214 lines
6.2 KiB
C++
214 lines
6.2 KiB
C++
/*
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Copyright (c) 2016, Steven Siloti
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the distribution.
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* Neither the name of the author nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "test.hpp"
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#include "simulator/simulator.hpp"
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#include "libtorrent/disk_io_thread_pool.hpp"
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#include <condition_variable>
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namespace lt = libtorrent;
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struct test_threads : lt::pool_thread_interface
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{
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test_threads() {}
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void notify_all() override { m_cond.notify_all(); }
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void thread_fun(lt::disk_io_thread_pool&, lt::io_service::work) override
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{
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std::unique_lock<std::mutex> l(m_mutex);
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for (;;)
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{
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m_pool->thread_idle();
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while (!m_pool->should_exit() && m_active_threads >= m_target_active_threads)
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m_cond.wait(l);
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m_pool->thread_active();
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if (m_pool->try_thread_exit(std::this_thread::get_id()))
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break;
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if (m_active_threads < m_target_active_threads)
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{
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++m_active_threads;
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while (!m_pool->should_exit() && m_active_threads <= m_target_active_threads)
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m_cond.wait(l);
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--m_active_threads;
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}
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if (m_pool->try_thread_exit(std::this_thread::get_id()))
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break;
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}
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l.unlock();
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m_exit_cond.notify_all();
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}
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// change the number of active threads and wait for the threads
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// to settle at the new value
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void set_active_threads(int target)
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{
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std::unique_lock<std::mutex> l(m_mutex);
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assert(target <= m_pool->num_threads());
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m_target_active_threads = target;
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while (m_active_threads != m_target_active_threads)
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{
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l.unlock();
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m_cond.notify_all();
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std::this_thread::yield();
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l.lock();
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}
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}
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// this is to close a race between a thread exiting and a test checking the
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// thread count
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void wait_for_thread_exit(int num_threads)
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{
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std::unique_lock<std::mutex> l(m_mutex);
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m_exit_cond.wait_for(l, std::chrono::seconds(30), [&]()
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{
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return m_pool->num_threads() == num_threads;
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});
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}
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lt::disk_io_thread_pool* m_pool;
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std::mutex m_mutex;
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std::condition_variable m_cond;
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std::condition_variable m_exit_cond;
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// must hold m_mutex to access
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int m_active_threads = 0;
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// must hold m_mutex to access
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int m_target_active_threads = 0;
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};
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TORRENT_TEST(disk_io_thread_pool_idle_reaping)
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{
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sim::default_config cfg;
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sim::simulation sim{ cfg };
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test_threads threads;
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sim::asio::io_service ios(sim);
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lt::disk_io_thread_pool pool(threads, ios);
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threads.m_pool = &pool;
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pool.set_max_threads(3);
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pool.job_queued(3);
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TEST_EQUAL(pool.num_threads(), 3);
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// make sure all the threads are up and settled in the active state
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threads.set_active_threads(3);
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// first just kill one thread
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threads.set_active_threads(2);
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lt::deadline_timer idle_delay(ios);
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// the thread will be killed the second time the reaper runs and we need
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// to wait one extra minute to make sure the check runs after the reaper
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idle_delay.expires_from_now(std::chrono::minutes(3));
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idle_delay.async_wait([&](lt::error_code const&)
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{
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// this is a kludge to work around a race between the thread
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// exiting and checking the number of threads
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// in production we only check num_threads from the disk I/O threads
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// so there are no race problems there
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threads.wait_for_thread_exit(2);
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TEST_EQUAL(pool.num_threads(), 2);
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sim.stop();
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});
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sim.run();
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sim.reset();
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// now kill the rest
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threads.set_active_threads(0);
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idle_delay.expires_from_now(std::chrono::minutes(3));
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idle_delay.async_wait([&](lt::error_code const&)
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{
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// see comment above about this kludge
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threads.wait_for_thread_exit(0);
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TEST_EQUAL(pool.num_threads(), 0);
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});
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sim.run();
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}
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TORRENT_TEST(disk_io_thread_pool_abort_wait)
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{
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sim::default_config cfg;
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sim::simulation sim{ cfg };
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test_threads threads;
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sim::asio::io_service ios(sim);
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lt::disk_io_thread_pool pool(threads, ios);
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threads.m_pool = &pool;
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pool.set_max_threads(3);
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pool.job_queued(3);
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TEST_EQUAL(pool.num_threads(), 3);
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pool.abort(true);
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TEST_EQUAL(pool.num_threads(), 0);
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}
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#if 0
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// disabled for now because io_service::work doesn't work under the simulator
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// and we need it to stop this test from exiting prematurely
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TORRENT_TEST(disk_io_thread_pool_abort_no_wait)
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{
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sim::default_config cfg;
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sim::simulation sim{ cfg };
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test_threads threads;
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sim::asio::io_service ios(sim);
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lt::disk_io_thread_pool pool(threads, ios);
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threads.m_pool = &pool;
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pool.set_max_threads(3);
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pool.job_queued(3);
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TEST_EQUAL(pool.num_threads(), 3);
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pool.abort(false);
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TEST_EQUAL(pool.num_threads(), 0);
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sim.run();
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}
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#endif
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TORRENT_TEST(disk_io_thread_pool_max_threads)
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{
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sim::default_config cfg;
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sim::simulation sim{ cfg };
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test_threads threads;
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sim::asio::io_service ios(sim);
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lt::disk_io_thread_pool pool(threads, ios);
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threads.m_pool = &pool;
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// first check that the thread limit is respected when adding jobs
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pool.set_max_threads(3);
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pool.job_queued(4);
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TEST_EQUAL(pool.num_threads(), 3);
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// now check that the number of threads is reduced when the max threads is reduced
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pool.set_max_threads(2);
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// see comment above about this kludge
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threads.wait_for_thread_exit(2);
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TEST_EQUAL(pool.num_threads(), 2);
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}
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