forked from minhngoc25a/freetype2
* src/base/fttrigon.c (FT_Tan): Improve accuracy.
(FT_Vector_Rotate): Simplify.
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@ -1,3 +1,8 @@
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2018-06-28 Alexei Podtelezhnikov <apodtele@gmail.com>
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* src/base/fttrigon.c (FT_Tan): Improve accuracy.
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(FT_Vector_Rotate): Simplify.
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2018-06-28 Alexei Podtelezhnikov <apodtele@gmail.com>
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* src/base/ftobjs.c (FT_Set_Charmap): Robustify.
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@ -325,10 +325,10 @@
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FT_EXPORT_DEF( FT_Fixed )
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FT_Tan( FT_Angle angle )
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{
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FT_Vector v;
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FT_Vector v = { 1 << 24, 0 };
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FT_Vector_Unit( &v, angle );
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ft_trig_pseudo_rotate( &v, angle );
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return FT_DivFix( v.y, v.x );
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}
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@ -372,14 +372,6 @@
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}
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/* these macros return 0 for positive numbers,
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and -1 for negative ones */
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#define FT_SIGN_LONG( x ) ( (x) >> ( FT_SIZEOF_LONG * 8 - 1 ) )
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#define FT_SIGN_INT( x ) ( (x) >> ( FT_SIZEOF_INT * 8 - 1 ) )
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#define FT_SIGN_INT32( x ) ( (x) >> 31 )
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#define FT_SIGN_INT16( x ) ( (x) >> 15 )
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/* documentation is in fttrigon.h */
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FT_EXPORT_DEF( void )
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@ -408,8 +400,8 @@
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FT_Int32 half = (FT_Int32)1L << ( shift - 1 );
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vec->x = ( v.x + half + FT_SIGN_LONG( v.x ) ) >> shift;
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vec->y = ( v.y + half + FT_SIGN_LONG( v.y ) ) >> shift;
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vec->x = ( v.x + half - ( v.x < 0 ) ) >> shift;
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vec->y = ( v.y + half - ( v.y < 0 ) ) >> shift;
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}
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else
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{
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