package tc.oc.pgm.proximity;

import tc.oc.pgm.filters.Filter;
import tc.oc.pgm.regions.Region;

public class ProximityAlarmDefinition {
    public Region detectRegion;   // Region in which players are detected
    public Filter detectFilter;   // Players that are detected

    public Filter alertFilter;    // Players that are alerted
    public String alertMessage;   // Message to send to eligible players

    public boolean flares;        // Show flares
    public double flareRadius;    // Radius of flare circle
}
