2020-08-16 13:39:22 +02:00
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2020-08-20 05:47:38 +02:00
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#include <freetype/internal/ftobjs.h>
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#include <freetype/internal/ftdebug.h>
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#include <freetype/internal/ftmemory.h>
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#include <freetype/fttrigon.h>
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#include "ftsdf.h"
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#include "ftsdferrs.h"
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#include "ftsdfcommon.h"
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/**************************************************************************
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*
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* useful macros
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*
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*/
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#define ONE 65536 /* 1 in 16.16 */
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/**************************************************************************
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*
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* structs
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*
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*/
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/**************************************************************************
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*
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* @Struct:
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* BSDF_TRaster
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*
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* @Description:
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* This struct is used in place of @FT_Raster and is stored within the
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* internal FreeType renderer struct. While rasterizing this is passed
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* to the @FT_Raster_RenderFunc function, which then can be used however
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* we want.
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*
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* @Fields:
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* memory ::
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* Used internally to allocate intermediate memory while raterizing.
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*
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*/
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typedef struct BSDF_TRaster_
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{
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FT_Memory memory;
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} BSDF_TRaster;
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/**************************************************************************
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*
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* @Struct:
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* ED
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*
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* @Description:
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* Euclidean distance. It gets used for Euclidean distance transforms;
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* it can also be interpreted as an edge distance.
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*
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* @Fields:
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* dist ::
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* Vector length of the `near` parameter. Can be squared or absolute
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* depending on the `USE_SQUARED_DISTANCES` macro defined in file
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* `ftsdfcommon.h`.
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*
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* near ::
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* Vector to the nearest edge. Can also be interpreted as shortest
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* distance of a point.
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*
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* alpha ::
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* Alpha value of the original bitmap from which we generate SDF.
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* Needed for computing the gradient and determining the proper sign
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* of a pixel.
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*
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*/
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typedef struct ED_
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{
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FT_16D16 dist;
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FT_16D16_Vec near;
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FT_Byte alpha;
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} ED;
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/**************************************************************************
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*
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* @Struct:
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* BSDF_Worker
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*
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* @Description:
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* A convenience struct that is passed to functions while generating
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* SDF; most of those functions require the same parameters.
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*
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* @Fields:
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* distance_map ::
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* A one-dimensional array that gets interpreted as two-dimensional
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* one. It contains the Euclidean distances of all points of the
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* bitmap.
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*
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* width ::
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* Width of the above `distance_map`.
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*
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* rows ::
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* Number of rows in the above `distance_map`.
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*
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* params ::
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* Internal parameters and properties required by the rasterizer. See
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* file `ftsdf.h` for more.
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*
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*/
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typedef struct BSDF_Worker_
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{
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ED* distance_map;
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FT_Int width;
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FT_Int rows;
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SDF_Raster_Params params;
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} BSDF_Worker;
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/**************************************************************************
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*
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* initializer
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*
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*/
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static const ED zero_ed = { 0, { 0, 0 }, 0 };
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2020-08-16 13:39:22 +02:00
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2020-08-20 05:50:26 +02:00
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/**************************************************************************
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*
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* rasterizer functions
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*
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*/
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/**************************************************************************
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*
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* @Function:
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* bsdf_is_edge
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*
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* @Description:
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* Check whether a pixel is an edge pixel, i.e., whether it is
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* surrounded by a completely black pixel (zero alpha), and the current
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* pixel is not a completely black pixel.
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*
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* @Input:
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* dm ::
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* Array of distances. The parameter must point to the current
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* pixel, i.e., the pixel that is to be checked for being an edge.
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*
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* x ::
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* The x position of the current pixel.
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*
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* y ::
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* The y position of the current pixel.
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*
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* w ::
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* Width of the bitmap.
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*
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* r ::
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* Number of rows in the bitmap.
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*
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* @Return:
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* 1~if the current pixel is an edge pixel, 0~otherwise.
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*
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*/
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#ifdef CHECK_NEIGHBOR
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#undef CHECK_NEIGHBOR
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#endif
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#define CHECK_NEIGHBOR( x_offset, y_offset ) \
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if ( x + x_offset >= 0 && x + x_offset < w && \
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y + y_offset >= 0 && y + y_offset < r ) \
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{ \
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num_neighbors++; \
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\
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to_check = dm + y_offset * w + x_offset; \
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if ( to_check->alpha == 0 ) \
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{ \
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is_edge = 1; \
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goto Done; \
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} \
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}
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static FT_Bool
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bsdf_is_edge( ED* dm, /* distance map */
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FT_Int x, /* x index of point to check */
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FT_Int y, /* y index of point to check */
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FT_Int w, /* width */
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FT_Int r ) /* rows */
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{
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2020-08-20 05:55:15 +02:00
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FT_Bool is_edge = 0;
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2020-08-20 05:50:26 +02:00
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ED* to_check = NULL;
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FT_Int num_neighbors = 0;
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if ( dm->alpha == 0 )
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goto Done;
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if ( dm->alpha > 0 && dm->alpha < 255 )
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{
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is_edge = 1;
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goto Done;
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}
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/* up */
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CHECK_NEIGHBOR( 0, -1 );
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/* down */
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CHECK_NEIGHBOR( 0, 1 );
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/* left */
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CHECK_NEIGHBOR( -1, 0 );
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/* right */
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CHECK_NEIGHBOR( 1, 0 );
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/* up left */
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CHECK_NEIGHBOR( -1, -1 );
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/* up right */
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CHECK_NEIGHBOR( 1, -1 );
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/* down left */
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CHECK_NEIGHBOR( -1, 1 );
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/* down right */
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CHECK_NEIGHBOR( 1, 1 );
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if ( num_neighbors != 8 )
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is_edge = 1;
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Done:
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return is_edge;
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}
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#undef CHECK_NEIGHBOR
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2020-08-20 05:55:15 +02:00
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/**************************************************************************
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*
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* @Function:
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* compute_edge_distance
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*
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* @Description:
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* Approximate the outline and compute the distance from `current`
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* to the approximated outline.
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*
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* @Input:
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* current ::
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* Array of Euclidean distances. `current` must point to the position
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* for which the distance is to be caculated. We treat this array as
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* a two-dimensional array mapped to a one-dimensional array.
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*
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* x ::
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* The x coordinate of the `current` parameter in the array.
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*
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* y ::
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* The y coordinate of the `current` parameter in the array.
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*
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* w ::
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* The width of the distances array.
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*
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* r ::
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* Number of rows in the distances array.
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*
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* @Return:
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* A vector pointing to the approximate edge distance.
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*
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* @Note:
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* This is a computationally expensive function. Try to reduce the
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* number of calls to this function. Moreover, this must only be used
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* for edge pixel positions.
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*
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*/
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static FT_16D16_Vec
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compute_edge_distance( ED* current,
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FT_Int x,
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FT_Int y,
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FT_Int w,
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FT_Int r )
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{
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/*
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* This function, based on the paper presented by Stefan Gustavson and
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* Robin Strand, gets used to approximate edge distances from
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* anti-aliased bitmaps.
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*
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* The algorithm is as follows.
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*
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* (1) In anti-aliased images, the pixel's alpha value is the coverage
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* of the pixel by the outline. For example, if the alpha value is
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* 0.5f we can assume that the outline passes through the center of
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* the pixel.
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*
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* (2) For this reason we can use that alpha value to approximate the real
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* distance of the pixel to edge pretty accurately. A simple
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* approximation is `(0.5f - alpha)`, assuming that the outline is
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* parallel to the x or y~axis. However, in this algorithm we use a
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* different approximation which is quite accurate even for
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* non-axis-aligned edges.
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*
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* (3) The only remaining piece of information that we cannot
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* approximate directly from the alpha is the direction of the edge.
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* This is where we use Sobel's operator to compute the gradient of
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* the pixel. The gradient give us a pretty good approximation of
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* the edge direction. We use a 3x3 kernel filter to compute the
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* gradient.
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*
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* (4) After the above two steps we have both the direction and the
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* distance to the edge which is used to generate the Signed
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* Distance Field.
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*
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* References:
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*
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* - Anti-Aliased Euclidean Distance Transform:
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* http://weber.itn.liu.se/~stegu/aadist/edtaa_preprint.pdf
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* - Sobel Operator:
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* https://en.wikipedia.org/wiki/Sobel_operator
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*/
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FT_16D16_Vec g = { 0, 0 };
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FT_16D16 dist, current_alpha;
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FT_16D16 a1, temp;
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FT_16D16 gx, gy;
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FT_16D16 alphas[9];
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/* Since our spread cannot be 0, this condition */
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/* can never be true. */
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if ( x <= 0 || x >= w - 1 ||
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y <= 0 || y >= r - 1 )
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return g;
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/* initialize the alphas */
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alphas[0] = 256 * (FT_16D16)current[-w - 1].alpha;
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alphas[1] = 256 * (FT_16D16)current[-w ].alpha;
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alphas[2] = 256 * (FT_16D16)current[-w + 1].alpha;
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alphas[3] = 256 * (FT_16D16)current[ -1].alpha;
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alphas[4] = 256 * (FT_16D16)current[ 0].alpha;
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alphas[5] = 256 * (FT_16D16)current[ 1].alpha;
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alphas[6] = 256 * (FT_16D16)current[ w - 1].alpha;
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alphas[7] = 256 * (FT_16D16)current[ w ].alpha;
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alphas[8] = 256 * (FT_16D16)current[ w + 1].alpha;
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current_alpha = alphas[4];
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/* Compute the gradient using the Sobel operator. */
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/* In this case we use the following 3x3 filters: */
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/* */
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/* For x: | -1 0 -1 | */
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/* | -root(2) 0 root(2) | */
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/* | -1 0 1 | */
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/* */
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/* For y: | -1 -root(2) -1 | */
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/* | 0 0 0 | */
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/* | 1 root(2) 1 | */
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/* */
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/* [Note]: 92681 is root(2) in 16.16 format. */
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g.x = -alphas[0] -
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FT_MulFix( alphas[3], 92681 ) -
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alphas[6] +
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alphas[2] +
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FT_MulFix( alphas[5], 92681 ) +
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alphas[8];
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g.y = -alphas[0] -
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FT_MulFix( alphas[1], 92681 ) -
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alphas[2] +
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alphas[6] +
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FT_MulFix( alphas[7], 92681 ) +
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alphas[8];
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FT_Vector_NormLen( &g );
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/* The gradient gives us the direction of the */
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/* edge for the current pixel. Once we have the */
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/* approximate direction of the edge, we can */
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/* approximate the edge distance much better. */
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if ( g.x == 0 || g.y == 0 )
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dist = ONE / 2 - alphas[4];
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else
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{
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gx = g.x;
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gy = g.y;
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gx = FT_ABS( gx );
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gy = FT_ABS( gy );
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if ( gx < gy )
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{
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temp = gx;
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gx = gy;
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gy = temp;
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}
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a1 = FT_DivFix( gy, gx ) / 2;
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if ( current_alpha < a1 )
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dist = ( gx + gy ) / 2 -
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square_root( 2 * FT_MulFix( gx,
|
|
|
|
FT_MulFix( gy,
|
|
|
|
current_alpha ) ) );
|
|
|
|
|
|
|
|
else if ( current_alpha < ( ONE - a1 ) )
|
|
|
|
dist = FT_MulFix( ONE / 2 - current_alpha, gx );
|
|
|
|
|
|
|
|
else
|
|
|
|
dist = -( gx + gy ) / 2 +
|
|
|
|
square_root( 2 * FT_MulFix( gx,
|
|
|
|
FT_MulFix( gy,
|
|
|
|
ONE - current_alpha ) ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
g.x = FT_MulFix( g.x, dist );
|
|
|
|
g.y = FT_MulFix( g.y, dist );
|
|
|
|
|
|
|
|
return g;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**************************************************************************
|
|
|
|
*
|
|
|
|
* @Function:
|
|
|
|
* bsdf_approximate_edge
|
|
|
|
*
|
|
|
|
* @Description:
|
|
|
|
* Loops over all the pixels and call `compute_edge_distance` only for
|
|
|
|
* edge pixels. This maked the process a lot faster since
|
|
|
|
* `compute_edge_distance` uses functions such as `FT_Vector_NormLen',
|
|
|
|
* which are quite slow.
|
|
|
|
*
|
|
|
|
* @InOut:
|
|
|
|
* worker ::
|
|
|
|
* Contains the distance map as well as all the relevant parameters
|
|
|
|
* required by the function.
|
|
|
|
*
|
|
|
|
* @Return:
|
|
|
|
* FreeType error, 0 means success.
|
|
|
|
*
|
|
|
|
* @Note:
|
|
|
|
* The function directly manipulates `worker->distance_map`.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
static FT_Error
|
|
|
|
bsdf_approximate_edge( BSDF_Worker* worker )
|
|
|
|
{
|
|
|
|
FT_Error error = FT_Err_Ok;
|
|
|
|
FT_Int i, j;
|
|
|
|
FT_Int index;
|
|
|
|
ED* ed;
|
|
|
|
|
|
|
|
|
|
|
|
if ( !worker || !worker->distance_map )
|
|
|
|
{
|
|
|
|
error = FT_THROW( Invalid_Argument );
|
|
|
|
goto Exit;
|
|
|
|
}
|
|
|
|
|
|
|
|
ed = worker->distance_map;
|
|
|
|
|
|
|
|
for ( j = 0; j < worker->rows; j++ )
|
|
|
|
{
|
|
|
|
for ( i = 0; i < worker->width; i++ )
|
|
|
|
{
|
|
|
|
index = j * worker->width + i;
|
|
|
|
|
|
|
|
if ( bsdf_is_edge( worker->distance_map + index,
|
|
|
|
i, j,
|
|
|
|
worker->width,
|
|
|
|
worker->rows ) )
|
|
|
|
{
|
|
|
|
/* approximate the edge distance for edge pixels */
|
|
|
|
ed[index].near = compute_edge_distance( ed + index,
|
|
|
|
i, j,
|
|
|
|
worker->width,
|
|
|
|
worker->rows );
|
|
|
|
ed[index].dist = VECTOR_LENGTH_16D16( ed[index].near );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* for non-edge pixels assign far away distances */
|
|
|
|
ed[index].dist = 400 * ONE;
|
|
|
|
ed[index].near.x = 200 * ONE;
|
|
|
|
ed[index].near.y = 200 * ONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Exit:
|
|
|
|
return error;
|
|
|
|
}
|
|
|
|
|
2020-08-21 06:09:23 +02:00
|
|
|
|
|
|
|
/**************************************************************************
|
|
|
|
*
|
|
|
|
* @Function:
|
|
|
|
* bsdf_init_distance_map
|
|
|
|
*
|
|
|
|
* @Description:
|
|
|
|
* Initialize the distance map according to the '8-point sequential
|
|
|
|
* Euclidean distance mapping' (8SED) algorithm. Basically it copies
|
|
|
|
* the `source` bitmap alpha values to the `distance_map->alpha`
|
|
|
|
* parameter of `worker`.
|
|
|
|
*
|
|
|
|
* @Input:
|
|
|
|
* source ::
|
|
|
|
* Source bitmap to copy the data from.
|
|
|
|
*
|
|
|
|
* @Output:
|
|
|
|
* worker ::
|
|
|
|
* Target distance map to copy the data to.
|
|
|
|
*
|
|
|
|
* @Return:
|
|
|
|
* FreeType error, 0 means success.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
static FT_Error
|
|
|
|
bsdf_init_distance_map( const FT_Bitmap* source,
|
|
|
|
BSDF_Worker* worker )
|
|
|
|
{
|
|
|
|
FT_Error error = FT_Err_Ok;
|
|
|
|
|
|
|
|
FT_Int x_diff, y_diff;
|
|
|
|
FT_Int t_i, t_j, s_i, s_j;
|
|
|
|
FT_Byte* s;
|
|
|
|
ED* t;
|
|
|
|
|
|
|
|
|
|
|
|
/* again check the parameters (probably unnecessary) */
|
|
|
|
if ( !source || !worker )
|
|
|
|
{
|
|
|
|
error = FT_THROW( Invalid_Argument );
|
|
|
|
goto Exit;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Because of the way we convert a bitmap to SDF, */
|
|
|
|
/* i.e., aligning the source to the center of the */
|
|
|
|
/* target, the target's width and rows must be */
|
|
|
|
/* checked before copying. */
|
|
|
|
if ( worker->width < (FT_Int)source->width ||
|
|
|
|
worker->rows < (FT_Int)source->rows )
|
|
|
|
{
|
|
|
|
error = FT_THROW( Invalid_Argument );
|
|
|
|
goto Exit;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* check pixel mode */
|
|
|
|
if ( source->pixel_mode == FT_PIXEL_MODE_NONE )
|
|
|
|
{
|
|
|
|
FT_ERROR(( "bsdf_copy_source_to_target:"
|
|
|
|
" Invalid pixel mode of source bitmap" ));
|
|
|
|
error = FT_THROW( Invalid_Argument );
|
|
|
|
goto Exit;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef FT_DEBUG_LEVEL_TRACE
|
|
|
|
if ( source->pixel_mode == FT_PIXEL_MODE_MONO )
|
|
|
|
{
|
|
|
|
FT_TRACE0(( "bsdf_copy_source_to_target:"
|
|
|
|
" The `bsdf' renderer can convert monochrome\n" ));
|
|
|
|
FT_TRACE0(( " "
|
|
|
|
" bitmaps to SDF but the results are not perfect\n" ));
|
|
|
|
FT_TRACE0(( " "
|
|
|
|
" because there is no way to approximate actual\n" ));
|
|
|
|
FT_TRACE0(( " "
|
|
|
|
" outlines from monochrome bitmaps. Consider\n" ));
|
|
|
|
FT_TRACE0(( " "
|
|
|
|
" using an anti-aliased bitmap instead.\n" ));
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Calculate the width and row differences */
|
|
|
|
/* between target and source. */
|
|
|
|
x_diff = worker->width - source->width;
|
|
|
|
y_diff = worker->rows - source->rows;
|
|
|
|
|
|
|
|
x_diff /= 2;
|
|
|
|
y_diff /= 2;
|
|
|
|
|
|
|
|
t = (ED*)worker->distance_map;
|
|
|
|
s = source->buffer;
|
|
|
|
|
|
|
|
/* For now we only support pixel mode `FT_PIXEL_MODE_MONO` */
|
|
|
|
/* and `FT_PIXEL_MODE_GRAY`. More will be added later. */
|
|
|
|
/* */
|
|
|
|
/* [NOTE]: We can also use @FT_Bitmap_Convert to convert */
|
|
|
|
/* bitmap to 8bpp. To avoid extra allocation and */
|
|
|
|
/* since the target bitmap can be 16bpp we manually */
|
|
|
|
/* convert the source bitmap to the desired bpp. */
|
|
|
|
|
|
|
|
switch ( source->pixel_mode )
|
|
|
|
{
|
|
|
|
case FT_PIXEL_MODE_MONO:
|
|
|
|
{
|
|
|
|
FT_Int t_width = worker->width;
|
|
|
|
FT_Int t_rows = worker->rows;
|
|
|
|
FT_Int s_width = source->width;
|
|
|
|
FT_Int s_rows = source->rows;
|
|
|
|
|
|
|
|
|
|
|
|
for ( t_j = 0; t_j < t_rows; t_j++ )
|
|
|
|
{
|
|
|
|
for ( t_i = 0; t_i < t_width; t_i++ )
|
|
|
|
{
|
|
|
|
FT_Int t_index = t_j * t_width + t_i;
|
|
|
|
FT_Int s_index;
|
|
|
|
FT_Int div, mod;
|
|
|
|
FT_Byte pixel, byte;
|
|
|
|
|
|
|
|
|
|
|
|
t[t_index] = zero_ed;
|
|
|
|
|
|
|
|
s_i = t_i - x_diff;
|
|
|
|
s_j = t_j - y_diff;
|
|
|
|
|
|
|
|
/* Assign 0 to padding similar to */
|
|
|
|
/* the source bitmap. */
|
|
|
|
if ( s_i < 0 || s_i >= s_width ||
|
|
|
|
s_j < 0 || s_j >= s_rows )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if ( worker->params.flip_y )
|
|
|
|
s_index = ( s_rows - s_j - 1 ) * source->pitch;
|
|
|
|
else
|
|
|
|
s_index = s_j * source->pitch;
|
|
|
|
|
|
|
|
div = s_index + s_i / 8;
|
|
|
|
mod = 7 - s_i % 8;
|
|
|
|
|
|
|
|
pixel = s[div];
|
|
|
|
byte = 1 << mod;
|
|
|
|
|
|
|
|
t[t_index].alpha = pixel & byte ? 255 : 0;
|
|
|
|
|
|
|
|
pixel = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FT_PIXEL_MODE_GRAY:
|
|
|
|
{
|
|
|
|
FT_Int t_width = worker->width;
|
|
|
|
FT_Int t_rows = worker->rows;
|
|
|
|
FT_Int s_width = source->width;
|
|
|
|
FT_Int s_rows = source->rows;
|
|
|
|
|
|
|
|
|
|
|
|
/* loop over all pixels and assign pixel values from source */
|
|
|
|
for ( t_j = 0; t_j < t_rows; t_j++ )
|
|
|
|
{
|
|
|
|
for ( t_i = 0; t_i < t_width; t_i++ )
|
|
|
|
{
|
|
|
|
FT_Int t_index = t_j * t_width + t_i;
|
|
|
|
FT_Int s_index;
|
|
|
|
|
|
|
|
|
|
|
|
t[t_index] = zero_ed;
|
|
|
|
|
|
|
|
s_i = t_i - x_diff;
|
|
|
|
s_j = t_j - y_diff;
|
|
|
|
|
|
|
|
/* Assign 0 to padding similar to */
|
|
|
|
/* the source bitmap. */
|
|
|
|
if ( s_i < 0 || s_i >= s_width ||
|
|
|
|
s_j < 0 || s_j >= s_rows )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if ( worker->params.flip_y )
|
|
|
|
s_index = ( s_rows - s_j - 1 ) * s_width + s_i;
|
|
|
|
else
|
|
|
|
s_index = s_j * s_width + s_i;
|
|
|
|
|
|
|
|
/* simply copy the alpha values */
|
|
|
|
t[t_index].alpha = s[s_index];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
FT_ERROR(( "bsdf_copy_source_to_target:"
|
|
|
|
" unsopported pixel mode of source bitmap\n" ));
|
|
|
|
|
|
|
|
error = FT_THROW( Unimplemented_Feature );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
Exit:
|
|
|
|
return error;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-08-16 13:39:22 +02:00
|
|
|
/* END */
|