Rename Raindrop(s) to Droplet(s) (#3)
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@ -183,8 +183,8 @@ entity.ThrownEnderpearl.name = Ender Pearl
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# {2} = "raindrop/raindrops"
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raindrops.balance.self = You have {1} {2}
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raindrops.balance.other = {0} has {1} {2}
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raindrops.singular = raindrop
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raindrops.plural = raindrops
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raindrops.singular = droplet
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raindrops.plural = droplets
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material.Iron = Iron
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material.gold = Gold
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@ -1,5 +1,5 @@
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gizmo.gun.empty = No Raindrops available to shoot
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gizmo.gun.empty = No Droplets available to shoot
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raindrops.purchase.fail = You do not have enough Raindrops to purchase this
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raindrops.purchase.fail = You do not have enough Droplets to purchase this
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purchase.purchase.fail = Purchase failed
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@ -7,8 +7,8 @@ gizmo.popper.description = Clear players with a satisfying pop
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gizmo.rocket.name = Player Rocketer
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gizmo.rocket.description = Hide players by launching them into colorful fireworks
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gizmo.gun.name = Raindrop Gun
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gizmo.gun.description = Gift raindrops with a punch :D
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gizmo.gun.name = Droplet Gun
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gizmo.gun.description = Gift droplets with a punch :D
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gizmo.chicken.name = Chickenifier5000
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gizmo.chicken.description = bok B'GAWK
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@ -17,7 +17,7 @@ gizmo.chicken.description = bok B'GAWK
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# {0} = number of players chickened
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gizmo.chicken.raindropsResult = chicken'd a total of {0} players
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gizmo.gun.raindropsResult = raindrop gun gift
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gizmo.gun.raindropsResult = droplet gun gift
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# {0} = number of players popped
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gizmo.popper.raindropsResult = popped a total of {0} players
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@ -4,10 +4,10 @@ gizmo.current = Current gizmo: {0}
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gizmo.purchasing = Purchasing...
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gizmo.purchasing.cancel = Purchase cancelled
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gizmo.purchased = Purchased
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gizmo.purchased.success = Purchased {0} for {1} raindrops
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gizmo.purchased.success = Purchased {0} for {1} droplets
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# {0} The cost in raindrops of the gizmo
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gizmo.cost = {0} Raindrops
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gizmo.cost = {0} Droplets
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# {0} the colored name of the gizmo that was equipped
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gizmo.equip = Gizmo equipped: {0}
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