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6.1 KiB
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181 lines
6.1 KiB
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==================
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libtorrent hacking
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==================
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:Author: Arvid Norberg, arvid@libtorrent.org
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:Version: 1.1.0
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.. contents:: Table of contents
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:depth: 2
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:backlinks: none
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This describe some of the internals of libtorrent. If you're looking for
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something to contribute, please take a look at the `todo list`_.
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.. _`todo list`: todo.html
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terminology
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===========
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This section describes some of the terminology used throughout the
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libtorrent source. Having a good understanding of some of these keywords
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helps understanding what's going on.
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A *piece* is a part of the data of a torrent that has a SHA-1 hash in
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the .torrent file. Pieces are almost always a power of two in size, but not
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necessarily. Each piece is plit up in *blocks*, which is a 16 kiB. A block
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never spans two pieces. If a piece is smaller than 16 kiB or not divisible
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by 16 kiB, there are blocks smaller than that.
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16 kiB is a de-facto standard of the largest transfer unit in the bittorrent
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protocol. Clients typically reject any request for larger pieces than this.
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The *piece picker* is the part of a bittorrent client that is responsible for
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the logic to determine which requests to send to peers. It doesn't actually
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pick full pieces, but blocks (from pieces).
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The file layout of a torrent is represented by *file storage* objects. This
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class contains a list of all files in the torrent (in a well defined order),
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the size of the pieces and implicitly the total size of the whole torrent and
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number of pieces. The file storage determines the mapping from *pieces*
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to *files*. This representation may be quite complex in order to keep it extremely
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compact. This is useful to load very large torrents without exploding in memory
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usage.
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A *torrent* object represents all the state of swarm download. This includes
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a piece picker, a list of peer connections, file storage (torrent file). One
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important distiction is between a connected peer (*peer_connection*) and a peer
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we just know about, and may have been connected to, and may connect to in the
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future (*torrent_peer*). The list of (not connected) peers may grow very large
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if not limited (through tracker responses, DHT and peer exchange). This list
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is typically limited to a few thousand peers.
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The *peer_list* maintains a potentially large list of known peers for a swarm
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(not necessarily connected).
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structure
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=========
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This is the high level structure of libtorrent. Bold types are part of the public
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interface:
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.. image:: hacking.png
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session_impl
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------------
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This is the session state object, containing all session global information, such as:
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* the list of all torrents ``m_torrent``.
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* the list of all peer connections ``m_connections``.
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* the global rate limits ``m_settings``.
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* the DHT state ``m_dht``.
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* the port mapping state, ``m_upnp`` and ``m_natpmp``.
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session
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-------
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This is the public interface to the session. It implements pimpl (pointer to implementation)
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in order to hide the internal representation of the ``session_impl`` object from the user and
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make binary compatibility simpler to maintain.
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torrent_handle
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--------------
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This is the public interface to a ``torrent``. It holds a weak reference to the internal
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``torrent`` object and manipulates it by sending messages to the network thread.
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torrent
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-------
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peer_connection
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---------------
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peer_list
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---------
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piece_picker
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------------
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torrent_info
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------------
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threads
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=======
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libtorrent starts 3 to 5 threads.
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* The first thread is the main thread that will sit
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idle in a ``select()`` call most of the time. This thread runs the main loop
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that will send and receive data on all connections. In reality it's typically
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not actually in ``select()``, but in ``kqueue()``, ``epoll_wait()`` or ``poll``,
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depending on operating system.
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* The second thread is the disk I/O thread. All disk read and write operations
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are passed to this thread and messages are passed back to the main thread when
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the operation completes.
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* The third thread is the SHA-1 hash thread. By default there's only one hash thread,
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but on multi-core machines downloading at very high rates, libtorrent can be configured
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to start any number of hashing threads, to take full use of multi core systems.
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(see ``settings_pack::aio_threads``).
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* The fourth and fifth threads are spawned by asio on systems that don't support
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asynchronous host name resolution, in order to simulate non-blocking ``getaddrinfo()``.
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disk cache
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==========
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The disk cache implements *ARC*, Adaptive Replacement Cache. This consists of a number of LRUs:
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1. lru L1 (recently used)
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2. lru L1 ghost (recently evicted)
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3. lru L2 (frequently used)
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4. lru L2 ghost (recently evicted)
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5. volatile read blocks
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6. write cache (blocks waiting to be flushed to disk)
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.. image:: disk_cache.png
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These LRUs are stored in ``block_cache`` in an array ``m_lru``.
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The cache algorithm works like this::
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if (L1->is_hit(piece)) {
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L1->erase(piece);
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L2->push_back(piece);
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} else if (L2->is_hit(piece)) {
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L2->erase(piece);
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L2->push_back(page);
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} else if (L1->size() == cache_size) {
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L1->pop_front();
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L1->push_back(piece);
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} else {
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if (L1->size() + L2->size() == 2*chache_size) {
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L2->pop_front();
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}
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L1->push_back(piece);
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}
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It's a bit more complicated since within L1 and L2 in this pseudo code
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have to separate the ghost entries and the in-cache entries.
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Note that the most recently used and more frequently used pieces are at
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the *back* of the lists. Iterating over a list gives you low priority pieces
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first.
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In libtorrent pieces are cached, not individual blocks, a single peer would
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typically trigger many cache hits when downloading a piece. Since ARC is
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sensitive to extra cache hits (a piece is moved to L2 the second time it's
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hit) libtorrent only move the cache entry on cache hits when it's hit by
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another peer than the last peer that hit it.
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Another difference compared to the ARC paper is that libtorrent caches pieces,
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which aren't necessarily fully allocated. This means the real cache size is
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specified in number of blocks, not pieces, so there's not clear number of pieces
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to keep in the ghost lists. There's an ``m_num_arc_pieces`` member in ``block_cache``
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that defines the *arc cache size*, in pieces, rather than blocks.
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