forked from minhngoc25a/freetype2
217 lines
7.3 KiB
Plaintext
217 lines
7.3 KiB
Plaintext
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The Design of FreeType 2.0
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==========================
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Introduction:
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This short document presents the design of version 2 of the FreeType
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library. It is a must read for anyone willing to port, debug or hack
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the FreeType sources.
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I. Goals :
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FreeType 2 was designed to provide a unified and universal API to
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manage (i.e. read) the content of font files.
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Its main features are :
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- A FORMAT-INDEPENDENT HIGH-LEVEL API
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Used to open, read and manage font files.
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- THE USE OF PLUGGABLE "FONT DRIVERS"
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Each font driver is used to support a given font format. For
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example, the default build of FreeType 2 comes with drivers for the
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TrueType and Type 1 font formats.
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Font drivers can also be added, removed or upgraded at *runtime*,
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in order to support more font formats, or improve the current ones.
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Each font driver also provides its own "public interface" to client
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applications who would like to use format-specific features.
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- THE USE OF PLUGGABLE "RASTERS"
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A raster is a tiny module used to render a glyph image
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into a bitmap or anti-aliased pixmap. Rasters differ in their
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output quality (especially with regards to anti-aliasing), speed
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and memory usage.
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An application can also provide its own raster if it needs to.
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- HIGH PORTABILITY AND PERFORMANCE
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The FreeType source code is written in industry-standard ANSI C.
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Moreover, it abstracts memory management and i/o operations within
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a single module, called "ftsystem". The FreeType build system tries
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to auto-detect the host platform in order to select its most
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efficient implementation. It defaults otherwise to using the
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standard ANSI C Library.
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Note that, independently of the host platform and build, an
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application is able to provide its own memory and i/o routines.
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This make FreeType suitable for use in any kind of environment,
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from embedded to distributed systems.
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II. Components Layout :
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FreeType 2 is made of distinct components which relate directly to the
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design described previously:
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1. THE BASE LAYER:
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The base layer implements the high-level API, as well as provide
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generic font services that can be used by each font driver.
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2. THE FONT DRIVERS:
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Each font driver can be registered in the base layer by providing
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an "interface", which really is a table of function pointers.
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At build time, the set of default font drivers is selected. These
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drivers are then compiled and statically linked to the library.
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They will then be available after the library initialisation.
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3. THE RASTERS:
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FreeType 2 provides the ability to hook various raster modules into
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its base layer. This provides several advantages :
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- different systems mean different requirements, hence the need for
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flexibility.
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- for now, FreeType 2 only supports glyph images stored in the
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following formats :
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* bitmaps
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* gray-level pixmaps
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* monochrome vectorial outlines (using bezier control points)
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should a new "technology" come for glyph images, it is possible
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to write a new raster for it, without altering the rest of the
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engine. Some examples could be :
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* multi-colored vectorial outlines
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* on-the-fly rendering of TeX's MetaFonts !!
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4. THE SYSTEM MODULE "FTSYSTEM":
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The system module is used to implement basic memory and i/o management
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services. By default, it uses the ANSI C library, but some replacements
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are also provided (and automatically selected by the build system) when
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available.
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As a simple example, the unix build uses memory-mapped files to read
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font files, instead of the slow ANSI "fopen/fseek/fread". This results
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in tremendous performance enhancements.
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Note that, even if the build system chooses an implementation for
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"ftsystem" at compile time, an application is still able to provide
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its own memory or i/o routines to the library at runtime.
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5. THE "INIT" LAYER:
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A tiny module used to implement the function FT_Init_FreeType.
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As its name suggests, it is responsible for initialising the library,
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which really means the following :
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- bind the implementation of "ftsystem" that best matches the
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host platform to the library. This choice can be overriden
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later by client applications however.
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- register the set of default font drivers within the base layer.
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these drivers are statically linked to the library. Other drivers
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can be added at runtime later through FT_Add_Driver though..
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- register the set of default rasters. Client applications are
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able to add their own rasters at runtime though.
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The details regarding these operations is given in the document
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named "FreeType Build Internals"
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III. Objects Layout :
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Even though it is written in ANSI C, the desing of FreeType 2 is object
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oriented, as it's the best way to implement the flexible font format
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support that we wanted.
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Indeed, the base layer defines a set of base classes that can be derived
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by each font driver in order to support a given format. The base layer
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also includes many book-keeping routines that need not be included in the
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drivers.
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The base classes are the following:
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1. FACE OBJECTS:
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As in FreeType 1.x, a face object models the content of a given font
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that isn't dependent on a given size, transformation or glyph index.
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This includes, for example, the font name, font style(s), available
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charmaps and encodings, and all other kinds of data and tables that
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help describe the font as a whole.
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2. SIZE OBJECTS: (previously known as INSTANCE OBJECTS in 1.x)
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A face object can have one or more associated size objects. A Size
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object is used to stored the font data that is dependent on the current
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character size or transform used to load glyphs.
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Typical data in a size object include scaled metrics, factors, and
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various kind of control data related to grid-fitting. The size object
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is changed each time the character size is modified.
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3. GLYPH SLOT OBJECTS:
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Each face object has one "glyph slot", which is a simple container
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where individual glyph images can be loaded and processed.
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The glyph image can be stored in the following formats in the glyph
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slot :
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- monochrome bitmaps
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- gray-level pixmaps
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- vectorial glyph outlines (defined with bezier control points)
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Note that a module, called the "raster" is provided to convert vector
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outlines into either monochrome or anti-aliased bitmaps. The outline
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is also directly accessible and can be walked or processed freely by
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client applications.
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more glyph images formats can be defined, but they will require
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a specific raster module if one wants to display them on a typical
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display surface.
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4. CHARMAP OBJECTS:
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A charmap is used to convert character codes, for a given encoding,
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into glyph indices. A given face might contain several charmaps, for
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example, most TrueType fonts contain both the "Windows Unicode" and
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"
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it is not rare to see TrueType fonts with both the
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"Windows Unicode" and "Apple Roman" charmap
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