freetype2/docs/tutorial/step2.html

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<h1 align=center>
FreeType 2.0 Tutorial<br>
Step 2 - managing glyphs
</h1>
<h3 align=center>
&copy; 2000 David Turner
(<a href="mailto:david@freetype.org">david@freetype.org</a>)<br>
&copy; 2000 The FreeType Development Team
(<a href="http://www.freetype.org">www.freetype.org</a>)
</h3>
<center>
<table width="70%">
<tr><td>
<hr>
<h2>
Introduction
</h2>
<p>This is the second section of the FreeType 2 tutorial. It will teach
you the following:</p>
<ul>
<li>how to retrieve glyph metrics</li>
<li>how to easily manage glyph images</li>
<li>how to retrieve global metrics (including kerning)</li>
<li>how to render a simple string of text, with kerning</li>
<li>how to render a centered string of text (with kerning)</li>
<li>how to render a transformed string of text (with centering)</li>
<li>finally, how to access metrics in design font units when needed,
and how to scale them to device space.</li>
</ul>
<hr>
<h3>
1. Glyph metrics:
</h3>
<p>Glyph metrics are, as their name suggests, certain distances associated
to each glyph in order to describe how to use it to layout text.</p>
<p>There are usually two sets of metrics for a single glyph: those used to
layout the glyph in horizontal text layouts (like latin, cyrillic,
arabic, hebrew, etc..), and those used to layout the glyph in vertical
text layouts (like some layouts of Chinese, Japanese, Korean, and
others..).</p>
<p>Note that only a few font formats provide vertical metrics. You can
test wether a given face object contains them by using the macro
<tt><b>FT_HAS_VERTICAL(face)</b></tt>, which is true when appropriate.</p>
<p>Individual glyph metrics can be accessed by first loading the glyph
in a face's glyph slot, then accessing them through the
<tt><b>face->glyph->metrics</b></tt> structure. This will be detailed
later, for now, we'll see that it contains the following fields:</p>
<center><table width="90%" cellpadding=5><tr valign=top><td>
<tt><b>width</b></tt>
</td><td>
<p>This is the width of the glyph image's bounding box. It is independent
of layout direction.</p>
</td></tr><tr valign=top><td>
<tt><b>height</b></tt>
</td><td>
<p>This is the height of the glyph image's bounding box. It is independent
of layout direction.</p>
</td></tr><tr valign=top><td>
<tt><b>horiBearingX</b></tt>
</td><td>
<p>For <em>horizontal text layouts</em>, this is the horizontal distance from
the current cursor position to the left-most border of the glyph image's
bounding box.</p>
</td></tr><tr valign=top><td>
<tt><b>horiBearingY</b></tt>
</td><td>
<p>For <em>horizontal text layouts</em>, this is the vertical distance from
the current cursor position (on the baseline) to the top-most border of
the glyph image's bounding box.</p>
</td></tr><tr valign=top><td>
<tt><b>horiAdvance</b></tt>
</td><td>
<p>For <em>horizontal text layouts</em>, this is the horizontal distance
used to increment the pen position when the glyph is drawn as part of
a string of text.</p>
</td></tr><tr valign=top><td>
<tt><b>vertBearingX</b></tt>
</td><td>
<p>For <em>vertical text layouts</em>, this is the horizontal distance from
the current cursor position to the left-most border of the glyph image's
bounding box.</p>
</td></tr><tr valign=top><td>
<tt><b>vertBearingY</b></tt>
</td><td>
<p>For <em>vertical text layouts</em>, this is the vertical distance from
the current cursor position (on the baseline) to the top-most border of
the glyph image's bounding box.</p>
</td></tr><tr valign=top><td>
<tt><b>vertAdvance</b></tt>
</td><td>
<p>For <em>vertical text layouts</em>, this is the vertical distance
used to increment the pen position when the glyph is drawn as part of
a string of text.</p>
</td></tr></table></center>
<p><font color="red">NOTA BENE: As all fonts do not contain vertical
metrics, the values of <tt>vertBearingX</tt>, <tt>vertBearingY</tt>
and <tt>vertAdvance</tt> should not be considered reliable when
<tt><b>FT_HAS_VERTICAL(face)</b></tt> is false.</font></p>
<p>The following graphics illustrate the metrics more clearly. First, for
horizontal metrics, where the baseline is the horizontal axis :</p>
<center><img src="metrics.png" width=388 height=253></center>
<p>For vertical text layouts, the baseline is vertical and is the
vertical axis:</p>
<center><img src="metrics2.png" width=294 height=278></center>
<p>The metrics found in <tt>face->glyph->metrics</tt> are normally
expressed in 26.6 pixels (i.e 1/64th of pixels), unless you use
the <tt><b>FT_LOAD_NO_SCALE</b></tt> flag when calling
<tt>FT_Load_Glyph</tt> or <tt>FT_Load_Char</tt>. In this case,
the metrics will be expressed in original font units.</p>
<p>The glyph slot object has also a few other interesting fields
that will ease a developer's work. You can access them though
<tt><b>face->glyph->???</b></tt> :</p>
<center><table width="90%" cellpadding=5><tr valign=top><td>
<b><tt>advance</tt></b>
</td><td>
<p>This field is a <tt>FT_Vector</tt> which holds the transformed
advance for the glyph. That's useful when you're using a transform
through <tt>FT_Set_Transform</tt>, as shown in the rotated text
example of section I. Other than that, its value is
by default (metrics.horiAdvance,0), unless you specify
<tt><b>FT_LOAD_VERTICAL</b></tt> when loading the glyph image;
it will then be (0,metrics.vertAdvance)</p>
</td></tr><tr valign=top><td>
<b><tt>linearHoriAdvance</tt></b>
</td><td>
<p>
This field contains the linearly-scaled value of the glyph's horizontal
advance width. Indeed, the value of <tt>metrics.horiAdvance</tt> that is
returned in the glyph slot is normally rounded to integer pixel
coordinates (i.e., it will be a multiple of 64) by the font driver used
to load the glyph image. <tt>linearHoriAdvance</tt> is a 16.16 fixed float
number that gives the value of the original glyph advance width in
1/65536th of pixels. It can be use to perform pseudo device-independent
text layouts.</p>
</td></tr><tr valign=top><td>
<b><tt>linearVertAdvance</tt></b>
</td><td>
<p>This is the same thing as <tt><b>linearHoriAdvance</b></tt> for the
glyph's vertical advance height. Its value is only reliable if the font
face contains vertical metrics.</p>
</td></tr></table></center>
<hr>
<h3>
2. Managing glyph images:
</h3>
<p>The glyph image that is loaded in a glyph slot can be converted into
a bitmap, either by using <tt>FT_LOAD_RENDER</tt> when loading it, or
by calling <tt>FT_Render_Glyph</tt>. Each time you load a new glyph
image, the previous one is erased from the glyph slot.</p>
<p>There are times however where you may need to extract this image from
the glyph slot, in order to cache it within your application, and
even perform additional transforms and measures on it before converting
it to a bitmap.
</p>
<p>The FreeType 2 API has a specific extension which is capable of dealing
with glyph images in a flexible and generic way. To use it, you first need
to include the "<tt>ftglyph.h</tt>" header file, as in:</p>
<pre><font color="blue">
#include &lt;freetype/ftglyph.h&gt;
</font></pre>
<p>We will now explain how to use the functions defined in this file:</p>
<h4>a. Extracting the glyph image:</h4>
<p>You can extract a single glyph image very easily. Here's some code
that shows how to do it:</p>
<pre><font color="blue">
FT_Glyph glyph; <font color="gray">// handle to glyph image</font>
....
error = FT_Load_Glyph( face, glyph, FT_LOAD_NORMAL );
if (error) { .... }
error = FT_Get_Glyph( face->glyph, &glyph );
if (error) { .... }
</font></pre>
<p>As you see, we have:</p>
<ul>
<li><p>
Created a variable, named <tt>glyph</tt>, of type <tt>FT_Glyph</tt>.
This is a handle (pointer) to an individual glyph image.
</p></li>
<li><p>
Loaded the glyph image normally in the face's glyph slot. We did not
use <tt>FT_LOAD_RENDER</tt> because we want to grab a scalable glyph
image, in order to later transform it.
</p></li>
<li><p>
Copy the glyph image from the slot into a new <tt>FT_Glyph</tt> object,
by calling <tt><b>FT_Get_Glyph</b></tt>. This function returns an error
code and sets <tt>glyph</tt>.
</p></li>
</ul>
<p>It is important to note that the extracted glyph is in the same format
than the original one that is still in the slot. For example, if we're
loading a glyph from a TrueType font file, the glyph image will really
be a scalable vector outline.</p>
<p>You can access the field <tt><b>glyph->format</b></tt> if you want to
know exactly how the glyph is modeled and stored. A new glyph object can
be destroyed with a call to <tt><b>FT_Done_Glyph</b></tt>.</p>
<p>The glyph object contains exactly one glyph image and a 2D vector
representing the glyph's advance in 16.16 fixed float coordinates.
The latter can be accessed directly as <tt><b>glyph->advance</b></tt>
</p>
<p><font color="red">Note that unlike
other FreeType objects, the library doesn't keeps a list of all
allocated glyph objects. This means you'll need to destroy them
yourself, instead of relying on <tt>FT_Done_FreeType</tt> doing
all the clean-up.</font></p>
<h4>b. Transforming & copying the glyph image</h4>
<p>If the glyph image is scalable (i.e. if <tt>glyph->format</tt> is not
equal to <tt>ft_glyph_format_bitmap</tt>), it is possible to transform
the image anytime by a call to <tt><b>FT_Glyph_Transform</b></tt>.</p>
<p>You can also copy a single glyph image with <tt><b>FT_Glyph_Copy</b></tt>.
Here's some example code:</p>
<pre><font color="blue">
FT_Glyph glyph, glyph2;
FT_Matrix matrix;
FT_Vector delta;
......
.. load glyph image in "glyph" ..
<font color="gray">// copy glyph to glyph2
//</font>
error = FT_Glyph_Copy( glyph, &glyph2 );
if (error) { ... could not copy (out of memory) }
<font color="gray">// translate "glyph"
//</font>
delta.x = -100 * 64; // coordinates are in 26.6 pixels
delta.y = 50 * 64;
FT_Glyph_Transform( glyph, 0, &delta );
<font color="gray">// transform glyph2 (horizontal shear)
//</font>
matrix.xx = 0x10000;
matrix.xy = 0;
matrix.yx = 0.12 * 0x10000;
matrix.yy = 0x10000;
FT_Glyph_Transform( glyph2, &matrix, 0 );
</font></pre>
<p>Note that the 2x2 transform matrix is always applied to the 16.16
advance vector in the glyph, you thus don't need to recompute it..</p>
<h4>c. Measuring the glyph image</h4>
<p>You can also retrieve the control (bounding) box of any glyph image
(scalable or not), through the <tt><b>FT_Glyph_Get_CBox</b></tt> function,
as in:
</p>
<pre><font color="blue">
FT_BBox bbox;
...
FT_Glyph_BBox( glyph, <em>bbox_mode</em>, &bbox );
</font></pre>
<p>Coordinates are relative to the glyph origin, i.e. (0,0), using the
Y_upwards convention. This function takes a special argument, the
"bbox mode", that is a set of bit flags used to indicate how
box coordinates are expressed. If <tt><b>ft_glyph_bbox_subpixels</b></tt>
is set in the bbox mode, the coordinates are returned in 26.6 pixels
(i.e. 1/64th of pixels). Otherwise, they're in integer pixels.</p>
<p>Note that the box's maximum coordinates are exclusive, which means
that you can always compute the width and height of the glyph image,
be in in integer or 26.6 pixels with:</p>
<pre><font color="blue">
width = bbox.xMax - bbox.xMin;
height = bbox.yMax - bbox.yMin;
</font></pre>
<p>Note also that for 26.6 coordinates, if
<tt><b>ft_glyph_bbox_gridfit</b></tt> is set in the bbox mode,
the coordinates will also be grid-fitted, which corresponds to:</p>
<pre><font color="blue">
bbox.xMin = FLOOR(bbox.xMin)
bbox.yMin = FLOOR(bbox.yMin)
bbox.xMax = CEILING(bbox.xMax)
bbox.yMax = CEILING(bbox.yMax)
</font></pre>
<p>The default value for the bbox mode, which is 0, corresponds to
<b><tt>ft_glyph_bbox_pixels</tt></b> (i.e. integer pixel coordinates).</p>
<h4>d. Converting the glyph image to a bitmap</h4>
<p>You may need to convert the glyph object to a bitmap once you have
convienently cached or transformed it. This can be done easily with
the <b><tt>FT_Glyph_To_Bitmap</tt></b> function. It is chared of
converting any glyph object into a bitmap, as in:</p>
<pre><font color="blue">
FT_Vector origin;
origin.x = 32; <font color="gray">/* 1/2 pixel in 26.26 format */</font>
origin.y = 0;
error = FT_Glyph_To_Bitmap( &glyph,
<em>render_mode</em>,
&origin,
1 ); <font color="gray">// destroy original image == true</font>
</font></pre>
<p>We will know details this function's parameters:</p>
<ul>
<li><p>
the first parameter is <em>the address of the source glyph's handle</em>.
When the function is called, it reads its to access the source
glyph object. After the call, the handle will point to a
<b><em>new</em></b> glyph object that contains the rendered bitmap.
</p></li>
<li><p>
the second parameter is a standard render mode, that is used to specify
what kind of bitmap we want. It can be <tt>ft_render_mode_default</tt>
for an 8-bit anti-aliased pixmap, or <tt>ft_render_mode_mono</tt> for
a 1-bit monochrome bitmap.
</p></li>
<li><p>
the third parameter is a pointer to a 2D vector that is used to
translate the source glyph image before the conversion. Note that
the source image will be translated back to its original position
(and will thus be left unchanged) after the call. If you do not need
to translate the source glyph before rendering, set this pointer to 0.
</p></li>
<li><p>
the last parameter is a boolean that indicates wether the source
glyph object should be destroyed by the function. By default, the
original glyph object is never destroyed, even if its handle is
lost (it's up to client applications to keep it).
</p></li>
</ul>
<p>The new glyph object always contain a bitmap (when no error is returned),
and you must <b><em>typecast</em></b> its handle to the
<tt><b>FT_BitmapGlyph</b></tt> type in order to access its content.
This type is a sort of "subclass" of <tt>FT_Glyph</tt> that contains
additional fields:</p>
<center><table width="80%" cellpadding=5><tr valign=top><td>
<tt><b>left</b></tt>
</td><td>
<p>Just like the <tt><b>bitmap_left</b></tt> field of a glyph slot, this is the
horizontal distance from the glyph origin (0,0) to the left-most pixel
of the glyph bitmap. It is expressed in integer pixels.</p>
</td></tr><tr valign=top><td>
<tt><b>top</b></tt>
</td><td>
<p>Just like the <tt><b>bitmap_top</b></tt> field of a glyph slot, this is the
vertical distance from the glyph origin (0,0) to the top-most pixel
of the glyph bitmap (more exactly, to the pixel just above the bitmap).
This distance is expressed in integer pixels, and is positive for upwards
Y.</p>
</td></tr><tr valign=top><td>
<tt><b>bitmap</b></tt>
</td><td>
<p>This is a bitmap descriptor for the glyph object, just like the
<tt><b>bitmap</b></tt> field in a glyph slot.</p>
</td></tr></table></center>
<hr>
<h3>
3. Global glyph metrics:
</h3>
<p>Unlike glyph metrics, global ones are used to describe distances
and features of a whole font face. They can be expressed either in
26.6 pixels or in design "font units" for scalable formats.</p>
<h4>
a. Design Global Metrics:
</h4>
<p>For scalable formats, all global metrics are expressed in font units
in order to be later scaled to device space, according to the rules
described in the last chapter of this section of the tutorial. You
can access them directly as simple fields of a <tt>FT_Face</tt>
handle.</p>
<p>However, you need to check that the font face's format is scalable
before using them. One can do it by using the macro
<tt><b>FT_IS_SCALABLE(face)</b></tt> which returns true when
appropriate.</p>
<p>In this case, you can access the global design metrics as:</p>
<center><table width="90%" cellpadding=5><tr valign=top><td>
<tt><b>units_per_EM</b></tt>
</td><td>
<p>This is the size of the EM square for the font face. It is used by scalable
formats to scale design coordinates to device pixels, as described by the
last chapter of this section. Its value usually is 2048 (for TrueType)
or 1000 (for Type1), but others are possible too. It is set to 1 for
fixed-size formats like FNT/FON/PCF/BDF.</p>
</td></tr><tr valign=top><td>
<tt><b>global_bbox</b></tt>
</td><td>
<p>The global bounding box is defined as the largest rectangle that can
enclose all the glyphs in a font face. It is defined for horizontal
layouts only.</p>
</td></tr><tr valign=top><td>
<tt><b>ascender</b></tt>
</td><td>
<p>The ascender is the vertical distance from the horizontal baseline to
the highest "character" coordinate in a font face. <em>Unfortunately, font
formats define the ascender differently</em>. For some, it represents
the ascent of all capital latin characters, without accents, for others
it's the ascent of the highest accented character, and finally, other
formats define it as being equal to <tt>global_bbox.yMax</tt>.</p>
</td></tr><tr valign=top><td>
<tt><b>descender</b></tt>
</td><td>
<p>The descender is the vertical distance from the horizontal baseline to
the lowest "character" coordinate in a font face. <em>Unfortunately, font
formats define the descender differently</em>. For some, it represents
the descent of all capital latin characters, without accents, for others
it's the ascent of the lowest accented character, and finally, other
formats define it as being equal to <tt>global_bbox.yMin</tt>.
<em><b>This field is usually negative</b></em></p>
</td></tr><tr valign=top><td>
<tt><b>text_height</b></tt>
</td><td>
<p>This field is simply used to compute a default line spacing (i.e. the
baseline-to-baseline distance) when writing text with this font. Note that
it usually is larger than the sum of the ascender and descender taken in
absolute value. There is also no guarantee that no glyphs can extend
above or below subsequent baselines when using this distance.</p>
</td></tr><tr valign=top><td>
<tt><b>max_advance_width</b></tt>
</td><td>
<p>This field gives the maximum horizontal cursor advance for all glyphs
in the font. It can be used to quickly compute the maximum advance width
of a string of text. <em>It doesn't correspond to the maximum glyph image
width !!</em></p>
</td></tr><tr valign=top><td>
<tt><b>max_advance_height</b></tt>
</td><td>
<p>Same as <tt>max_advance_width</tt> but for vertical text layout. It is
only available in fonts providing vertical glyph metrics.</p>
</td></tr><tr valign=top><td>
<tt><b>underline_position</b></tt>
</td><td>
<p>When displaying or rendering underlined text, this value corresponds to
the vertical position, relative to the baseline, of the underline bar. It
noramlly is negative (as it's below the baseline).</p>
</td></tr><tr valign=top><td>
<tt><b>underline_thickness</b></tt>
</td><td>
<p>When displaying or rendering underlined text, this value corresponds to
the vertical thickness of the underline.</p>
</td></tr></table></center>
<p>Notice how, unfortunately, the values of the ascender and the descender
are not reliable (due to various discrepancies in font formats).</p>
<h4>
b. Scaled Global Metrics:
</h4>
<p>Each size object also contains a scaled versions of some of the global
metrics described above. They can be accessed directly through the
<tt><b>face->size->metrics</b></tt> structure.</p>
<p>Note that these values correspond to scaled versions of the design
global metrics, <em>with no rounding/grid-fitting performed.</em>.
They are also completely independent of any hinting process. In other
words, don't rely on them to get exact metrics at the pixel level.
They're expressed in 26.6 pixels.</p>
<center><table width="80%" cellpadding=5><tr valign=top><td>
<b><tt>ascender</tt></b>
</td><td>
<p>This is the scaled version of the original design ascender.</p>
</td></tr><tr valign=top><td>
<b><tt>descender</tt></b>
</td><td>
<p>This is the scaled version of the original design descender.</p>
</td></tr><tr valign=top><td>
<b><tt>height</tt></b>
</td><td>
<p>This is the scaled version of the original design text height.
That probably is the only field you should really use in this structure.</p>
</td></tr><tr valign=top><td>
<b><tt>max_advance</tt></b>
</td><td>
<p>Thi is the scaled version of the original design max advance.</p>
</td></tr></table></center>
<p>Note that the <tt><b>face->size->metrics</b></tt> structure contains other
fields that are used to scale design coordinates to device space. They're
described, in the last chapter.</p>
<h4>
c. Kerning:
</h4>
<p>Kerning is the process of adjusting the position of two subsequent
glyph images in a string of text, in order to improve the general
appearance of text. Basically, it means that when the glyph for an
"A" is followed by the glyph for a "V", the space between them can
be slightly reduced to avoid extra "diagonal whitespace".</p>
<p>Note that in theory, kerning can happen both in the horizontal and
vertical direction between two glyphs; however, it only happens in
the horizontal direction in nearly all cases except really extreme
ones.</p>
<p>Note all font formats contain kerning information. Instead, they sometimes
rely on an additional file that contains various glyph metrics, including
kerning, but no glyph images. A good example would be the Type 1 format,
where glyph images are stored in a file with extension ".pfa" or ".pfb",
and where kerning metrics can be found in an additional file with extension
".afm" or ".pfm".</p>
<p>FreeType 2 allows you to deal with this, by providing the
<tt><b>FT_Attach_File</b></tt> and <tt><b>FT_Attach_Stream</b></tt> APIs.
Both functions are used to load additional metrics into a face object,
by reading them from an additional format-specific file. For example,
you could open a Type 1 font by doing the following:</p>
<pre><font color="blue">
error = FT_New_Face( library, "/usr/shared/fonts/cour.pfb", 0, &face );
if (error) { ... }
error = FT_Attach_File( face, "/usr/shared/fonts/cour.afm" );
if (error) { .. could not read kerning and additional metrics .. }
</font></pre>
<p>Note that <tt><b>FT_Attach_Stream</b></tt> is similar to
<tt><b>FT_Attach_File</b></tt> except that it doesn't take a C string
to name the extra file, but a <tt>FT_Stream</tt> handle. Also,
<em>reading a metrics file is in no way, mandatory</em>.</p>
<p>Finally, the file attachment APIs are very generic and can be used to
load any kind of extra information for a given face. The nature of the
additional content is entirely font format specific.</p>
<p>FreeType 2 allows you to retrieve the kerning information between
two glyphs through the <tt><b>FT_Get_Kerning</b></tt> function, whose
interface looks like:</p>
<pre><font color="blue">
FT_Vector kerning;
...
error = FT_Get_Kerning( face, <font color="gray">// handle to face object</font>
left, <font color="gray">// left glyph index</font>
right, <font color="gray">// right glyph index</font>
<em>kerning_mode</em>, <font color="gray">// kerning mode</font>
&kerning ); <font color="gray">// target vector</font>
</font></pre>
<p>As you see, the function takes a handle to a face object, the indices
of the left and right glyphs for which the kerning value is desired,
as well as an integer, called the "kerning mode", and a pointer to
a destination vector that receives the corresponding distances.</p>
<p>The kerning mode is very similar to the "bbox mode" described in a
previous chapter. It's a enumeration that indicates how the
kerning distances are expressed in the target vector.</p>
<p>The default value is <tt><b>ft_kerning_mode_default</b></tt> which
has value 0. It corresponds to kerning distances expressed in 26.6
grid-fitted pixels (which means that the values are multiples of 64).
For scalable formats, this means that the design kerning distance is
scaled then rounded.</p>
<p>The value <tt><b>ft_kerning_mode_unfitted</b></tt> corresponds to kerning
distances expressed in 26.6 unfitted pixels (i.e. that do not correspond
to integer coordinates). It's the design kerning distance that is simply
scaled without rounding.</p>
<p>Finally, the value <tt><b>ft_kerning_mode_unscaled</b></tt> is used to
return the design kerning distance, expressed in font units. You can
later scale it to device space using the computations explained in the
last chapter of this section.</p>
<p>Note that the "left" and "right" positions correspond to the <em>visual
order</em> of the glyphs in the string of text. This is important for
bi-directional text, or simply when writing right-to-left text..</p>
<hr>
<h3>
4. Simple text rendering: kerning + centering:
</h3>
<p>In order to show off what we just learned, we will now show how to modify
the example code that was provided in section I to render a string of text,
and enhance it to support kerning and delayed rendering.</p>
<h4>
a. Kerning support:
</h4>
<p>Adding support for kerning to our code is trivial, as long as we consider
that we're still dealing with a left-to-right script like Latin. We
simply need to retrieve the kerning distance between two glyphs in order
to alter the pen position appropriately. The code looks like:</p>
<font color="blue"><pre>
FT_GlyphSlot slot = face->glyph; // a small shortcut
FT_UInt glyph_index;
FT_Bool use_kerning;
FT_UInt previous;
int pen_x, pen_y, n;
.. initialise library ..
.. create face object ..
.. set character size ..
pen_x = 300;
pen_y = 200;
use_kerning = FT_HAS_KERNING(face);
previous = 0;
for ( n = 0; n &lt; num_chars; n++ )
{
<font color="gray">// convert character code to glyph index</font>
glyph_index = FT_Get_Char_Index( face, text[n] );
<font color="gray">// retrieve kerning distance and move pen position</font>
if ( use_kerning && previous && glyph_index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph_index,
ft_kerning_mode_default, &delta );
pen_x += delta.x >> 6;
}
<font color="gray">// load glyph image into the slot (erase previous one)</font>
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_RENDER );
if (error) continue; <font color="gray">// ignore errors</font>
<font color="gray">// now, draw to our target surface</font>
my_draw_bitmap( &slot->bitmap,
pen_x + slot->bitmap_left,
pen_y - slot->bitmap_top );
<font color="gray">// increment pen position</font>
pen_x += slot->advance.x >> 6;
<font color="gray">// record current glyph index</font>
previous = glyph_index
}
</pre></font>
<p>That's it. You'll notice that:</p>
<ul>
<li><p>
As kerning is determined from glyph indices, we need to explicitely
convert our character code into a glyph index, then later call
<tt>FT_Load_Glyph</tt> instead of <tt>FT_Load_Char</tt>. No big
deal, if you ask me :-)
</p></li>
<li><p>
We use a boolean named <tt>use_kerning</tt> which is set with the
result of the macro <tt><b>FT_HAS_KERNING(face)</b></tt>. It's
certainly faster not to call <tt>FT_Get_Kerning</tt> when we know
that the font face does not contain kerning information.
</p></li>
<li><p>
We move the position of the pen <em>before</em> a new glyph is drawn.
</p></li>
<li><p>
We did initialize the variable <tt>previous</tt> with the value 0,
which always correspond to the "missing glyph" (also called
<tt>.notdef</tt> in the Postscript world). There is never any
kerning distance associated with this glyph.
</p></li>
<li><p>
We do not check the error code returned by <tt>FT_get_Kerning</tt>.
This is because the function always set the content of <tt>delta</tt>
to (0,0) when an error occurs.
</p></li>
</ul>
<p>As you see, this is not terribly complex :-)</p>
<h4>
b. Centering:
</h4>
<p>Our code begins to become interesting but it's still a bit too simple
for normal uses. For example, the position of the pen is determined
before we do the rendering when in a normal situation, you would want
to layout the text and measure it before computing its final position
(e.g. centering) or perform things like word-wrapping.</p>
<p>We're thus now going to decompose our text rendering function into two
distinct but successive parts: the first one will position individual
glyph images on the baseline, while the second one will render the
glyphs. As we'll see, this has many advantages.</p>
<p>We will thus start by storing individual glyph images, as well as their
position on the baseline. This can be done with code like:</p>
<font color="blue"><pre>
FT_GlyphSlot slot = face->glyph; <font color="gray">// a small shortcut</font>
FT_UInt glyph_index;
FT_Bool use_kerning;
FT_UInt previous;
int pen_x, pen_y, n;
FT_Glyph glyphs[ MAX_GLYPHS ]; <font color="gray">// glyph image</font>
FT_Vector pos [ MAX_GLYPHS ]; <font color="gray">// glyph position</font>
FT_UInt num_glyphs;
.. initialise library ..
.. create face object ..
.. set character size ..
pen_x = 0; <font color="gray">/* start at (0,0) !! */</font>
pen_y = 0;
num_glyphs = 0;
use_kerning = FT_HAS_KERNING(face);
previous = 0;
for ( n = 0; n &lt; num_chars; n++ )
{
<font color="gray">// convert character code to glyph index</font>
glyph_index = FT_Get_Char_Index( face, text[n] );
<font color="gray">// retrieve kerning distance and move pen position</font>
if ( use_kerning && previous && glyph_index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph_index,
ft_kerning_mode_default, &delta );
pen_x += delta.x >> 6;
}
<font color="gray">// store current pen position</font>
pos[ num_glyphs ].x = pen_x;
pos[ num_glyphs ].y = pen_y;
<font color="gray">// load glyph image into the slot. DO NOT RENDER IT !!</font>
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
if (error) continue; // ignore errors, jump to next glyph
<font color="gray">// extract glyph image and store it in our table</font>
error = FT_Get_Glyph( face->glyph, & glyphs[num_glyphs] );
if (error) continue; // ignore errors, jump to next glyph
<font color="gray">// increment pen position</font>
pen_x += slot->advance.x >> 6;
<font color="gray">// record current glyph index</font>
previous = glyph_index
<font color="gray">// increment number of glyphs</font>
num_glyphs++;
}
</pre></font>
<p>As you see, this is a very simple variation of our previous code
where we extract each glyph image from the slot, and store it, along
with the corresponding position, in our tables.</p>
<p>Note also that "pen_x" contains the total advance for the string of
text. We can now compute the bounding box of the text string with
a simple function like:</p>
<font color="blue"><pre>
void compute_string_bbox( FT_BBox *abbox )
{
FT_BBox bbox;
<font color="gray">// initialise string bbox to "empty" values</font>
bbox.xMin = bbox.yMin = 32000;
bbox.xMax = bbox.yMax = -32000;
<font color="gray">// for each glyph image, compute its bounding box, translate it,
// and grow the string bbox</font>
for ( n = 0; n &lt; num_glyphs; n++ )
{
FT_BBox glyph_bbox;
FT_Glyph_Get_CBox( glyphs[n], &glyph_bbox );
glyph_bbox.xMin += pos[n].x;
glyph_bbox.xMax += pos[n].x;
glyph_bbox.yMin += pos[n].y;
glyph_bbox.yMax += pos[n].y;
if (glyph_bbox.xMin &lt; bbox.xMin)
bbox.xMin = glyph_bbox.xMin;
if (glyph_bbox.yMin &lt; bbox.yMin)
bbox.yMin = glyph_bbox.yMin;
if (glyph_bbox.xMax &gt; bbox.xMax)
bbox.xMax = glyph_bbox.xMax;
if (glyph_bbox.yMax &gy; bbox.yMax)
bbox.yMax = glyph_bbox.yMax;
}
<font color="gray">// check that we really grew the string bbox</font>
if ( bbox.xMin > bbox.xMax )
{
bbox.xMin = 0;
bbox.yMin = 0;
bbox.xMax = 0;
bbox.yMax = 0;
}
<font color="gray">// return string bbox</font>
*abbox = bbox;
}
</pre></font>
<p>The resulting bounding box dimensions can then be used to compute the
final pen position before rendering the string as in:</p>
<font color="blue"><pre>
<font color="gray">// compute string dimensions in integer pixels</font>
string_width = (string_bbox.xMax - string_bbox.xMin)/64;
string_height = (string_bbox.yMax - string_bbox.yMin)/64;
<font color="gray">// compute start pen position in 26.6 cartesian pixels</font>
start_x = (( my_target_width - string_width )/2)*64;
start_y = (( my_target_height - string_height)/2)*64;
for ( n = 0; n &lt; num_glyphs; n++ )
{
FT_Glyph image;
FT_Vector pen;
image = glyphs[n];
pen.x = start_x + pos[n].x;
pen.y = start_y + pos[n].y;
error = FT_Glyph_To_Bitmap( &image, ft_render_mode_normal,
&pen.x, 0 );
if (!error)
{
FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
my_draw_bitmap( bitmap->bitmap,
bitmap->left,
my_target_height - bitmap->top );
FT_Done_Glyph( image );
}
}
</pre></font>
<p>You'll take note that:</p>
<ul>
<li><p>
The pen position is expressed in the cartesian space (i.e. Y upwards).
</p></li>
<li><p>
We call <tt><b>FT_Glyph_To_Bitmap</b></tt> with the <tt>destroy</tt>
parameter set to 0 (false), in order to avoid destroying the original
glyph image. The new glyph bitmap is accessed through <tt>image</tt>
after the call and is typecasted to a <tt>FT_BitmapGlyph</tt>.
</p></li>
<li><p>
We use translation when calling <tt>FT_Glyph_To_Bitmap</tt>. This
ensures that the <tt><b>left</b></tt> and <tt><b>top</b></tt> fields
of the bitmap glyph object are already set to the correct pixel
coordinates in the cartesian space.
</p></li>
<li><p>
Of course, we still need to convert pixel coordinates from cartesian
to device space before rendering, hence the <tt>my_target_height -
bitmap->top</tt> in the call to <tt>my_draw_bitmap</tt>.
</p></li>
</ul>
<p>The same loop can be used to render the string anywhere on our display
surface, without the need to reload our glyph images each time.. We
could also decide to implement word wrapping, and only draw</p>
<hr>
<h3>
5. Advanced text rendering: transform + centering + kerning:
</h3>
<p>We are now going to modify our code in order to be able to easily
transform the rendered string, for example to rotate it. We will
start by performing a few minor improvements:</p>
<h4>a. packing & translating glyphs:</h4>
<p>We'll start by packing the information related to a single glyph image
into a single structure, instead of parallel arrays. We thus define the
following structure type:</p>
<font color="blue"><pre>
typedef struct TGlyph_
{
FT_UInt index; <font color="gray">// glyph index</font>
FT_Vector pos; <font color="gray">// glyph origin on the baseline</font>
FT_Glyph image; <font color="gray">// glyph image</font>
} TGlyph, *PGlyph;
</pre></font>
<p>We will also translate each glyph image directly after it is loaded
to its position on the baseline at load time. As we'll see, this
as several advantages. Our glyph sequence loader thus becomes:</p>
<font color="blue"><pre>
FT_GlyphSlot slot = face->glyph; <font color="gray">// a small shortcut</font>
FT_UInt glyph_index;
FT_Bool use_kerning;
FT_UInt previous;
int pen_x, pen_y, n;
TGlyph glyphs[ MAX_GLYPHS ]; <font color="gray">// glyphs table</font>
PGlyph glyph; <font color="gray">// current glyph in table</font>
FT_UInt num_glyphs;
.. initialise library ..
.. create face object ..
.. set character size ..
pen_x = 0; <font color="gray">/* start at (0,0) !! */</font>
pen_y = 0;
num_glyphs = 0;
use_kerning = FT_HAS_KERNING(face);
previous = 0;
glyph = glyphs;
for ( n = 0; n &lt; num_chars; n++ )
{
glyph->index = FT_Get_Char_Index( face, text[n] );
if ( use_kerning && previous && glyph->index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph->index,
ft_kerning_mode_default, &delta );
pen_x += delta.x >> 6;
}
<font color="gray">// store current pen position</font>
glyph->pos.x = pen_x;
glyph->pos.y = pen_y;
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
if (error) continue;
error = FT_Get_Glyph( face->glyph, &glyph->image );
if (error) continue;
<font color="gray">// translate the glyph image now..</font>
FT_Glyph_Transform( glyph->image, 0, &glyph->pos );
pen_x += slot->advance.x >> 6;
previous = glyph->index
<font color="gray">// increment number of glyphs</font>
glyph++;
}
<font color="gray">// count number of glyphs loaded..</font>
num_glyphs = glyph - glyphs;
</pre></font>
<p>Note that translating glyphs now has several advantages. The first
one, is that we don't need to translate the glyph bbox when we compute
the string's bounding box. The code becomes:</p>
<font color="blue"><pre>
void compute_string_bbox( FT_BBox *abbox )
{
FT_BBox bbox;
bbox.xMin = bbox.yMin = 32000;
bbox.xMax = bbox.yMax = -32000;
for ( n = 0; n &lt; num_glyphs; n++ )
{
FT_BBox glyph_bbox;
FT_Glyph_Get_CBox( glyphs[n], &glyph_bbox );
if (glyph_bbox.xMin &lt; bbox.xMin)
bbox.xMin = glyph_bbox.xMin;
if (glyph_bbox.yMin &lt; bbox.yMin)
bbox.yMin = glyph_bbox.yMin;
if (glyph_bbox.xMax &gt; bbox.xMax)
bbox.xMax = glyph_bbox.xMax;
if (glyph_bbox.yMax &gy; bbox.yMax)
bbox.yMax = glyph_bbox.yMax;
}
if ( bbox.xMin > bbox.xMax )
{
bbox.xMin = 0;
bbox.yMin = 0;
bbox.xMax = 0;
bbox.yMax = 0;
}
*abbox = bbox;
}
</pre></font>
<p>Now take a closer look, the <tt>compute_string_bbox</tt> can now
compute the bounding box of a transformed glyph string. For example,
we can do something like:</p>
<pre><font color="blue">
FT_BBox bbox;
FT_Matrix matrix;
FT_Vector delta;
... load glyph sequence
... setup "matrix" and "delta"
<font color="gray">// transform glyphs</font>
for ( n = 0; n &lt; num_glyphs; n++ )
FT_Glyph_Transform( glyphs[n].image, &matrix, &delta );
<font color="gray">// compute bounding box of transformed glyphs</font>
compute_string_bbox( &bbox );
</font></pre>
<h4>
b. Rendering a transformed glyph sequence:
</h4>
<p>However, directly transforming the glyphs in our sequence is not an idea
if we want to re-use them in order to draw the text string with various
angles or transforms. It's better to perform the affine transformation
just before the glyph is rendered, as in the following code:</p>
<font color="blue"><pre>
FT_Vector start;
FT_Matrix transform;
<font color="gray">// get bbox of original glyph sequence</font>
compute_string_bbox( &string_bbox );
<font color="gray">// compute string dimensions in integer pixels</font>
string_width = (string_bbox.xMax - string_bbox.xMin)/64;
string_height = (string_bbox.yMax - string_bbox.yMin)/64;
<font color="gray">// set up start position in 26.6 cartesian space</font>
start.x = (( my_target_width - string_width )/2)*64;
start.y = (( my_target_height - string_height)/2)*64;
<font color="gray">// set up transform (a rotation here)</font>
matrix.xx = (FT_Fixed)( cos(angle)*0x10000);
matrix.xy = (FT_Fixed)(-sin(angle)*0x10000);
matrix.yx = (FT_Fixed)( sin(angle)*0x10000);
matrix.yy = (FT_Fixed)( cos(angle)*0x10000);
for ( n = 0; n &lt; num_glyphs; n++ )
{
FT_Glyph image;
FT_Vector pen;
FT_BBox bbox;
<font color="gray">// create a copy of the original glyph</font>
error = FT_Glyph_Copy( glyphs[n].image, &image );
if (error) continue;
<font color="gray">// transform copy (this will also translate it to the correct
// position</font>
FT_Glyph_Transform( image, &matrix, &start );
<font color="gray">// check bounding box, if the transformed glyph image
// is not in our target surface, we can avoid rendering it</font>
FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &bbox );
if ( bbox.xMax &lt;= 0 || bbox.xMin >= my_target_width ||
bbox.yMax &lt;= 0 || bbox.yMin >= my_target_height )
continue;
<font color="gray">// convert glyph image to bitmap (destroy the glyph copy !!)
//</font>
error = FT_Glyph_To_Bitmap( &image,
ft_render_mode_normal,
0, <font color="gray">// no additional translation</font>
1 ); <font color="gray">// destroy copy in "image"</font>
if (!error)
{
FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
my_draw_bitmap( bitmap->bitmap,
bitmap->left,
my_target_height - bitmap->top );
FT_Done_Glyph( image );
}
}
</pre></font>
<p>You'll notice a few changes compared to the original version of this
code:</p>
<ul>
<li><p>
We keep the original glyph images untouched, by transforming a
copy.
</p></li>
<li><p>
We perform clipping computations, in order to avoid rendering &
drawing glyphs that are not within our target surface
</p></li>
<li><p>
We always destroy the copy when calling <tt>FT_Glyph_To_Bitmap</tt>
in order to get rid of the transformed scalable image. Note that
the image is destroyed even when the function returns an error
code (which is why <tt>FT_Done_Glyph</tt> is only called within
the compound statement.
</p></li>
<li><p>
The translation of the glyph sequence to the start pen position is
integrated in the call to <tt>FT_Glyph_Transform</tt> intead of
<tt>FT_Glyph_To_Bitmap</tt>.
</p></li>
</ul>
<p>It's possible to call this function several times to render the string
width different angles, or even change the way "start" is computed in
order to move it to different place.</p>
<p>This code is the basis of the FreeType 2 demonstration program
named"<tt>ftstring.c</tt>". It could be easily extended to perform
advanced text layout or word-wrapping in the first part, without
changing the second one.</p>
<p>Note however that a normal implementation would use a glyph cache in
order to reduce memory needs. For example, let's assume that our text
string is "FreeType". We would store three identical glyph images in
our table for the letter "e", which isn't optimal (especially when you
consider longer lines of text, or even whole pages..).
</p>
<hr>
<h3>
6. Accessing metrics in design font units, and scaling them:
</h3>
<p>Scalable font formats usually store a single vectorial image, called
an "outline", for each in a face. Each outline is defined in an abstract
grid called the "design space", with coordinates expressed in nominal
"font units". When a glyph image is loaded, the font driver usually
scales the outline to device space according to the current character
pixel size found in a <tt>FT_Size</tt> object. The driver may also
modify the scaled outline in order to significantly improve its
appearance on a pixel-based surface (a process known as "hinting"
or "grid-fitting").</p>
<p>This chapter describes how design coordinates are scaled to device
space, and how to read glyph outlines and metrics in font units. This
is important for a number of things:</p>
<ul>
<li><p>
In order to perform "true" WYSIWYG text layout
</p></li>
<li><p>
In order to access font content for conversion or analysis purposes
</p></li>
</ul>
<h4>a.Scaling distances to device space:</h4>
<p>Design coordinates are scaled to device space using a simple scaling
transform, whose coefficients are computed with the help of the
<em><b>character pixel size</b></em>:</p>
<pre><font color="purple">
device_x = design_x * x_scale
device_y = design_y * y_scale
x_scale = pixel_size_x / EM_size
y_scale = pixel_size_y / EM_size
</font></pre>
<p>Here, the value <b><tt>EM_size</tt></b> is font-specific and correspond
to the size of an abstract square of the design space (called the "EM"),
which is used by font designers to create glyph images. It is thus
expressed in font units. It is also accessible directly for scalable
font formats as <tt><b>face->units_per_EM</b></tt>. You should
check that a font face contains scalable glyph images by using the
<tt><b>FT_IS_SCALABLE(face)</b></tt> macro, which returns true when
appropriate.</p>
<p>When you call the function <tt><b>FT_Set_Pixel_Sizes</b></tt>, you're
specifying the value of <tt>pixel_size_x</tt> and <tt>pixel_size_y</tt>
you want to use to FreeType, which will immediately compute the values
of <tt>x_scale</tt> and <tt>y_scale</tt>.</p>
<p>When you call the function <tt><b>FT_Set_Char_Size</b></tt>, you're
specifying the character size in physical "points", which is used,
along with the device's resolutions, to compute the character pixel
size, then the scaling factors.</p>
<p>Note that after calling any of these two functions, you can access
the values of the character pixel size and scaling factors as fields
of the <tt><b>face->size->metrics</b></tt> structure. These fields are:</p>
<center>
<table width="80%" cellpadding="5"><tr valign=top><td>
<b><tt>x_ppem</t></b>
</td><td>
<p>Which stands for "X Pixels Per EM", this is the size in integer pixels
of the EM square, which also is the <em>horizontal character pixel size</em>,
called <tt>pixel_size_x</tt> in the above example.</p>
</td></tr><tr valign=top><td>
<b><tt>y_ppem</tt></b>
</td><td>
<p>Which stands for "Y Pixels Per EM", this is the size in integer pixels
of the EM square, which also is the <em>vertical character pixel size</em>,
called <tt>pixel_size_y</tt> in the above example.</p>
</td></tr><tr valign=top><td>
<b><tt>x_scale</tt></b>
</td><td>
<p>This is a 16.16 fixed float scale that is used to directly
scale horizontal distances from design space to 1/64th of device pixels.
</p>
</td></tr><tr valign=top><td>
<b><tt>y_scale</tt></b>
</td><td>
<p>This is a 16.16 fixed float scale that is used to directly scale
vertical distances from design space to 1/64th of device pixels.</p>
</td></tr>
</table>
</center>
<p>Basically, this means that you can scale a distance expressed in
font units to 26.6 pixels directly with the help of the <tt>FT_MulFix</tt>
function, as in:</p>
<pre><font color="blue">
<font color="gray">// convert design distances to 1/64th of pixels
//</font>
pixels_x = FT_MulFix( design_x, face->size->metrics.x_scale );
pixels_y = FT_MulFix( design_y, face->size->metrics.y_scale );
</font></pre>
<p>However, you can also scale the value directly with more accuracy
by using doubles and the equations:</p>
<pre><font color="blue">
FT_Size_Metrics* metrics = &face->size->metrics; // shortcut
double pixels_x, pixels_y;
double em_size, x_scale, y_scale;
<font color="gray">// compute floating point scale factors
//</font>
em_size = 1.0 * face->units_per_EM;
x_scale = metrics->x_ppem / em_size;
y_scale = metrics->y_ppem / em_size;
<font color="gray">// convert design distances to floating point pixels
//</font>
pixels_x = design_x * x_scale;
pixels_y = design_y * y_scale;
</font></pre>
<h4>
b. Accessing design metrics (glyph & global):
</h4>
<p>You can access glyph metrics in font units simply by specifying the
<tt><b>FT_LOAD_NO_SCALE</b></tt> bit flag in <tt>FT_Load_Glyph</tt>
or <tt>FT_Load_Char</tt>. The metrics returned in
<tt>face->glyph->metrics</tt> will all be in font units.</p>
<p>You can access unscaled kerning data using the
<tt><b>ft_kerning_mode_unscaled</b></tt> mode</p>
<p>Finally, a few global metrics are available directly in font units
as fields of the <tt>FT_Face</tt> handle, as described in chapter 3
of this section.</p>
<hr>
<h3>
Conclusion
</h3>
<p>This is the end of the second section of the FreeType 2 tutorial,
you're now able to access glyph metrics, manage glyph images, and
render text much more intelligently (kerning, measuring, transforming
& caching).</p>
<p>You have now sufficient knowledge to build a pretty decent text service
on top of FreeType 2, and you could possibly stop there if you want.</p>
<p>The next section will deal with FreeType 2 internals (like modules,
vector outlines, font drivers, renderers), as well as a few font format
specific issues (mainly, how to access certain TrueType or Type 1 tables).
</p>
</td></tr>
</table>
</center>
</body>
</html>