new code for generating hashes

This commit is contained in:
Kushal K S V S 2017-06-28 11:00:44 +05:30
parent 4caeea2cd6
commit 2c4571ffa4
7 changed files with 571 additions and 0 deletions

16
tests/make_png/README Normal file
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To generate hashes and store it in the same folder,
1) sudo make
(set resoluton in DPI by passing argument
example: sudo make DPI=100, if not specified,default is 72)
2) Usage ./hash <font_file> <pt_size> <render_mode>
Hashes will be saved in a file named $(font)_$(pt_size)_$(render_mode).hash
By default, hashes of 256-level gray bitmaps will be generated
Values for render_mode 0 - monochrome
1 - anti-aliased
2 - lcd horizontal-RGB
3 - lcd vertical-RGB

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tests/make_png/bitmap.c Normal file
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#include "bitmap.h"
HASH_128 * Generate_Hash_x64_128(FT_Bitmap * bitmap, HASH_128 * murmur)
{
int seed = 99; // Dont change
MurmurHash3_x64_128(bitmap->buffer, (bitmap->pitch * bitmap->rows), seed, murmur->hash);
return murmur;
}
HASH_128 * Generate_Hash_x86_128(FT_Bitmap * bitmap, HASH_128 * murmur)
{
int seed = 99; // Dont change
MurmurHash3_x86_128(bitmap->buffer, (bitmap->pitch * bitmap->rows), seed, murmur->hash);
return murmur;
}
HASH_32 * Generate_Hash_x86_32(FT_Bitmap * bitmap, HASH_32 * murmur)
{
int seed = 99; // Dont change
MurmurHash3_x86_32(bitmap->buffer, (bitmap->pitch * bitmap->rows), seed, murmur->hash);
return murmur;
}

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tests/make_png/bitmap.h Normal file
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#include <stdio.h>
#include <ft2build.h>
#include "murmur3.h" // MurmurHash3_x64_128 header file
#include <unistd.h>
#include FT_FREETYPE_H
#include FT_MODULE_H
#include FT_LCD_FILTER_H
#include FT_BITMAP_H
#define BITS_PER_PIXEL_RGBA 32
typedef struct { // To store 32bit Hash
FT_UInt32 hash[1];
}HASH_32;
typedef struct { // To store 128bit Hash
FT_UInt32 hash[4];
}HASH_128;
//-------------------------------------------------------------------------------
HASH_32 * Generate_Hash_x86_32(FT_Bitmap * bitmap, HASH_32 * murmur);
HASH_128 * Generate_Hash_x86_128(FT_Bitmap * bitmap, HASH_128 * murmur);
HASH_128 * Generate_Hash_x64_128(FT_Bitmap * bitmap, HASH_128 * murmur);
//-------------------------------------------------------------------------------

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#include "bitmap.h"
int main (int argc, char const *argv[])
{
FT_Library library;
FT_Face face;
FT_GlyphSlot slot;
FT_Bitmap* bitmap;
FT_Error error;
const char* font_file;
int size;
int render_mode; // argument
int load_flag; // FT_LOAD_XXX
int render_flag; // FT_RENDER_MODE_XXX
int target_flag; // FT_LOAD_TARGET_XXX
char* render_type; // for file_name
char name[100]; // hashes file name
int i; // for loop
if (argc != 4)
{
printf("\nTo generate MurmurHash3 hash values of all glyphs\n");
printf("Hashes will be saved in a file named $(font)_$(pt_size)_$(render_mode).hash \n\n");
printf("By default, hashes of 256-level gray bitmaps will be generated\n\n");
printf("Usage ./<exe> <font_file> <pt_size> <render_mode>\n\n");
printf("Values for render_mode 0 - monochrome\n");
printf(" 1 - anti-aliased\n");
printf(" 2 - lcd horizontal-RGB\n");
printf(" 3 - lcd vertical-RGB\n");
return 1;
}
font_file = argv[1];
size = atof(argv[2]);
render_mode = atoi(argv[3]);
error = FT_Init_FreeType( &library );
if(error){
printf("Error while initialising library\n");
}
error = FT_New_Face( library,
font_file,
0,
&face );
if(error){
printf("Error loading new face\n");
}
error = FT_Set_Char_Size( face,
size * 64,
0,
DPI,
0 );
if(error){
printf("Error setting character size\n");
}
switch ( render_mode ) {
case 0: render_flag = FT_RENDER_MODE_MONO;
load_flag = FT_LOAD_DEFAULT;
target_flag = FT_LOAD_TARGET_MONO;
render_type = "mono";
break;
case 1: render_flag = FT_RENDER_MODE_NORMAL;
load_flag = FT_LOAD_DEFAULT;
target_flag = FT_LOAD_TARGET_NORMAL;
render_type = "gray";
break;
case 2: render_flag = FT_RENDER_MODE_LCD;
load_flag = FT_LOAD_DEFAULT;
target_flag = FT_LOAD_TARGET_LCD;
render_type = "lcd_rgb";
break;
case 3: render_flag = FT_RENDER_MODE_LCD_V;
load_flag = FT_LOAD_DEFAULT;
target_flag = FT_LOAD_TARGET_LCD_V;
render_type = "lcd_ver_rgb";
break;
default:render_flag = FT_RENDER_MODE_NORMAL;
load_flag = FT_LOAD_DEFAULT;
target_flag = FT_LOAD_TARGET_NORMAL;
render_type = "gray";
}
slot = face->glyph;
FILE* fp;
sprintf(name,"./hashes/%s_%d_%s.hash",font_file,
size,
render_type);
fp = fopen(name,"w");
for (i = 0; i < face->num_glyphs; ++i)
{
error = FT_Load_Glyph( face,
i,
load_flag | target_flag);
if(error){
printf("Error loading glyph\n");
}
FT_Render_Glyph( slot,
render_flag);
if(error){
printf("Error rendering the glyph\n");
}
bitmap = &slot->bitmap;
HASH_128 * murmur = (HASH_128 *) malloc(sizeof(HASH_128)) ;
murmur = Generate_Hash_x64_128(bitmap,murmur);
fprintf(fp, "%08x %08x %08x %08x\n", murmur->hash[0], // Print hash
murmur->hash[1],
murmur->hash[2],
murmur->hash[3]);
}
fclose(fp);
FT_Done_Face ( face );
FT_Done_FreeType( library );
return 0;
}

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tests/make_png/makefile Normal file
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# Define required macros here
SHELL = /bin/sh
SRC = hash_to_file.c bitmap.c murmur3.c
OBJS = $(src:.c=.o)
CFLAGS = -Wall -g
CC = gcc
INCLUDE = -I /usr/local/include/freetype2/
LIBS = -lfreetype
DPI = 72
hash:$(SRC)
$(CC) $(CFLAGS) $(INCLUDE) -DDPI=$(DPI) -o $@ $(SRC) $(OBJS) $(LIBS)
.PHONY: clean
clean:
-rm -f *.o

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tests/make_png/murmur3.c Normal file
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//-----------------------------------------------------------------------------
// Note - The x86 and x64 versions do _not_ produce the same results, as the
// algorithms are optimized for their respective platforms. You can still
// compile and run any of them on any platform, but your performance with the
// non-native version will be less than optimal.
#include "murmur3.h"
//-----------------------------------------------------------------------------
// Platform-specific functions and macros
#ifdef __GNUC__
#define FORCE_INLINE __attribute__((always_inline)) inline
#else
#define FORCE_INLINE inline
#endif
static FORCE_INLINE uint32_t rotl32 ( uint32_t x, int8_t r )
{
return (x << r) | (x >> (32 - r));
}
static FORCE_INLINE uint64_t rotl64 ( uint64_t x, int8_t r )
{
return (x << r) | (x >> (64 - r));
}
#define ROTL32(x,y) rotl32(x,y)
#define ROTL64(x,y) rotl64(x,y)
#define BIG_CONSTANT(x) (x##LLU)
//-----------------------------------------------------------------------------
// Block read - if your platform needs to do endian-swapping or can only
// handle aligned reads, do the conversion here
#define getblock(p, i) (p[i])
//-----------------------------------------------------------------------------
// Finalization mix - force all bits of a hash block to avalanche
static FORCE_INLINE uint32_t fmix32 ( uint32_t h )
{
h ^= h >> 16;
h *= 0x85ebca6b;
h ^= h >> 13;
h *= 0xc2b2ae35;
h ^= h >> 16;
return h;
}
//----------
static FORCE_INLINE uint64_t fmix64 ( uint64_t k )
{
k ^= k >> 33;
k *= BIG_CONSTANT(0xff51afd7ed558ccd);
k ^= k >> 33;
k *= BIG_CONSTANT(0xc4ceb9fe1a85ec53);
k ^= k >> 33;
return k;
}
//-----------------------------------------------------------------------------
void MurmurHash3_x86_32 ( const void * key, int len,
uint32_t seed, void * out )
{
const uint8_t * data = (const uint8_t*)key;
const int nblocks = len / 4;
int i;
uint32_t h1 = seed;
uint32_t c1 = 0xcc9e2d51;
uint32_t c2 = 0x1b873593;
//----------
// body
const uint32_t * blocks = (const uint32_t *)(data + nblocks*4);
for(i = -nblocks; i; i++)
{
uint32_t k1 = getblock(blocks,i);
k1 *= c1;
k1 = ROTL32(k1,15);
k1 *= c2;
h1 ^= k1;
h1 = ROTL32(h1,13);
h1 = h1*5+0xe6546b64;
}
//----------
// tail
const uint8_t * tail = (const uint8_t*)(data + nblocks*4);
uint32_t k1 = 0;
switch(len & 3)
{
case 3: k1 ^= tail[2] << 16;
case 2: k1 ^= tail[1] << 8;
case 1: k1 ^= tail[0];
k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
};
//----------
// finalization
h1 ^= len;
h1 = fmix32(h1);
*(uint32_t*)out = h1;
}
//-----------------------------------------------------------------------------
void MurmurHash3_x86_128 ( const void * key, const int len,
uint32_t seed, void * out )
{
const uint8_t * data = (const uint8_t*)key;
const int nblocks = len / 16;
int i;
uint32_t h1 = seed;
uint32_t h2 = seed;
uint32_t h3 = seed;
uint32_t h4 = seed;
uint32_t c1 = 0x239b961b;
uint32_t c2 = 0xab0e9789;
uint32_t c3 = 0x38b34ae5;
uint32_t c4 = 0xa1e38b93;
//----------
// body
const uint32_t * blocks = (const uint32_t *)(data + nblocks*16);
for(i = -nblocks; i; i++)
{
uint32_t k1 = getblock(blocks,i*4+0);
uint32_t k2 = getblock(blocks,i*4+1);
uint32_t k3 = getblock(blocks,i*4+2);
uint32_t k4 = getblock(blocks,i*4+3);
k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
h1 = ROTL32(h1,19); h1 += h2; h1 = h1*5+0x561ccd1b;
k2 *= c2; k2 = ROTL32(k2,16); k2 *= c3; h2 ^= k2;
h2 = ROTL32(h2,17); h2 += h3; h2 = h2*5+0x0bcaa747;
k3 *= c3; k3 = ROTL32(k3,17); k3 *= c4; h3 ^= k3;
h3 = ROTL32(h3,15); h3 += h4; h3 = h3*5+0x96cd1c35;
k4 *= c4; k4 = ROTL32(k4,18); k4 *= c1; h4 ^= k4;
h4 = ROTL32(h4,13); h4 += h1; h4 = h4*5+0x32ac3b17;
}
//----------
// tail
const uint8_t * tail = (const uint8_t*)(data + nblocks*16);
uint32_t k1 = 0;
uint32_t k2 = 0;
uint32_t k3 = 0;
uint32_t k4 = 0;
switch(len & 15)
{
case 15: k4 ^= tail[14] << 16;
case 14: k4 ^= tail[13] << 8;
case 13: k4 ^= tail[12] << 0;
k4 *= c4; k4 = ROTL32(k4,18); k4 *= c1; h4 ^= k4;
case 12: k3 ^= tail[11] << 24;
case 11: k3 ^= tail[10] << 16;
case 10: k3 ^= tail[ 9] << 8;
case 9: k3 ^= tail[ 8] << 0;
k3 *= c3; k3 = ROTL32(k3,17); k3 *= c4; h3 ^= k3;
case 8: k2 ^= tail[ 7] << 24;
case 7: k2 ^= tail[ 6] << 16;
case 6: k2 ^= tail[ 5] << 8;
case 5: k2 ^= tail[ 4] << 0;
k2 *= c2; k2 = ROTL32(k2,16); k2 *= c3; h2 ^= k2;
case 4: k1 ^= tail[ 3] << 24;
case 3: k1 ^= tail[ 2] << 16;
case 2: k1 ^= tail[ 1] << 8;
case 1: k1 ^= tail[ 0] << 0;
k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
};
//----------
// finalization
h1 ^= len; h2 ^= len; h3 ^= len; h4 ^= len;
h1 += h2; h1 += h3; h1 += h4;
h2 += h1; h3 += h1; h4 += h1;
h1 = fmix32(h1);
h2 = fmix32(h2);
h3 = fmix32(h3);
h4 = fmix32(h4);
h1 += h2; h1 += h3; h1 += h4;
h2 += h1; h3 += h1; h4 += h1;
((uint32_t*)out)[0] = h1;
((uint32_t*)out)[1] = h2;
((uint32_t*)out)[2] = h3;
((uint32_t*)out)[3] = h4;
}
//-----------------------------------------------------------------------------
void MurmurHash3_x64_128 ( const void * key, const int len,
const uint32_t seed, void * out )
{
const uint8_t * data = (const uint8_t*)key;
const int nblocks = len / 16;
int i;
uint64_t h1 = seed;
uint64_t h2 = seed;
uint64_t c1 = BIG_CONSTANT(0x87c37b91114253d5);
uint64_t c2 = BIG_CONSTANT(0x4cf5ad432745937f);
//----------
// body
const uint64_t * blocks = (const uint64_t *)(data);
for(i = 0; i < nblocks; i++)
{
uint64_t k1 = getblock(blocks,i*2+0);
uint64_t k2 = getblock(blocks,i*2+1);
k1 *= c1; k1 = ROTL64(k1,31); k1 *= c2; h1 ^= k1;
h1 = ROTL64(h1,27); h1 += h2; h1 = h1*5+0x52dce729;
k2 *= c2; k2 = ROTL64(k2,33); k2 *= c1; h2 ^= k2;
h2 = ROTL64(h2,31); h2 += h1; h2 = h2*5+0x38495ab5;
}
//----------
// tail
const uint8_t * tail = (const uint8_t*)(data + nblocks*16);
uint64_t k1 = 0;
uint64_t k2 = 0;
switch(len & 15)
{
case 15: k2 ^= (uint64_t)(tail[14]) << 48;
case 14: k2 ^= (uint64_t)(tail[13]) << 40;
case 13: k2 ^= (uint64_t)(tail[12]) << 32;
case 12: k2 ^= (uint64_t)(tail[11]) << 24;
case 11: k2 ^= (uint64_t)(tail[10]) << 16;
case 10: k2 ^= (uint64_t)(tail[ 9]) << 8;
case 9: k2 ^= (uint64_t)(tail[ 8]) << 0;
k2 *= c2; k2 = ROTL64(k2,33); k2 *= c1; h2 ^= k2;
case 8: k1 ^= (uint64_t)(tail[ 7]) << 56;
case 7: k1 ^= (uint64_t)(tail[ 6]) << 48;
case 6: k1 ^= (uint64_t)(tail[ 5]) << 40;
case 5: k1 ^= (uint64_t)(tail[ 4]) << 32;
case 4: k1 ^= (uint64_t)(tail[ 3]) << 24;
case 3: k1 ^= (uint64_t)(tail[ 2]) << 16;
case 2: k1 ^= (uint64_t)(tail[ 1]) << 8;
case 1: k1 ^= (uint64_t)(tail[ 0]) << 0;
k1 *= c1; k1 = ROTL64(k1,31); k1 *= c2; h1 ^= k1;
};
//----------
// finalization
h1 ^= len; h2 ^= len;
h1 += h2;
h2 += h1;
h1 = fmix64(h1);
h2 = fmix64(h2);
h1 += h2;
h2 += h1;
((uint64_t*)out)[0] = h1;
((uint64_t*)out)[1] = h2;
}
//-----------------------------------------------------------------------------

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tests/make_png/murmur3.h Normal file
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#ifndef _MURMURHASH3_H_
#define _MURMURHASH3_H_
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
//-----------------------------------------------------------------------------
void MurmurHash3_x86_32 (const void *key, int len, uint32_t seed, void *out);
void MurmurHash3_x86_128(const void *key, int len, uint32_t seed, void *out);
void MurmurHash3_x64_128(const void *key, int len, uint32_t seed, void *out);
//-----------------------------------------------------------------------------
#ifdef __cplusplus
}
#endif
#endif // _MURMURHASH3_H_