set Gliding to false in MatchPlayer reset
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@ -429,6 +429,7 @@ public class MatchPlayer extends MatchFacetContext<MatchPlayerFacet> implements
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bukkit.setSlowNaturalRegeneration(true);
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bukkit.setSlowNaturalRegeneration(true);
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bukkit.setAllowFlight(false);
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bukkit.setAllowFlight(false);
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bukkit.setFlying(false);
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bukkit.setFlying(false);
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bukkit.setGliding(false);
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bukkit.setSneaking(false);
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bukkit.setSneaking(false);
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bukkit.setSprinting(false);
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bukkit.setSprinting(false);
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bukkit.setFlySpeed(0.1f);
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bukkit.setFlySpeed(0.1f);
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