diff --git a/CMakeLists.txt b/CMakeLists.txt index df77d96bf..17a8820fd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -26,8 +26,18 @@ # # cmake CMakeLists.txt -DBUILD_FRAMEWORK:BOOL=true -G Xcode # -# instead. Please refer to the cmake manual for further options, in -# particular, how to modify compilation and linking parameters. +# instead. +# +# For an iOS static library, use +# +# cmake CMakeLists.txt -DIOS_PLATFORM=OS -G Xcode +# +# or +# +# cmake CMakeLists.txt -DIOS_PLATFORM=SIMULATOR -G Xcode +# +# Please refer to the cmake manual for further options, in particular, how +# to modify compilation and linking parameters. # # Some notes. # @@ -42,11 +52,46 @@ cmake_minimum_required(VERSION 2.6) +# CMAKE_TOOLCHAIN_FILE must be set before `project' is called, which +# configures the base build environment and references the toolchain file +if (APPLE) + if (DEFINED IOS_PLATFORM) + if (NOT "${IOS_PLATFORM}" STREQUAL "OS" + AND NOT "${IOS_PLATFORM}" STREQUAL "SIMULATOR") + message(FATAL_ERROR + "IOS_PLATFORM must be set to either OS or SIMULATOR") + endif () + if (NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode") + message(AUTHOR_WARNING + "You should use Xcode generator with IOS_PLATFORM enabled to get Universal builds.") + endif () + if (BUILD_SHARED_LIBS) + message(FATAL_ERROR + "BUILD_SHARED_LIBS can not be on with IOS_PLATFORM enabled") + endif () + if (BUILD_FRAMEWORK) + message(FATAL_ERROR + "BUILD_FRAMEWORK can not be on with IOS_PLATFORM enabled") + endif () + + # iOS only uses static libraries + set(BUILD_SHARED_LIBS OFF) + + set(CMAKE_TOOLCHAIN_FILE + ${PROJECT_SOURCE_DIR}/builds/cmake/iOS.cmake) + endif () +else () + if (DEFINED IOS_PLATFORM) + message(FATAL_ERROR "IOS_PLATFORM is not supported on this platform") + endif () +endif () + project(freetype) if (BUILD_FRAMEWORK) if (NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode") - message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled") + message(FATAL_ERROR + "You should use Xcode generator with BUILD_FRAMEWORK enabled") endif () set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_64_BIT)") set(BUILD_SHARED_LIBS ON) diff --git a/ChangeLog b/ChangeLog index 55abfe775..db305039a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,14 @@ +2014-10-18 David Wimsey + + [cmake] Add iOS build support. + + * builds/cmake/iOS.cmake: New file. Universal binaries are built + with both 32 and 64 bit arm architectures. + + * CMakeLists.txt (IOS_PLATFORM): New variable for running the iOS + toolchain. Possible values are `OS' to build on iOS, or + `SIMULATOR' to build on APPLE. + 2014-10-16 Behdad Esfahbod Werner Lemberg diff --git a/builds/cmake/iOS.cmake b/builds/cmake/iOS.cmake new file mode 100644 index 000000000..a41a7acf2 --- /dev/null +++ b/builds/cmake/iOS.cmake @@ -0,0 +1,275 @@ +# iOS.cmake +# +# Copyright 2014 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# Written by David Wimsey +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. +# +# +# This file is derived from the files `Platform/Darwin.cmake' and +# `Platform/UnixPaths.cmake', which are part of CMake 2.8.4. It has been +# altered for iOS development. + + +# Options +# ------- +# +# IOS_PLATFORM = OS | SIMULATOR +# +# This decides whether SDKS are selected from the `iPhoneOS.platform' or +# `iPhoneSimulator.platform' folders. +# +# OS - the default, used to build for iPhone and iPad physical devices, +# which have an ARM architecture. +# SIMULATOR - used to build for the Simulator platforms, which have an +# x86 architecture. +# +# CMAKE_IOS_DEVELOPER_ROOT = /path/to/platform/Developer folder +# +# By default, this location is automatically chosen based on the +# IOS_PLATFORM value above. If you manually set this variable, it +# overrides the default location and forces the use of a particular +# Developer Platform. +# +# CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder +# +# By default, this location is automatically chosen based on the +# CMAKE_IOS_DEVELOPER_ROOT value. In this case it is always the most +# up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you +# manually set this variable, it forces the use of a specific SDK +# version. +# +# +# Macros +# ------ +# +# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) +# +# A convenience macro for setting Xcode specific properties on targets. +# +# Example: +# +# set_xcode_property(myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") +# +# find_host_package (PROGRAM ARGS) +# +# A macro to find executable programs on the host system, not within the +# iOS environment. Thanks to the `android-cmake' project for providing +# the command. + + +# standard settings +set(CMAKE_SYSTEM_NAME Darwin) +set(CMAKE_SYSTEM_VERSION 1) +set(UNIX True) +set(APPLE True) +set(IOS True) + +# required as of cmake 2.8.10 +set(CMAKE_OSX_DEPLOYMENT_TARGET "" + CACHE STRING "Force unset of the deployment target for iOS" FORCE +) + +# determine the cmake host system version so we know where to find the iOS +# SDKs +find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) +if (CMAKE_UNAME) + exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) + string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" + DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") +endif (CMAKE_UNAME) + +# force the compilers to gcc for iOS +include(CMakeForceCompiler) +CMAKE_FORCE_C_COMPILER(gcc gcc) +CMAKE_FORCE_CXX_COMPILER(g++ g++) + +# skip the platform compiler checks for cross compiling +set(CMAKE_CXX_COMPILER_WORKS TRUE) +set(CMAKE_C_COMPILER_WORKS TRUE) + +# all iOS/Darwin specific settings - some may be redundant +set(CMAKE_SHARED_LIBRARY_PREFIX "lib") +set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") +set(CMAKE_SHARED_MODULE_PREFIX "lib") +set(CMAKE_SHARED_MODULE_SUFFIX ".so") +set(CMAKE_MODULE_EXISTS 1) +set(CMAKE_DL_LIBS "") + +set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG + "-compatibility_version ") +set(CMAKE_C_OSX_CURRENT_VERSION_FLAG + "-current_version ") +set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG + "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") +set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG + "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") + +# hidden visibility is required for cxx on iOS +set(CMAKE_C_FLAGS_INIT "") +set(CMAKE_CXX_FLAGS_INIT + "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden") + +set(CMAKE_C_LINK_FLAGS + "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") +set(CMAKE_CXX_LINK_FLAGS + "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") + +set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) +set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS + "-dynamiclib -headerpad_max_install_names") +set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS + "-bundle -headerpad_max_install_names") +set(CMAKE_SHARED_MODULE_LOADER_C_FLAG + "-Wl,-bundle_loader,") +set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG + "-Wl,-bundle_loader,") +set(CMAKE_FIND_LIBRARY_SUFFIXES + ".dylib" ".so" ".a") + +# hack: If a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old +# build tree (where `install_name_tool' was hardcoded), and where +# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't +# fail in `CMakeFindBinUtils.cmake' (because it isn't rerun), hardcode +# CMAKE_INSTALL_NAME_TOOL here to `install_name_tool' so it behaves as +# it did before. +if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) + find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) +endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) + +# set up iOS platform unless specified manually with IOS_PLATFORM +if (NOT DEFINED IOS_PLATFORM) + set(IOS_PLATFORM "OS") +endif (NOT DEFINED IOS_PLATFORM) + +set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") + +# check the platform selection and setup for developer root +if (${IOS_PLATFORM} STREQUAL "OS") + set(IOS_PLATFORM_LOCATION "iPhoneOS.platform") + + # this causes the installers to properly locate the output libraries + set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") + +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") + set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") + + # this causes the installers to properly locate the output libraries + set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") + +else (${IOS_PLATFORM} STREQUAL "OS") + message(FATAL_ERROR + "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR.") + +endif (${IOS_PLATFORM} STREQUAL "OS") + +# set up iOS developer location unless specified manually with +# CMAKE_IOS_DEVELOPER_ROOT -- +# note that Xcode 4.3 changed the installation location; choose the most +# recent one available +set(XCODE_POST_43_ROOT + "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") +set(XCODE_PRE_43_ROOT + "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") + +if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) + if (EXISTS ${XCODE_POST_43_ROOT}) + set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) + elseif (EXISTS ${XCODE_PRE_43_ROOT}) + set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) + endif (EXISTS ${XCODE_POST_43_ROOT}) +endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) + +set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} + CACHE PATH "Location of iOS Platform" +) + +# find and use the most recent iOS SDK unless specified manually with +# CMAKE_IOS_SDK_ROOT +if (NOT DEFINED CMAKE_IOS_SDK_ROOT) + file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") + if (_CMAKE_IOS_SDKS) + list(SORT _CMAKE_IOS_SDKS) + list(REVERSE _CMAKE_IOS_SDKS) + list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) + else (_CMAKE_IOS_SDKS) + message(FATAL_ERROR + "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") + endif (_CMAKE_IOS_SDKS) + + message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") +endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) + +set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} + CACHE PATH "Location of the selected iOS SDK" +) + +# set the sysroot default to the most recent SDK +set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} + CACHE PATH "Sysroot used for iOS support" +) + +# set the architecture for iOS -- +# note that currently both ARCHS_STANDARD_32_BIT and +# ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually +if (${IOS_PLATFORM} STREQUAL "OS") + set(IOS_ARCH $(ARCHS_STANDARD_32_64_BIT)) +else (${IOS_PLATFORM} STREQUAL "OS") + set(IOS_ARCH i386) +endif (${IOS_PLATFORM} STREQUAL "OS") + +set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} + CACHE string "Build architecture for iOS" +) + +# set the find root to the iOS developer roots and to user defined paths +set(CMAKE_FIND_ROOT_PATH + ${CMAKE_IOS_DEVELOPER_ROOT} + ${CMAKE_IOS_SDK_ROOT} + ${CMAKE_PREFIX_PATH} + CACHE string "iOS find search path root" +) + +# default to searching for frameworks first +set(CMAKE_FIND_FRAMEWORK FIRST) + +# set up the default search directories for frameworks +set(CMAKE_SYSTEM_FRAMEWORK_PATH + ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks + ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks + ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks +) + +# only search the iOS SDKs, not the remainder of the host filesystem +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) + +# this little macro lets you set any Xcode specific property +macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) + set_property(TARGET ${TARGET} + PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) +endmacro(set_xcode_property) + +# this macro lets you find executable programs on the host system +macro(find_host_package) + set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) + set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) + set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) + set(IOS FALSE) + + find_package(${ARGN}) + + set(IOS TRUE) + set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) + set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) + set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +endmacro(find_host_package) + +# eof