# suppress inspection "UnusedProperty" for whole file

death.predictedSuffix = (predicted)

# {0} = victim name
# {1} = killer name (always a player)
# {2} = weapon
# {3} = mob
# {4} = distance in blocks

death.cactus = {0} tried to hug a cactus
death.drown = {0} forgot to breathe
death.lightning = {0} was struck by lightning
death.starve = {0} starved to death
death.suffocate = {0} suffocated
death.poison = {0} died of poisoning
death.wither = {0} withered away
death.unknown = {0} died from unknown causes
death.generic = {0} died

death.block = {0} was killed by a {2} block
death.entity = {0} was killed by a {2}
death.mob = {0} was killed by a {3}

death.player = {0} was killed by {1}
death.player.block = {0} was killed by {1}'s {2} block
death.player.entity = {0} was killed by {1}'s {2}
death.player.mob = {0} was killed by {1}'s {3}

death.magic = {0} was killed by magic
death.magic.potion = {0} was killed by a potion of {2}
death.magic.mob = {0} was killed by a {3}'s magic
death.magic.mob.potion = {0} was killed by a {3}'s potion of {2}
death.magic.player = {0} was killed by {1}'s magic
death.magic.player.potion = {0} was killed by {1}'s potion of {2}
death.magic.player.mob = {0} was killed by the magic of {1}'s {3}
death.magic.player.mob.potion = {0} was killed by a potion of {2} from {1}'s {3}

death.squash = {0} was squashed to death
death.squash.player = {0} was squashed dead by {1}
death.squash.entity = {0} was squashed by a falling {2}
death.squash.player.entity = {0} was squashed by {1}'s falling {2}

death.melee.player = {0} felt the fury of {1}'s fists
death.melee.player.item = {0} was slain by {1}'s {2}
death.melee.mob = {0} was slain by a {3}
death.melee.mob.item = {0} was slain by a {3} with a {2}
death.melee.player.mob = {0} was slain by {1}'s {3}
death.melee.player.mob.item = {0} was slain by {1}'s {3} with a {2}

death.projectile = {0} was hit by a stray arrow
death.projectile.entity = {0} was hit by a stray {2}
death.projectile.mob = {0} was shot by a {3}
death.projectile.mob.entity = {0} was shot by a {2} from a {3}
death.projectile.player.distance = {0} was shot by {1} from {4} blocks
death.projectile.player.distance.snipe = {0} was sniped by {1} from {4} blocks
death.projectile.player.entity.distance = {0} was shot by {1} with a {2} from {4} blocks
death.projectile.player.entity.distance.snipe = {0} was sniped by {1} with a {2} from {4} blocks
death.projectile.player.mob = {0} was shot by {1}'s {3}
death.projectile.player.mob.entity = {0} was shot by a {2} from {1}'s {3}

death.explosive = {0} blew up
death.explosive.entity = {0} was blown up by a {2}
death.explosive.entity.PrimedTnt = {0} was blown up by TNT
death.explosive.mob = {0} was blown up by a {3}
death.explosive.mob.Creeper = {0} tried to hug a creeper
death.explosive.player = {0} was blown up by {1}
death.explosive.player.distance = {0} was blown up by {1} from {4} blocks
death.explosive.player.entity = {0} was blown up by {1}'s {2}
death.explosive.player.entity.distance = {0} was blown up by {1}'s {2} from {4} blocks
death.explosive.player.mob = {0} was blown up by {1}'s {3}
death.explosive.player.mob.Creeper = {0} tried to hug {1}'s creeper

death.fire = {0} went up in flames
death.fire.entity = {0} was burnt to a crisp by a flaming {2}
death.fire.block = {0} was burnt to a crisp by {2}
death.fire.mob = {0} was burnt to a crisp by a flaming {3}
death.fire.player = {0} was burnt to a crisp by {1}
death.fire.player.entity = {0} was burnt to a crisp by {1}'s flaming {2}
death.fire.player.block = {0} was burnt to a crisp by {1}'s {2}
death.fire.player.mob = {0} was burnt to a crisp by {1}'s flaming {3}

death.fall.ground.0 = {0} went splat
death.fall.ground.1 = {0} hit the ground too hard
death.fall.ground.2 = {0} fell off a high place
death.fall.ground.distance.0 = {0} went splat from {4} blocks up
death.fall.ground.distance.1 = {0} hit the ground from {4} blocks up
death.fall.ground.distance.2 = {0} fell {4} blocks and died
death.fall.ground.rare.0 = {0} forgot how to fly
death.fall.ground.rare.1 = {0} just learned about gravity
death.fall.ground.tripped = {0} tripped and fell
death.fall.ground.orbit.distance = {0} fell out of a {4} block orbit

death.fall.lava = {0} fell into lava
death.fall.void = {0} fell out of the world

death.fall.ground.melee.mob = {0} was knocked off a high place by a {3}
death.fall.lava.melee.mob = {0} was knocked into lava by a {3}
death.fall.void.melee.mob = {0} was knocked out of the world by a {3}

death.fall.ground.melee.player = {0} was punched off a high place by {1}
death.fall.lava.melee.player = {0} was punched into lava by {1}
death.fall.void.melee.player = {0} was punched out of the world by {1}

death.fall.ground.melee.player.item = {0} was knocked off a high place by {1}'s {2}
death.fall.lava.melee.player.item = {0} was knocked into lava by {1}'s {2}
death.fall.void.melee.player.item = {0} was knocked out of the world by {1}'s {2}

death.fall.ground.melee.player.mob = {0} was knocked off a high place by {1}'s {3}
death.fall.lava.melee.player.mob = {0} was knocked into lava by {1}'s {3}
death.fall.void.melee.player.mob = {0} was knocked out of the world by {1}'s {3}

death.fall.ground.projectile = {0} was shot off a high place by a stray arrow
death.fall.lava.projectile = {0} was shot into lava by a stray arrow
death.fall.void.projectile = {0} was shot out of the world by a stray arrow

death.fall.ground.projectile.entity = {0} was shot off a high place by a stray {2}
death.fall.lava.projectile.entity = {0} was shot into lava by a stray {2}
death.fall.void.projectile.entity = {0} was shot out of the world by a stray {2}

death.fall.ground.projectile.mob = {0} was shot off a high place by a {3}
death.fall.lava.projectile.mob = {0} was shot into lava by a {3}
death.fall.void.projectile.mob = {0} was shot out of the world by a {3}

death.fall.ground.projectile.mob.entity = {0} was shot off a high place by a {2} from a {3}
death.fall.lava.projectile.mob.entity = {0} was shot into lava by a {2} from a {3}
death.fall.void.projectile.mob.entity = {0} was shot out of the world by a {2} from a {3}

death.fall.ground.projectile.player.distance = {0} was shot off a high place by {1} from {4} blocks
death.fall.lava.projectile.player.distance = {0} was shot into lava by {1} from {4} blocks
death.fall.void.projectile.player.distance = {0} was shot out of the world by {1} from {4} blocks

death.fall.ground.projectile.player.distance.snipe = {0} was sniped off a high place by {1} from {4} blocks
death.fall.lava.projectile.player.distance.snipe = {0} was sniped into lava by {1} from {4} blocks
death.fall.void.projectile.player.distance.snipe = {0} was sniped out of the world by {1} from {4} blocks

death.fall.ground.projectile.player.entity.distance = {0} was shot off a high place by {1} with a {2} from {4} blocks
death.fall.lava.projectile.player.entity.distance = {0} was shot into lava by {1} with a {2} from {4} blocks
death.fall.void.projectile.player.entity.distance = {0} was shot out of the world by {1} with a {2} from {4} blocks

death.fall.ground.projectile.player.entity.distance.snipe = {0} was sniped off a high place by {1} with a {2} from {4} blocks
death.fall.lava.projectile.player.entity.distance.snipe = {0} was sniped into lava by {1} with a {2} from {4} blocks
death.fall.void.projectile.player.entity.distance.snipe = {0} was sniped out of the world by {1} with a {2} from {4} blocks

death.fall.ground.projectile.player.mob = {0} was shot off a high place by {1}'s {3}
death.fall.lava.projectile.player.mob = {0} was shot into lava by {1}'s {3}
death.fall.void.projectile.player.mob = {0} was shot out of the world by {1}'s {3}

death.fall.ground.projectile.player.mob.entity = {0} was shot off a high place by a {2} from {1}'s {3}
death.fall.lava.projectile.player.mob.entity = {0} was shot into lava by a {2} from {1}'s {3}
death.fall.void.projectile.player.mob.entity = {0} was shot out of the world by a {2} from {1}'s {3}

death.fall.ground.explosive = {0} was blown off a high place
death.fall.lava.explosive = {0} was blown into lava
death.fall.void.explosive = {0} was blown out of the world

death.fall.ground.explosive.player = {0} was blown off a high place by {1}
death.fall.lava.explosive.player = {0} was blown into lava by {1}
death.fall.void.explosive.player = {0} was blown out of the world by {1}

death.fall.ground.explosive.player.entity = {0} was blown off a high place by {1}'s {2}
death.fall.lava.explosive.player.entity = {0} was blown into lava by {1}'s {2}
death.fall.void.explosive.player.entity = {0} was blown out of the world by {1}'s {2}

death.fall.ground.explosive.player.entity.distance = {0} was blown off a high place by {1}'s {2} from {4} blocks
death.fall.lava.explosive.player.entity.distance = {0} was blown into lava by {1}'s {2} from {4} blocks
death.fall.void.explosive.player.entity.distance = {0} was blown out of the world by {1}'s {2} from {4} blocks

death.fall.ground.explosive.player.mob = {0} was blown off a high place by {1}'s {3}
death.fall.lava.explosive.player.mob = {0} was blown into lava by {1}'s {3}
death.fall.void.explosive.player.mob = {0} was blown out of the world by {1}'s {3}

death.fall.ground.spleef.player = {0} was spleefed off a high place by {1}
death.fall.lava.spleef.player = {0} was spleefed into lava by {1}
death.fall.void.spleef.player = {0} was spleefed out of the world by {1}

death.fall.ground.spleef.explosive = {0} was spleefed off a high place by {2}
death.fall.lava.spleef.explosive = {0} was spleefed into lava by {2}
death.fall.void.spleef.explosive = {0} was spleefed out of the world by {2}

death.fall.ground.spleef.explosive.player = {0} was spleefed off a high place by {1}'s {2}
death.fall.lava.spleef.explosive.player = {0} was spleefed into lava by {1}'s {2}
death.fall.void.spleef.explosive.player = {0} was spleefed out of the world by {1}'s {2}

death.fall.ground.spleef.explosive.player.distance = {0} was spleefed off a high place by {1}'s {2} from {4} blocks
death.fall.lava.spleef.explosive.player.distance = {0} was spleefed into lava by {1}'s {2} from {4} blocks
death.fall.void.spleef.explosive.player.distance = {0} was spleefed out of the world by {1}'s {2} from {4} blocks

death.fall.ground.spleef.explosive.player.mob = {0} was spleefed off a high place by {1}'s {3}
death.fall.lava.spleef.explosive.player.mob = {0} was spleefed into lava by {1}'s {3}
death.fall.void.spleef.explosive.player.mob = {0} was spleefed out of the world by {1}'s {3}
