Tweak Explosive mutation
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@ -2,12 +2,11 @@ package tc.oc.pgm.mutation.types.kit;
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import com.google.common.collect.Range;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import tc.oc.commons.bukkit.item.ItemBuilder;
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import tc.oc.pgm.killreward.KillReward;
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import tc.oc.pgm.kits.FreeItemKit;
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import tc.oc.pgm.kits.ItemKit;
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@ -20,18 +19,15 @@ import java.util.List;
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public class ExplosiveMutation extends KitMutation {
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final static ItemKit TNT = new FreeItemKit(item(Material.TNT, 8));
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final static ItemKit LIGHTER = new FreeItemKit(item(Material.FLINT_AND_STEEL));
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final static ItemKit FIRE_BOW = new FreeItemKit(new ItemBuilder(item(Material.BOW)).enchant(Enchantment.ARROW_FIRE, 1).get());
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final static ItemKit ARROWS = new FreeItemKit(item(Material.ARROW, 8));
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final static ItemKit TNT = new FreeItemKit(item(Material.TNT, 3));
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final static ItemKit LIGHTER = new FreeItemKit(new ItemStack(Material.FLINT_AND_STEEL, 1, (short)10));
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final static Range<Integer> RADIUS = Range.openClosed(0, 4);
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public ExplosiveMutation(Match match) {
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super(match, false);
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this.rewards.add(new KillReward(TNT));
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this.rewards.add(new KillReward(ARROWS));
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world().setGameRuleValue("doFireTick", "false");
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}
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@Override
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@ -41,19 +37,11 @@ public class ExplosiveMutation extends KitMutation {
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if(random().nextBoolean()) { // tnt and lighter kit
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if(!inv.contains(Material.TNT)) kits.add(TNT);
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if(!inv.contains(Material.FLINT_AND_STEEL)) kits.add(LIGHTER);
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} else { // fire bow and arrows kit
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if(!inv.contains(Material.ARROW)) kits.add(ARROWS);
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if(!inv.contains(Material.BOW)) {
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kits.add(FIRE_BOW);
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} else {
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inv.all(Material.BOW).values().forEach(bow -> bow.addUnsafeEnchantments(FIRE_BOW.item().getEnchantments()));
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}
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}
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}
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@Override
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public void remove(MatchPlayer player) {
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player.getInventory().all(Material.BOW).values().forEach(bow -> FIRE_BOW.item().getEnchantments().keySet().forEach(enchantment -> bow.removeEnchantment(enchantment)));
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super.remove(player);
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}
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