Add Payload gamemode
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@ -43,7 +43,7 @@ public interface MapDoc extends Model {
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enum Genre { OBJECTIVES, DEATHMATCH, OTHER }
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Genre genre();
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enum Gamemode { tdm, ctw, ctf, dtc, dtm, ad, koth, blitz, rage, scorebox, arcade, gs, ffa, mixed, skywars, survival }
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enum Gamemode { tdm, ctw, ctf, dtc, dtm, ad, koth, blitz, rage, scorebox, arcade, gs, ffa, mixed, skywars, survival, payload }
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Set<Gamemode> gamemode();
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List<Team> teams();
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@ -104,6 +104,7 @@ game.numQueued = {0} waiting
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# These need to fit on one line in all languages, so keep them as short as possible
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game.description.skywars = 8 player battle in the sky
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game.description.survival = Be the last one standing
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game.description.payload = Fight for the payload
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game.description.arcade = Quick and easy fun
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game.description.micro = 5 players, 5 minutes
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game.description.ranked = Climb the leaderboard
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@ -50,6 +50,7 @@ map.gamemode.short.ffa = FFA
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map.gamemode.short.mixed = Mixed
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map.gamemode.short.skywars = Skywars
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map.gamemode.short.survival = SG
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map.gamemode.short.payload = Payload
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map.gamemode.long.tdm = Team Deathmatch
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map.gamemode.long.ctw = Capture the Wool
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@ -67,6 +68,7 @@ map.gamemode.long.ffa = Free-for-all
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map.gamemode.long.mixed = Mixed
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map.gamemode.long.skywars = Skywars
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map.gamemode.long.survival = Survival Games
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map.gamemode.long.payload = Payload
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rotation.change.broadcast.change = Rotation Change
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rotation.change.broadcast.previous = Previous: {0}
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@ -346,12 +348,11 @@ countdown.chestsRefill = Chests will refill in {0}
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countdown.glowingEffect = Glowing effect in {0}
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stats.ui.list = 's Stats
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stats.ui.kills = Kills:
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stats.ui.deaths = Deaths:
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stats.ui.kd = KD:
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stats.ui.kk = KK:
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stats.ui.wools = Wools Placed:
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stats.ui.cores = Cores Leaked:
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stats.ui.monuments = Monuments Destroyed:
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stats.ui.teamkills = TK:
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stats.ui.kills = Kills:
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stats.ui.deaths = Deaths:
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stats.ui.kd = KD:
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stats.ui.kk = KK:
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stats.ui.wools = Wools Placed:
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stats.ui.cores = Cores Leaked:
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stats.ui.monuments = Monuments Destroyed:
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stats.ui.teamkills = TK:
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