forked from minhngoc25a/freetype2
Doc fixes and improvements.
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@ -64,9 +64,9 @@ FT_BEGIN_HEADER
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*
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* A compiler and its preprocessor only needs an include path to find
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* the file `ft2build.h'; the exact locations and names of the other
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* FreeType header files are hidden by preprocessor macro names,
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* loaded by `ft2build.h'. The API documentation always gives the
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* header macro name needed for a particular function.
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* FreeType header files are hidden by @header_file_macros, loaded by
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* `ft2build.h'. The API documentation always gives the header macro
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* name needed for a particular function.
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*
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*/
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@ -81,6 +81,7 @@
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* pcf_driver
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* properties
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* parameter_tags
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* lcd_rendering
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*
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*/
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@ -120,7 +121,6 @@
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* gzip
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* lzw
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* bzip2
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* lcd_rendering
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*
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*/
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@ -73,10 +73,8 @@ FT_BEGIN_HEADER
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* 3) It should be normalized, meaning 2a~+ 2b~+ c~=~1.0 to maintain
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* overall brightness.
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*
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* The distribution of density values by the color-balanced filter assumes
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* alpha blending is done in linear space; only then color artifacts
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* cancel out. Boxy 3-tap filter {0, 1/3, 1/3, 1/3, 0} is sharper but is
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* less forgiving of non-ideal gamma curves of a screen (viewing angles!),
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* Boxy 3-tap filter {0, 1/3, 1/3, 1/3, 0} is sharper but is less
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* forgiving of non-ideal gamma curves of a screen (and viewing angles),
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* beveled filters are fuzzier but more tolerant.
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*
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* Use the @FT_Library_SetLcdFilter or @FT_Library_SetLcdFilterWeights
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@ -93,10 +91,7 @@ FT_BEGIN_HEADER
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*
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* The subpixel geometry must be specified by xy-coordinates for each
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* subpixel. By convention they may come in the RGB order:
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*
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* {{-1/3, 0}, {0, 0}, {1/3, 0}} for hRGB striped panel (default),
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* {{1/3, 0}, {0, 0}, {-1/3, 0}} for hBGR striped panel,
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* {{0, 1/3}, {0, 0}, {0, -1/3}} for vRGB striped panel,
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* {{-1/3, 0}, {0, 0}, {1/3, 0}} for standard RGB striped panel or
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* {{-1/6, 1/4}, {-1/6, -1/4}, {1/3, 0}} for a certain PenTile panel.
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*
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* Use the @FT_Library_SetLcdGeometry API to specify subpixel positions.
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@ -115,9 +110,13 @@ FT_BEGIN_HEADER
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* glyph positioning code when enabling the filter.
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*
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* The ClearType and Harmony rendering is applicable to glyph bitmaps
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* rendered through @FT_Render_Glyph, @FT_Load_Glyph, and @FT_Load_Char.
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* @FT_RENDER_MODE_LCD or @FT_RENDER_MODE_LCD_V and these technologies do
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* not apply to @FT_Outline_Render and @FT_Outline_Get_Bitmap directly.
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* rendered through @FT_Render_Glyph, @FT_Load_Glyph, @FT_Load_Char, and
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* @FT_Glyph_To_Bitmap, when @FT_RENDER_MODE_LCD or @FT_RENDER_MODE_LCD_V
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* is specified. This API does not control @FT_Outline_Render and
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* @FT_Outline_Get_Bitmap.
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*
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* The described algorithms can completely remove color artefacts when
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* combined with gamma-corrected alpha blending in linear space.
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* Each of the 3~alpha values (subpixels) must by independently used to
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* blend one color channel. That is, red alpha blends the red channel of
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* the text color with the red channel of the background pixel.
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@ -294,7 +293,7 @@ FT_BEGIN_HEADER
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* @note:
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* Subpixel geometry examples:
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*
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* - {{-21, 0}, {0, 0}, {21, 0}} is the default, corresponding 3 color
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* - {{-21, 0}, {0, 0}, {21, 0}} is the default, corresponding to 3 color
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* stripes shifted by a third of a pixel. This could be an RGB panel.
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*
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* - {{21, 0}, {0, 0}, {-21, 0}} looks the same as the default but
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