Add dependency links to README
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README.md
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README.md
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@ -30,7 +30,23 @@ is a top development priority, specifically:
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* Map author username lookup through Mojang API
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* Documentation for third-parties (e.g. "how do I run this thing??")
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## Contents
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# Building
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At the moment, we don't have a Maven repository thingy, so you will have to build and
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install several dependencies by hand:
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https://github.com/OvercastNetwork/gson (custom fork)
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https://github.com/OvercastNetwork/sk89q-command-framework (custom fork)
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https://github.com/OvercastNetwork/test-util
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https://github.com/OvercastNetwork/raven-minecraft
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https://github.com/OvercastNetwork/Settings
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https://github.com/OvercastNetwork/BukkitSettings
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https://github.com/OvercastNetwork/minecraft-api
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https://github.com/OvercastNetwork/BungeeCord (custom fork)
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https://github.com/OvercastNetwork/SportBukkit
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# Contents
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* `Util` Utility code library (not a plugin) used by everything
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* `core` Utils independent of Bukkit or Bungee
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@ -70,7 +86,8 @@ to be used. There is a built-in default backend that implements minimal function
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for running a standalone server. The api-ocn plugin is the backend implementation for
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the former Overcast Network.
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## Development Environment
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# Development Environment
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A development environment should have at least one Bungee, Lobby, and PGM server, preferably
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running the same plugins as in production.
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@ -89,40 +106,8 @@ The config.yml for the API plugin specifies the server ID, which must match the
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The PGM server should be configured to load the entire production map repo.
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This will ensure that PGM code changes don't break any maps, at least not at load-time.
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## Production Environment
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* Bungee proxies
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* OCN BungeeCord fork https://github.com/OvercastNetwork/BungeeCord
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* Commons
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* API
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* All Bukkit servers
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* SportBukkit https://github.com/OvercastNetwork/SportBukkit
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* Raven-minecraft https://github.com/OvercastNetwork/raven-minecraft
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* Commons
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* API
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* BukkitSettings
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* Channels
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* ChatModerator
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* CommandBook
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* NullTerrain (generates empty chunks)
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* WorldEdit
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* NoCheatPlus
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* Lobbies
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* Lobby
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* Development/practice servers
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* PGM
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* Public match servers
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* PGM
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* Tournament match servers
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* Tourney
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* PGM
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## Coding Guidelines
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# Coding Guidelines
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* General
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* Use your judgment always. Any rule can be broken with a good reason. Don't follow a rule without understanding its purpose.
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