Make the bomber mutation destroy terrain again
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@ -36,7 +36,6 @@ public class BomberMutation extends EntityMutation<TNTPrimed> implements TargetM
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TNTPrimed tnt = spawn(location, TNTPrimed.class);
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tnt.setGlowing(true);
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tnt.setIsIncendiary(false);
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tnt.setYield(0);
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tnt.setFuseTicks(200);
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tnt.setVelocity(
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new Vector(
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