# {0} = map title
command.admin.set.success = Next map set to {0}

# {0} = map title and version
command.admin.mapreload.success = {0} successfully marked for reloading.
command.admin.mapreload.successAll = All maps successfully marked for reloading.

command.admin.cancel.success = All countdowns cancelled.

command.admin.autoStartEnabled = Auto-start enabled for this match
command.admin.autoStartDisabled = Auto-start disabled for this match

# {0} = map title and version
command.admin.skip.success = Successfully skipped over {0}
# {0} = singular / plural substitution
# {1} = map title and version
command.admin.skip.successMultiple = Successfully skipped {0} to {1}

# {0} = map title and version
command.admin.skipto.success = Successfully skipped to {0}

command.admin.pgm = Configuration successfully reloaded.

# {0} = map title and version
command.map.next.success = Next map: {0}

command.map.update.running = Not updated, map modified by active match

command.map.update.success = Successfully updated map

command.map.update.backupFailed = Failed to backup regions

# {0} = file name
command.map.update.deleteFailed = Failed to delete {0}

# {0} = rotation name
command.rotation.set.success = Current rotation set to {0}

command.rotation.reload.success = Successfully reloaded the rotation

# {0} = map title
command.rotation.append.success = Successfully appended {0} to the rotation

# {0} = map title
# {1} = index
command.rotation.insert.success = {0} successfully inserted at index {1}

# {0} = map title
command.rotation.remove.success = Successfully removed all instances of {0} from the rotation

# {0} = index
command.rotation.removeat.success = Successfully removed map at index {0} from the rotation

# {0} = user being forced
# {1} = team being forced onto
command.team.force.success = {0} successfully forced onto {1}

command.team.shuffle.success = Teams successfully shuffled.

# {0} = initial name
# {1} = new name
command.team.alias.success = {0} successfully renamed to {1}

command.chat.team.switchSuccess = Changed default channel to team chat.
command.chat.team.success = Message sent.

# {0} = team name
command.gameplay.myteam.message = You are on {0}

# {0} = the class
command.class.select.confirm = You have selected {0}
command.class.select.nextSpawn = Changes will take effect on next spawn.
command.class.view.currentClass = Current class:
command.class.view.list = List all classes by typing '/classes'

command.development.clearErrors.success = Errors cleared!
command.development.listErrors.noErrors = No errors!

command.loadNewMaps.loading = Scanning for new maps...
# {0} = found map
command.loadNewMaps.foundSingleMap = Found new map {0}
# {0} = found amount
command.loadNewMaps.foundMultipleMaps = Found {0} new maps
command.loadNewMaps.noMaps = No maps found at all
command.loadNewMaps.noNewMaps = No new maps found

# {0} = mutation name(s)
command.mutation.enable.later.singular = You have enabled the {0} mutation for the next match
command.mutation.enable.later.plural = You have enabled the {0} mutations for the next match
command.mutation.disable.later.singular = You have disabled the {0} mutation for the next match
command.mutation.disable.later.plural = You have disabled the {0} mutations for the next match

command.mutation.error.find = Unable to find mutation named '{0}'
command.mutation.error.enabled = All mutations have already been enabled
command.mutation.error.disabled = All mutations have already been disabled

command.mutation.list.current = Current Mutations
command.mutation.list.queued = Queued Mutations

# {0} = team name
ffa.join = You joined the match
team.join = You joined {0}
team.balanceWarning = Teams will be auto-balanced if {0} remains stacked

team.join.deferred.request = You will be assigned to a team at match start
team.join.deferred.cancel = Your request to join the match has been cancelled
team.join.forfeitWarning = {0}: This is a ranked match, and your team is depending on you to {1}! \
                           Abandoning your team will earn you a {2}, and possible {3} from ranked play.
team.join.forfeitWarning.emphasis.warning = WARNING
team.join.forfeitWarning.emphasis.playUntilTheEnd = play until the end
team.join.forfeitWarning.emphasis.doubleLoss = double loss
team.join.forfeitWarning.emphasis.suspension = suspension

team.join.forfeitWarning.timeLimit = If you cannot spend the next {0} playing this match, type {1} now
team.join.forfeitWarning.noTimeLimit = If you cannot commit to playing this entire match, type {0} now

# {0} = number of players that must join before the match can start
# {1} = team name
start.needMorePlayers.ffa.singular = Waiting for {0} more player to join
start.needMorePlayers.ffa.plural = Waiting for {0} more players to join
start.needMorePlayers.team.singular = Waiting for {0} more player to join {1}
start.needMorePlayers.team.plural = Waiting for {0} more players to join {1}

defuse.world = You defused world TNT.
# {0} = the player(s)
defuse.player = You defused {0}'s TNT.

ghostSquadron.landminePlanted = Landmine planted!

command.rate.successful = Your rating of {0} for {1} {2} has been saved.
command.rate.update = You changed your rating for {1} {2} from {3} to {0}.
rating.changeLater = You can change your rating later using the hopper, or by typing {0}

# {0} = team name
# {1}/{2} = score: 1 - 5
rating.create.notify = Someone on {0} rated this map {1}
rating.update.notify = Someone on {0} re-rated this map from {2} to {1}

# {0}/{1} = score: 1 - 5
rating.create.notify.ffa = Someone rated this map {0}
rating.update.notify.ffa = Someone re-rated this map from {1} to {0}

shop.plug.neverKicked = Premium users are never kicked off teams!
shop.plug.neverSwitched = Premium users are never forced to switch teams!
shop.plug.joinFull = Premium users can join full teams!
shop.plug.chooseTeam = Premium users can choose their team!
shop.plug.ffa.neverKicked = Premium users are never kicked from the match!
shop.plug.ffa.joinFull = Premium users can join full matches!
shop.plug.rankedMatches.unlimited = Premium users can play unlimited ranked matches!
shop.plug.rankedMatches.uniform = Premium users can play {0} ranked matches per day!
shop.plug.rankedMatches.upto = Premium users can play up to {0} ranked matches per day!

# {0} = one of engagement.result.*
engagement.matchRecorded = This match was recorded as a {0} for you
engagement.result.win = win
engagement.result.loss = loss
engagement.result.tie = tie
engagement.result.forfeit = forfeit

# Note: moved to join module
engagement.committed = You must finish this match before joining other servers

engagement.forfeitReason.continuousAbsence = You left the match for longer than {0}
engagement.forfeitReason.cumulativeAbsence = You missed more than {0} of the match
engagement.forfeitReason.participationPercent = You participated in less than {0}% of the match
engagement.forfeitReason.missedPart = You missed part of the match

engagement.statsLink = View your ranked stats at {0}

matchQuota.matchCounts = You have played {0} of your {1} ranked matches for today
matchQuota.outOfMatches = You cannot play any more ranked matches today
matchQuota.nextMatch = You can play your next ranked match in {0}

skillRequirement.fail.kills = You need {0} more enemy kills before you can join ranked matches
skillRequirement.fail.general = Play on unranked servers to improve your skill and meet the requirements

huddle.instructions = Your team now has {0} to strategize before the match starts

mutation.type.blitz = Blitz
mutation.type.uhc = UHC
mutation.type.explosives = Explosives
mutation.type.no_fall = No Fall
mutation.type.mobs = Mobs
mutation.type.strength = Strength
mutation.type.double_jump = Double Jump
mutation.type.invisibility = Invisibility
mutation.type.lightning = Lightning
mutation.type.rage = Rage
mutation.type.elytra = Elytra

mutation.type.blitz.desc = no respawning
mutation.type.uhc.desc = no natural regeneration
mutation.type.explosives.desc = stronger and more powerful explosions
mutation.type.no_fall.desc = fall all you want
mutation.type.mobs.desc = natural mob spawning
mutation.type.strength.desc = strength potions everywhere
mutation.type.double_jump.desc = super jump powers
mutation.type.invisibility.desc = enemy players cannot be seen
mutation.type.lightning.desc = lightning strikes from the sky
mutation.type.rage.desc = instant kills
mutation.type.elytra.desc = fly around with an elytra

tnt.license.info.alreadyHas = You have a TNT license. You can surrender your license by typing {0}
tnt.license.info.doesNotHave = You do not have a TNT license. You can request one by typing {0}

tnt.license.request.success = You have requested a TNT license. If you are helpful to your team, \
                              it will soon be granted automatically.
tnt.license.request.alreadyHas = You have already requested a TNT license, please be patient.

tnt.license.grant.success = You have been granted a TNT license because you helped your team by {0}. Good job!
tnt.license.grant.reason.enemy_kills = killing enemies
tnt.license.grant.reason.objectives = completing an objective

tnt.license.revoke.cancelled = Your request for a TNT license has been cancelled.
tnt.license.revoke.hasNotRequested = You have not requested for a TNT license yet.
tnt.license.revoke.success = Your TNT license has been revoked {0}. \
                             You can earn it back by killing enemies or \
                             completing objectives for your team.
tnt.license.revoke.reason.team_kills = due to excessive team killing
tnt.license.revoke.reason.command = since you requested it

tnt.license.use.restricted = You need a TNT license to use TNT or Redstone on this map. To apply for a license, type {0}

item.locked = This item cannot be removed from its slot

stats.hotbar = {0} kills ({1} streak)  {2} deaths  {3} K/D