forked from minhngoc25a/freetype2

We used to split large glyphs into horizontal bands and continue bisecting them still horizontally if that was not enough. This is guaranteed to fail when a single scanline cannot fit into the rendering memory pool. Now we bisect the bands vertically so that the smallest unit is a column of the band height, which is guranteed to fit into memory. * src/smooth/ftgrays.c (gray_convert_glyph): Implement it.