#
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# Sets the server mode.
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#
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# Available options:
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# - pickup
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# - communityday
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# - development
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#
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# # # # # # # # # # # # # # # #
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# OPTION: maps #
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# # # # # # # # # # # # # # # #
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#
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# Directory where maps are stored. See example map.yml for more information
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# about the structure of this folder.
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#
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# # # # # # # # # # # # # # # #
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# OPTION: archive #
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# # # # # # # # # # # # # # # #
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#
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# Directory where completed matches will be stored. World files will be stored
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# in the form of 'match-{id}'. If this is not specified, the plugin will
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# automatically delete the world files.
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#
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# For example:
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# archive/
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# match-1/
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# match-2/
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# etc
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#
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# # # # # # # # # # # # # # # #
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# OPTION: rotationfile #
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# # # # # # # # # # # # # # # #
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#
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# File where the rotation will be stored and consists of a series of map names
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# that may include comments prefixed with '#'.
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#
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# # # # # # # # # # # # # # # #
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# OPTION: broadcastfrequency #
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# # # # # # # # # # # # # # # #
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#
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# Frequency in seconds that information should be broadcasted to everyone.
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#
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# # # # # # # # # # # # # #
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# OPTION: howto-book-file #
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# # # # # # # # # # # # # #
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#
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# XML file containing a <book> definition that will be given to observers.
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#
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# If false, PGM will load its classes but not enable itself
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enabled: true
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# Public PGM listing service
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# --------------------------
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# If announce is enabled, and this server is running the PGM plugin,
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# the listing service will be notified whenever this server starts up
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# or shuts down. If the server is reachable at the announced address,
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# it will be included in the public list.
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#
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# WARNING: Enabling this will publish your IP address to the world,
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# unless you set server-host to something else.
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announce:
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enabled: false # Announce this server?
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# server-port: 25565 # Public port - defaults to whatever port is bound at startup
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# server-host: myserver.com # Public hostname or IP - if not set, the listing service will use
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# the IP address that the announcement originates from
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# Variables accessible by the XML pre-processor
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environment:
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ranked: false
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rotation:
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default-name: default
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initial-wait: 20000
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providers: {}
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map:
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sources: {}
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# public:
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# priority: 0
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# path: /minecraft/repo/maps
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# only:
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# - CTW
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# - CTF
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# - DTC
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# url: https://maps.oc.tc/
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# depth: 99
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# global-includes: true
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include-path: []
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autoreload:
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enabled: true
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reload-when-error: false
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map-ratings:
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enabled: true
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autorestart:
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enabled: true
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time: 30
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match-limit: 30
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memory-limit: -1
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start:
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auto: true # Start the match automatically when ready
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countdown: 30s # Default match start countdown
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huddle: 0s # Team huddle duration
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# timeout: 30s # Cycle if match takes longer than this to start
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cycle:
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countdown: 15s # Default countdown for cycle commands
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running-match: false # Allow cycle commands during a running match without the -f flag
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match-empty: # Cycle if a running match empties out
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enabled: false
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countdown: 5s
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match-end: # Cycle when a match ends
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enabled: true
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countdown: 30s
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join:
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priority-kick: true # Kick non-privileged players to make room for privileged ones
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mid-match: true # Allow players to join after the match has started (does not override Blitz rule)
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commit-players: false # Do various things to keep players in the match once committed
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capacity:
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enabled: true
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overfill: true # Enable overfill (false disables overfill, regardless of XML)
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overfill-ratio: 1.25 # Default value, XML overrides this
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requirements:
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minimum-kills: 0
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minimum-players: 1
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teams:
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minimum-players: 0
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autobalance: true
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allow-choose: true # Allow privileged players to choose their team
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allow-switch: true # Allow players to be on multiple teams in the same match
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even: false # Force evenly sized teams when using queued joins
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broadcast:
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title: true
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periodic: true
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frequency: 600
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fireworks:
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post-match:
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enabled: true
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number: 5
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delay: 40 # ticks
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frequency: 40 # ticks
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iterations: 15
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power: 2
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goals:
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enabled: true
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antigrief:
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diffuse:
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enabled: false
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craft-protect:
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enabled: false
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vechicle-protect:
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enabled: false
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anvil-protect:
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enabled: false
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arrowremoval:
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enabled: true
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delay: 10
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fishing:
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disable-treasure: true
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scoreboard:
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show-proximity: false
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precise-progress: false
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wool:
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auto-refill: true
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# howto-book-file:
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stats:
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deaths: true
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engagements:
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enabled: false
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max-continuous-absence: oo
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max-cumulative-absence: oo
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min-participation-percent: 0
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match-quotas:
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# premium:
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# permission: pgm.join.full
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# priority: 10
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# premium: true
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# interval: 24h
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# max: 4
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# default:
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# priority: 100
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# premium: false
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# interval: 20h
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# max: 1
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mutations:
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enabled: true
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license:
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control-access: true
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auto-grant: true
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auto-revoke: true
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freeze:
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enabled: true
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remove-tnt:
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victim-radius: 10
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sender-radius: 10
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