Warping documentation updates.

This commit is contained in:
Alexei Podtelezhnikov 2017-09-08 21:34:47 -04:00
parent 3ef59e59e0
commit 33b390a63b
2 changed files with 9 additions and 7 deletions

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@ -58,6 +58,8 @@ CHANGES BETWEEN 2.8 and 2.8.1
Previously, they failed with an assertion error if there was an
empty bitmap between non-empty ones.
- Warping now works in `normal' hinting, replacing it.
======================================================================

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@ -404,12 +404,12 @@ FT_BEGIN_HEADER
* activate the warp hinting code in the auto-hinter, this property
* switches warping on and off.
*
* Warping only works in `light' auto-hinting mode. The idea of the
* code is to slightly scale and shift a glyph along the non-hinted
* dimension (which is usually the horizontal axis) so that as much of
* its segments are aligned (more or less) to the grid. To find out a
* glyph's optimal scaling and shifting value, various parameter
* combinations are tried and scored.
* Warping only works in `normal' auto-hinting mode replacing it.
* The idea of the code is to slightly scale and shift a glyph along
* the non-hinted dimension (which is usually the horizontal axis) so
* that as much of its segments are aligned (more or less) to the grid.
* To find out a glyph's optimal scaling and shifting value, various
* parameter combinations are tried and scored.
*
* By default, warping is off. The example below shows how to switch on
* warping (omitting the error handling).
@ -437,7 +437,7 @@ FT_BEGIN_HEADER
*
* Since warping is a global property of the auto-hinter it is best to
* change its value before rendering any face. Otherwise, you should
* reload all faces that get auto-hinted in `light' hinting mode.
* reload all faces that get auto-hinted in `normal' hinting mode.
*
*/