remove empty statements and fix integral promotion warning
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@ -942,7 +942,8 @@ namespace detail {
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&& ret.m_tokens[stack[current_frame - 1].token].type == bdecode_token::dict)
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{
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// the next item we parse is the opposite
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stack[current_frame - 1].state = ~stack[current_frame - 1].state;
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// state is an unsigned 1-bit member. adding 1 will flip the bit
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stack[current_frame - 1].state = (stack[current_frame - 1].state + 1) & 1;
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}
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// this terminates the top level node, we're done!
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10
src/sha1.cpp
10
src/sha1.cpp
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@ -71,11 +71,11 @@ using u8 = std::uint8_t;
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^block->l[((i)+2)&15]^block->l[(i)&15],1))
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// (R0+R1), R2, R3, R4 are the different operations used in SHA1
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#define R0(v,w,x,y,z,i) z+=(((w)&((x)^(y)))^(y))+BlkFun::apply(block, i)+0x5A827999+rol(v,5);(w)=rol(w,30);
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#define R1(v,w,x,y,z,i) z+=(((w)&((x)^(y)))^(y))+blk(i)+0x5A827999+rol(v,5);(w)=rol(w,30);
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#define R2(v,w,x,y,z,i) z+=((w)^(x)^(y))+blk(i)+0x6ED9EBA1+rol(v,5);(w)=rol(w,30);
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#define R3(v,w,x,y,z,i) z+=((((w)|(x))&(y))|((w)&(x)))+blk(i)+0x8F1BBCDC+rol(v,5);(w)=rol(w,30);
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#define R4(v,w,x,y,z,i) z+=((w)^(x)^(y))+blk(i)+0xCA62C1D6+rol(v,5);(w)=rol(w,30);
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#define R0(v,w,x,y,z,i) z+=(((w)&((x)^(y)))^(y))+BlkFun::apply(block, i)+0x5A827999+rol(v,5);(w)=rol(w,30)
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#define R1(v,w,x,y,z,i) z+=(((w)&((x)^(y)))^(y))+blk(i)+0x5A827999+rol(v,5);(w)=rol(w,30)
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#define R2(v,w,x,y,z,i) z+=((w)^(x)^(y))+blk(i)+0x6ED9EBA1+rol(v,5);(w)=rol(w,30)
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#define R3(v,w,x,y,z,i) z+=((((w)|(x))&(y))|((w)&(x)))+blk(i)+0x8F1BBCDC+rol(v,5);(w)=rol(w,30)
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#define R4(v,w,x,y,z,i) z+=((w)^(x)^(y))+blk(i)+0xCA62C1D6+rol(v,5);(w)=rol(w,30)
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// Hash a single 512-bit block. This is the core of the algorithm.
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template <class BlkFun>
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