# {0} = map title command.admin.set.success = Next map set to {0} # {0} = map title and version command.admin.mapreload.success = {0} successfully marked for reloading. command.admin.mapreload.successAll = All maps successfully marked for reloading. command.admin.cancel.success = All countdowns cancelled. command.admin.autoStartEnabled = Auto-start enabled for this match command.admin.autoStartDisabled = Auto-start disabled for this match # {0} = map title and version command.admin.skip.success = Successfully skipped over {0} # {0} = singular / plural substitution # {1} = map title and version command.admin.skip.successMultiple = Successfully skipped {0} to {1} # {0} = map title and version command.admin.skipto.success = Successfully skipped to {0} command.admin.pgm = Configuration successfully reloaded. # {0} = map title and version command.map.next.success = Next map: {0} command.map.update.running = Not updated, map modified by active match command.map.update.success = Successfully updated map command.map.update.backupFailed = Failed to backup regions # {0} = file name command.map.update.deleteFailed = Failed to delete {0} # {0} = rotation name command.rotation.set.success = Current rotation set to {0} command.rotation.reload.success = Successfully reloaded the rotation # {0} = map title command.rotation.append.success = Successfully appended {0} to the rotation # {0} = map title # {1} = index command.rotation.insert.success = {0} successfully inserted at index {1} # {0} = map title command.rotation.remove.success = Successfully removed all instances of {0} from the rotation # {0} = index command.rotation.removeat.success = Successfully removed map at index {0} from the rotation # {0} = user being forced # {1} = team being forced onto command.team.force.success = {0} successfully forced onto {1} command.team.shuffle.success = Teams successfully shuffled. # {0} = initial name # {1} = new name command.team.alias.success = {0} successfully renamed to {1} command.chat.team.switchSuccess = Changed default channel to team chat. command.chat.team.success = Message sent. # {0} = team name command.gameplay.myteam.message = You are on {0} # {0} = the class command.class.select.confirm = You have selected {0} command.class.select.nextSpawn = Changes will take effect on next spawn. command.class.view.currentClass = Current class: command.class.view.list = List all classes by typing '/classes' command.development.clearErrors.success = Errors cleared! command.development.listErrors.noErrors = No errors! command.loadNewMaps.loading = Scanning for new maps... # {0} = found map command.loadNewMaps.foundSingleMap = Found new map {0} # {0} = found amount command.loadNewMaps.foundMultipleMaps = Found {0} new maps command.loadNewMaps.noMaps = No maps found at all command.loadNewMaps.noNewMaps = No new maps found # {0} = mutation name(s) command.mutation.enable.later.singular = You have enabled the {0} mutation for the next match command.mutation.enable.later.plural = You have enabled the {0} mutations for the next match command.mutation.disable.later.singular = You have disabled the {0} mutation for the next match command.mutation.disable.later.plural = You have disabled the {0} mutations for the next match command.mutation.error.find = Unable to find mutation named '{0}' command.mutation.error.enabled = All mutations have already been enabled command.mutation.error.disabled = All mutations have already been disabled command.mutation.list.current = Current Mutations command.mutation.list.queued = Queued Mutations # {0} = team name ffa.join = You joined the match team.join = You joined {0} team.balanceWarning = Teams will be auto-balanced if {0} remains stacked team.join.deferred.request = You will be assigned to a team at match start team.join.deferred.cancel = Your request to join the match has been cancelled team.join.forfeitWarning = {0}: This is a ranked match, and your team is depending on you to {1}! \ Abandoning your team will earn you a {2}, and possible {3} from ranked play. team.join.forfeitWarning.emphasis.warning = WARNING team.join.forfeitWarning.emphasis.playUntilTheEnd = play until the end team.join.forfeitWarning.emphasis.doubleLoss = double loss team.join.forfeitWarning.emphasis.suspension = suspension team.join.forfeitWarning.timeLimit = If you cannot spend the next {0} playing this match, type {1} now team.join.forfeitWarning.noTimeLimit = If you cannot commit to playing this entire match, type {0} now # {0} = number of players that must join before the match can start # {1} = team name start.needMorePlayers.ffa.singular = Waiting for {0} more player to join start.needMorePlayers.ffa.plural = Waiting for {0} more players to join start.needMorePlayers.team.singular = Waiting for {0} more player to join {1} start.needMorePlayers.team.plural = Waiting for {0} more players to join {1} defuse.world = You defused world TNT. # {0} = the player(s) defuse.player = You defused {0}'s TNT. ghostSquadron.landminePlanted = Landmine planted! command.rate.successful = Your rating of {0} for {1} {2} has been saved. command.rate.update = You changed your rating for {1} {2} from {3} to {0}. rating.changeLater = You can change your rating later using the hopper, or by typing {0} # {0} = team name # {1}/{2} = score: 1 - 5 rating.create.notify = Someone on {0} rated this map {1} rating.update.notify = Someone on {0} re-rated this map from {2} to {1} # {0}/{1} = score: 1 - 5 rating.create.notify.ffa = Someone rated this map {0} rating.update.notify.ffa = Someone re-rated this map from {1} to {0} shop.plug.neverKicked = Premium users are never kicked off teams! shop.plug.neverSwitched = Premium users are never forced to switch teams! shop.plug.joinFull = Premium users can join full teams! shop.plug.chooseTeam = Premium users can choose their team! shop.plug.ffa.neverKicked = Premium users are never kicked from the match! shop.plug.ffa.joinFull = Premium users can join full matches! shop.plug.rankedMatches.unlimited = Premium users can play unlimited ranked matches! shop.plug.rankedMatches.uniform = Premium users can play {0} ranked matches per day! shop.plug.rankedMatches.upto = Premium users can play up to {0} ranked matches per day! # {0} = one of engagement.result.* engagement.matchRecorded = This match was recorded as a {0} for you engagement.result.win = win engagement.result.loss = loss engagement.result.tie = tie engagement.result.forfeit = forfeit # Note: moved to join module engagement.committed = You must finish this match before joining other servers engagement.forfeitReason.continuousAbsence = You left the match for longer than {0} engagement.forfeitReason.cumulativeAbsence = You missed more than {0} of the match engagement.forfeitReason.participationPercent = You participated in less than {0}% of the match engagement.forfeitReason.missedPart = You missed part of the match engagement.statsLink = View your ranked stats at {0} matchQuota.matchCounts = You have played {0} of your {1} ranked matches for today matchQuota.outOfMatches = You cannot play any more ranked matches today matchQuota.nextMatch = You can play your next ranked match in {0} skillRequirement.fail.kills = You need {0} more enemy kills before you can join ranked matches skillRequirement.fail.general = Play on unranked servers to improve your skill and meet the requirements huddle.instructions = Your team now has {0} to strategize before the match starts mutation.type.blitz = Blitz mutation.type.uhc = UHC mutation.type.explosives = Explosives mutation.type.no_fall = No Fall mutation.type.mobs = Mobs mutation.type.strength = Strength mutation.type.double_jump = Double Jump mutation.type.invisibility = Invisibility mutation.type.lightning = Lightning mutation.type.rage = Rage mutation.type.elytra = Elytra mutation.type.blitz.desc = no respawning mutation.type.uhc.desc = no natural regeneration mutation.type.explosives.desc = stronger and more powerful explosions mutation.type.no_fall.desc = fall all you want mutation.type.mobs.desc = natural mob spawning mutation.type.strength.desc = strength potions everywhere mutation.type.double_jump.desc = super jump powers mutation.type.invisibility.desc = enemy players cannot be seen mutation.type.lightning.desc = lightning strikes from the sky mutation.type.rage.desc = instant kills mutation.type.elytra.desc = fly around with an elytra tnt.license.info.alreadyHas = You have a TNT license. You can surrender your license by typing {0} tnt.license.info.doesNotHave = You do not have a TNT license. You can request one by typing {0} tnt.license.request.success = You have requested a TNT license. If you are helpful to your team, \ it will soon be granted automatically. tnt.license.request.alreadyHas = You have already requested a TNT license, please be patient. tnt.license.grant.success = You have been granted a TNT license because you helped your team by {0}. Good job! tnt.license.grant.reason.enemy_kills = killing enemies tnt.license.grant.reason.objectives = completing an objective tnt.license.revoke.cancelled = Your request for a TNT license has been cancelled. tnt.license.revoke.hasNotRequested = You have not requested for a TNT license yet. tnt.license.revoke.success = Your TNT license has been revoked {0}. \ You can earn it back by killing enemies or \ completing objectives for your team. tnt.license.revoke.reason.team_kills = due to excessive team killing tnt.license.revoke.reason.command = since you requested it tnt.license.use.restricted = You need a TNT license to use TNT or Redstone on this map. To apply for a license, type {0} item.locked = This item cannot be removed from its slot stats.hotbar = {0} kills ({1} streak) {2} deaths {3} K/D announce.online = Announced server as online announce.offline = Announced server as offline