forked from minhngoc25a/freetype2
* src/pshinter/pshalgo3.c, src/autohint/ahangles.c,
src/autohint/ahangles.h, src/autohint/ahglyph.c, src/autohint/ahhint.c, src/autohint/ahtypes.h: the automatic and Postscript hinter now automatically detect inflection points in glyph outlines and treats them specially. This is very useful to prevent nasty effect like the disappearing diagonals of "S" and "s" in many, many fonts..
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215bf44438
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66456162af
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@ -127,4 +127,20 @@
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}
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FT_LOCAL_DEF( AH_Angle )
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ah_angle_diff( AH_Angle angle1,
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AH_Angle angle2 )
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{
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AH_Angle delta;
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delta = ( angle2 - angle1 );
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if ( delta < 0 )
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delta += AH_2PI;
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if ( delta > AH_PI )
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delta -= AH_2PI;
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return delta;
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}
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/* END */
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@ -51,6 +51,11 @@ FT_BEGIN_HEADER
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ah_angle( FT_Vector* v );
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FT_LOCAL( AH_Angle )
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ah_angle_diff( AH_Angle angle1,
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AH_Angle angle2 );
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FT_END_HEADER
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#endif /* __AHANGLES_H__ */
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@ -674,6 +674,120 @@
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}
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}
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/* compute all inflex points in a given glyph */
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static void
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ah_outline_compute_inflections( AH_Outline* outline )
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{
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AH_Point** contour = outline->contours;
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AH_Point** contour_limit = contour + outline->num_contours;
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/* load original coordinates in (u,v) */
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ah_setup_uv( outline, ah_uv_fxy );
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/* do each contour separately */
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for ( ; contour < contour_limit; contour++ )
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{
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FT_Vector vec;
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AH_Point* point = contour[0];
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AH_Point* first = point;
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AH_Point* start = point;
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AH_Point* end = point;
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AH_Point* before;
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AH_Point* after;
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AH_Angle angle_in, angle_seg, angle_out;
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AH_Angle diff_in, diff_out;
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FT_Int finished = 0;
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/* compute first segment in contour */
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first = point;
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start = end = first;
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do
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{
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end = end->next;
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if ( end == first )
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goto Skip;
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}
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while ( end->u == first->u && end->v == first->v );
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vec.x = end->u - start->u;
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vec.y = end->v - start->v;
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angle_seg = ah_angle( &vec );
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/* extend the segment start whenever possible */
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before = start;
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do
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{
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do
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{
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start = before;
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before = before->prev;
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if ( before == first )
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goto Skip;
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}
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while ( before->u == start->u && before->v == start->v );
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vec.x = start->u - before->u;
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vec.y = start->v - before->v;
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angle_in = ah_angle( &vec );
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}
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while ( angle_in == angle_seg );
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first = start;
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diff_in = ah_angle_diff( angle_in, angle_seg );
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/* now, process all segments in the contour */
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do
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{
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/* first, extend current segment's end whenever possible */
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after = end;
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do
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{
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do
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{
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end = after;
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after = after->next;
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if ( after == first )
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finished = 1;
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}
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while ( end->u == after->u && end->v == after->v );
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vec.x = after->u - end->u;
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vec.y = after->v - end->v;
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angle_out = ah_angle( &vec );
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}
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while ( angle_out == angle_seg );
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diff_out = ah_angle_diff( angle_seg, angle_out );
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if ( diff_in ^ diff_out < 0 )
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{
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/* diff_in and diff_out have different signs, we have */
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/* inflection points here... */
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do
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{
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start->flags |= ah_flag_inflection;
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start = start->next;
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}
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while ( start != end );
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start->flags |= ah_flag_inflection;
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}
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start = end;
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end = after;
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angle_seg = angle_out;
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diff_in = diff_out;
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}
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while ( !finished );
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Skip:
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;
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}
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}
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FT_LOCAL_DEF( void )
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ah_outline_compute_segments( AH_Outline* outline )
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@ -1290,6 +1404,7 @@
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ah_outline_compute_segments( outline );
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ah_outline_link_segments ( outline );
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ah_outline_compute_edges ( outline );
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ah_outline_compute_inflections( outline );
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}
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@ -612,7 +612,8 @@
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#ifndef AH_OPTION_NO_WEAK_INTERPOLATION
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/* if this point is candidate to weak interpolation, we will */
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/* interpolate it after all strong points have been processed */
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if ( point->flags & ah_flag_weak_interpolation )
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if ( (point->flags & ah_flag_weak_interpolation) &&
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!(point->flags & ah_flag_inflection) )
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continue;
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#endif
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@ -147,6 +147,7 @@ FT_BEGIN_HEADER
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/* weak interpolation */
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#define ah_flag_weak_interpolation 256
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#define ah_flag_inflection 512
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typedef FT_Int AH_Flags;
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@ -1422,7 +1422,8 @@
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point->dir_in != point->dir_out )
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continue;
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if ( !psh3_point_is_extremum( point ) )
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if ( !psh3_point_is_extremum( point ) &&
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!psh3_point_is_inflection( point ) )
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continue;
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point->flags &= ~PSH3_POINT_SMOOTH;
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