premiere-libtorrent/include/libtorrent/aux_/suggest_piece.hpp

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/*
Copyright (c) 2016, Arvid Norberg
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TORRENT_SUGGEST_PIECE_HPP_INCLUDE
#define TORRENT_SUGGEST_PIECE_HPP_INCLUDE
#include <vector>
#include <algorithm>
#include "libtorrent/bitfield.hpp"
#include "libtorrent/sliding_average.hpp"
#include "libtorrent/aux_/vector.hpp"
namespace libtorrent { namespace aux {
struct suggest_piece
{
// pick at most n piece indices that are _not_ in p (which represents
// pieces the peer has already sent a suggest for) nor in bits (which are
// pieces the peer already has, and should not be suggested)
int get_pieces(std::vector<piece_index_t>& p
, typed_bitfield<piece_index_t> const& bits
, int n)
{
if (m_priority_pieces.empty()) return 0;
int ret = 0;
// the highest priority pieces are at the end of m_priority_pieces.
// is we add any piece to the result (p), the farther back the better.
// the prioritization in p is the same, which means we have to first push
// back and then reverse the items we put there.
for (int i = int(m_priority_pieces.size()) - 1; i >= 0; --i)
{
piece_index_t const piece = m_priority_pieces[i];
if (bits.get_bit(piece)) continue;
if (std::any_of(p.begin(), p.end() - ret
, [piece](piece_index_t pi) { return pi == piece; }))
continue;
p.push_back(piece);
++ret;
--n;
if (n == 0) break;
}
// this it to maintain a strict priority order of pieces. The farther
// back, the higher priority
std::reverse(p.end() - ret, p.end());
return ret;
}
void add_piece(piece_index_t const index, int const availability
, int const max_queue_size)
{
// keep a running average of the availability of pieces, and filter
// anything above average.
int const mean = m_availability.mean();
m_availability.add_sample(availability);
if (availability > mean) return;
auto const it = std::find(m_priority_pieces.begin()
, m_priority_pieces.end(), index);
if (it != m_priority_pieces.end())
{
// increase the priority of this piece by moving it to the front
// of the queue
m_priority_pieces.erase(it);
}
if (int(m_priority_pieces.size()) >= max_queue_size)
{
int const to_remove = int(m_priority_pieces.size()) - max_queue_size + 1;
m_priority_pieces.erase(m_priority_pieces.begin()
, m_priority_pieces.begin() + to_remove);
}
m_priority_pieces.push_back(index);
}
private:
// these are pieces that would be good candidates for suggesting
// to a peer. They represent low availability pieces that we recently
// read from disk (and are likely in our read cache).
// pieces closer to the end were inserted into the cache more recently and
// have higher priority
vector<piece_index_t, int> m_priority_pieces;
sliding_average<30> m_availability;
};
}}
#endif