forked from minhngoc25a/freetype2
276 lines
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HTML
276 lines
12 KiB
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="Author" content="blob">
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<meta name="GENERATOR" content="Mozilla/4.5 [fr] (Win98; I) [Netscape]">
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<title>FreeType Glyph Conventions</title>
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vlink="#51188E"
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alink="#FF0000">
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<center><h1>
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FreeType Glyph Conventions
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</h1></center>
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<center><h2>
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version 2.1
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</h2></center>
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<center><h3>
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Copyright 1998-2000 David Turner (<a href="mailto:david@freetype.org">david@freetype.org</a>)<br>
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Copyright 2000 The FreeType Development Team (<a href="devel@freetype.org">devel@freetype.org</a>)
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</h3></center>
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<center><table width=650><tr><td>
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<center><table width="100%" border=0 cellpadding=5><tr bgcolor="#CCFFCC" valign=center>
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<td align=center width="30%">
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<a href="glyphs-4.html">Previous</a>
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</td>
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<td align=center width="30%">
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<a href="index.html">Contents</a>
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</td>
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<td align=center width="30%">
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<a href="glyphs-6.html">Next</a>
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</td>
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</tr></table></center>
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<table width="100%"><tr valign=center bgcolor="#CCCCFF"><td><h2>
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V. Text processing
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</h2></td></tr></table>
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<p>This section demonstrates how to use the concepts previously
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defined to render text, whatever the layout you use.
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</p>
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<h3><a name="section-1">
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1. Writing simple text strings :
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</h3><blockquote>
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<p>In this first example, we'll generate a simple string of Roman
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text, i.e. with a horizontal left-to-right layout. Using exclusively pixel
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metrics, the process looks like :
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<blockquote><tt>1) convert the character string into a series of glyph
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indexes.</tt>
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<br><tt>2) place the pen to the cursor position.</tt>
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<br><tt>3) get or load the glyph image.</tt>
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<br><tt>4) translate the glyph so that its 'origin' matches the pen position</tt>
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<br><tt>5) render the glyph to the target device</tt>
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<br><tt>6) increment the pen position by the glyph's advance width in pixels</tt>
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<br><tt>7) start over at step 3 for each of the remaining glyphs</tt>
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<br><tt>8) when all glyphs are done, set the text cursor to the new pen
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position</tt></blockquote>
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Note that kerning isn't part of this algorithm.</blockquote>
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<h3><a name="section-2">
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2. Sub-pixel positioning :</h3>
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<blockquote>It is somewhat useful to use sub-pixel positioning when rendering
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text. This is crucial, for example, to provide semi-WYSIWYG text layouts.
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Text rendering is very similar to the algorithm described in sub-section
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1, with the following few differences :
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<ul>
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<li>
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The pen position is expressed in fractional pixels.</li>
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<li>
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Because translating a hinted outline by a non-integer distance will ruin
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its grid-fitting, the position of the glyph origin must be rounded before
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rendering the character image.</li>
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<li>
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The advance width is expressed in fractional pixels, and isn't necessarily
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an integer.</li>
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</ul>
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<p><br>Which finally looks like :
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<blockquote><tt>1. convert the character string into a series of glyph
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indexes.</tt>
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<br><tt>2. place the pen to the cursor position. This can be a non-integer
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point.</tt>
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<br><tt>3. get or load the glyph image.</tt>
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<br><tt>4. translate the glyph so that its 'origin' matches the rounded
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pen position.</tt>
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<br><tt>5. render the glyph to the target device</tt>
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<br><tt>6. increment the pen position by the glyph's advance width in fractional
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pixels.</tt>
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<br><tt>7. start over at step 3 for each of the remaining glyphs</tt>
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<br><tt>8. when all glyphs are done, set the text cursor to the new pen
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position</tt></blockquote>
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Note that with fractional pixel positioning, the space between two given
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letters isn't fixed, but determined by the accumulation of previous rounding
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errors in glyph positioning.</blockquote>
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<h3><a name="section-3">
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3. Simple kerning :</h3>
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<blockquote>Adding kerning to the basic text rendering algorithm is easy
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: when a kerning pair is found, simply add the scaled kerning distance
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to the pen position before step 4. Of course, the distance should be rounded
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in the case of algorithm 1, though it doesn't need to for algorithm 2.
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This gives us :
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<p>Algorithm 1 with kerning:
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<blockquote><tt>3) get or load the glyph image.</tt>
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<br><tt>4) Add the rounded scaled kerning distance, if any, to the pen
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position</tt>
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<br><tt>5) translate the glyph so that its 'origin' matches the pen position</tt>
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<br><tt>6) render the glyph to the target device</tt>
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<br><tt>7) increment the pen position by the glyph's advance width in pixels</tt>
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<br><tt>8) start over at step 3 for each of the remaining glyphs</tt></blockquote>
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<p><br>Algorithm 2 with kerning:
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<blockquote><tt>3) get or load the glyph image.</tt>
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<br><tt>4) Add the scaled unrounded kerning distance, if any, to the pen
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position.</tt>
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<br><tt>5) translate the glyph so that its 'origin' matches the rounded
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pen position.</tt>
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<br><tt>6) render the glyph to the target device</tt>
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<br><tt>7) increment the pen position by the glyph's advance width in fractional
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pixels.</tt>
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<br><tt>8) start over at step 3 for each of the remaining glyphs</tt></blockquote>
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Of course, the algorithm described in section IV can also be applied to
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prevent the sliding dot problem if one wants to..</blockquote>
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<h3><a name="section-4">
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4. Right-To-Left Layout :</h3>
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<blockquote>The process of laying out arabic or hebrew text is extremely
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similar. The only difference is that the pen position must be decremented
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before the glyph rendering (remember : the advance width is always positive,
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even for arabic glyphs). Thus, algorithm 1 becomes :
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<p>Right-to-left Algorithm 1:
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<blockquote><tt>3) get or load the glyph image.</tt>
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<br><tt>4) Decrement the pen position by the glyph's advance width in pixels</tt>
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<br><tt>5) translate the glyph so that its 'origin' matches the pen position</tt>
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<br><tt>6) render the glyph to the target device</tt>
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<br><tt>7) start over at step 3 for each of the remaining glyphs</tt></blockquote>
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<p><br>The changes to Algorithm 2, as well as the inclusion of kerning
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are left as an exercise to the reader.
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<br>
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<br> </blockquote>
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<h3><a name="section-5">
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5. Vertical layouts :</h3>
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<blockquote>Laying out vertical text uses exactly the same processes, with
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the following significant differences :
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<br>
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<blockquote>
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<li>
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The baseline is vertical, and the vertical metrics must be used instead
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of the horizontal one.</li>
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<li>
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The left bearing is usually negative, but this doesn't change the fact
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that the glyph origin must be located on the baseline.</li>
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<li>
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The advance height is always positive, so the pen position must be decremented
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if one wants to write top to bottom (assuming the Y axis is oriented upwards).</li>
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</blockquote>
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Through the following algorithm :
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<blockquote><tt>1) convert the character string into a series of glyph
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indexes.</tt>
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<br><tt>2) place the pen to the cursor position.</tt>
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<br><tt>3) get or load the glyph image.</tt>
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<br><tt>4) translate the glyph so that its 'origin' matches the pen position</tt>
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<br><tt>5) render the glyph to the target device</tt>
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<br><tt>6) decrement the vertical pen position by the glyph's advance height
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in pixels</tt>
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<br><tt>7) start over at step 3 for each of the remaining glyphs</tt>
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<br><tt>8) when all glyphs are done, set the text cursor to the new pen
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position</tt></blockquote>
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</blockquote>
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<h3><a name="section-6">
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6. WYSIWYG text layouts :</h3>
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<blockquote>As you probably know, the acronym WYSIWYG stands for '<i>What
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You See Is What You Get</i>'. Basically, this means that the output of
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a document on the screen should match "perfectly" its printed version.
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A <b><i>true</i></b> wysiwyg system requires two things :
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<p><b>device-independent text layout</b>
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<blockquote>Which means that the document's formatting is the same on the
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screen than on any printed output, including line breaks, justification,
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ligatures, fonts, position of inline images, etc..</blockquote>
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<p><br><b>matching display and print character sizes</b>
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<blockquote>Which means that the displayed size of a given character should
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match its dimensions when printed. For example, a text string which is
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exactly 1 inch tall when printed should also appear 1 inch tall on the
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screen (when using a scale of 100%).</blockquote>
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<p><br>It is clear that matching sizes cannot be possible if the computer
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has no knowledge of the physical resolutions of the display device(s) it
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is using. And of course, this is the most common case ! That's not too
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unfortunate, however because most users really don't care about this
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feature. Legibility is much more important.
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<p>When the Mac appeared, Apple decided to choose a resolution of 72 dpi
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to describe the Macintosh screen to the font sub-system (whatever the monitor
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used). This choice was most probably driven by the fact that, at this resolution,
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1 point = 1 pixel. However; it neglected one crucial fact : as most users
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tend to choose a document character size between 10 and 14 points, the
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resultant displayed text was rather small and not too legible without scaling.
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Microsoft engineers took notice of this problem and chose a resolution
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of 96 dpi on Windows, which resulted in slightly larger, and more legible,
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displayed characters (for the same printed text size).
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<p>These distinct resolutions explain some differences when displaying
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text at the same character size on a Mac and a Windows machine. Moreover,
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it is not unusual to find some TrueType fonts with enhanced hinting (tech
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note: through delta-hinting) for the sizes of 10, 12, 14 and 16 points
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at 96 dpi.
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<br>
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<p>As for device-independent text, it is a notion that is, unfortunately,
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often abused. For example, many word processors, including MS Word, do
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not really use device-independent glyph positioning algorithms when laying
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out text. Rather, they use the target printer's resolution to compute <i>hinted</i>
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glyph metrics for the layout. Though it guarantees that the printed version
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is always the "nicest" it can be, especially for very low resolution printers
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(like dot-matrix), it has a very sad effect : changing the printer can
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have dramatic effects on the <i>whole</i> document layout, especially if
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it makes strong use of justification, uses few page breaks, etc..
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<p>Because the glyph metrics vary slightly when the resolution changes
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(due to hinting), line breaks can change enormously, when these differences
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accumulate over long runs of text. Try for example printing a very long
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document (with no page breaks) on a 300 dpi ink-jet printer, then the same
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one on a 3000 dpi laser printer : you'll be extremely lucky if your final
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page count didn't change between the prints ! Of course, we can still call
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this WYSIWYG, as long as the printer resolution is fixed !!
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<p>Some applications, like Adobe Acrobat, which targeted device-independent
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placement from the start, do not suffer from this problem. There are two
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ways to achieve this : either use the scaled and unhinted glyph metrics
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when laying out text both in the rendering and printing processes, or simply
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use wathever metrics you want and store them with the text in order to
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get sure they're printed the same on all devices (the latter being probably
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the best solution, as it also enables font substitution without breaking
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text layouts).
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<p>Just like matching sizes, device-independent placement isn't necessarily
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a feature that most users want. However, it is pretty clear that for any
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kind of professional document processing work, it <b><i>is</i></b> a requirement.</blockquote>
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</blockquote>
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<center><table width="100%" border=0 cellpadding=5><tr bgcolor="#CCFFCC" valign=center>
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<td align=center width="30%">
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<a href="glyphs-4.html">Previous</a>
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</td>
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<td align=center width="30%">
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<a href="index.html">Contents</a>
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</td>
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<td align=center width="30%">
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<a href="glyphs-6.html">Next</a>
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</td>
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</tr></table></center>
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</td></tr></table></center>
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</body>
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</html>
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