added experimental emboldening/outlining code. This
is incomplete and will not compile so turned off
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4d3e56392f
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f382328131
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@ -498,3 +498,305 @@
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;
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}
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}
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/***************************************************************************/
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/***************************************************************************/
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/**** ****/
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/**** EXPERIMENTAL EMBOLDENING/OUTLINING SUPPORT ****/
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/**** ****/
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/***************************************************************************/
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/***************************************************************************/
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#if 0
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/* Compute the norm of a vector */
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#ifdef FT_CONFIG_OPTION_OLD_CALCS
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static
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FT_Pos ft_norm( FT_Vector* vec )
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{
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FT_Int64 t1, t2;
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MUL_64( vec->x, vec->x, t1 );
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MUL_64( vec->y, vec->y, t2 );
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ADD_64( t1, t2, t1 );
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return (FT_Pos)SQRT_64(t1);
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}
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#else
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static
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FT_Pos ft_norm( FT_Vector* vec )
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{
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FT_F26Dot6 u, v, d;
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FT_Int shift;
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FT_ULong H, L, L2, hi, lo, med;
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u = vec->x; if (u < 0) u = -u;
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v = vec->y; if (v < 0) v = -v;
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if (u < v)
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{
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d = u;
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u = v;
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v = d;
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}
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/* check that we're not trying to normalise zero !! */
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if (u==0) return 0;
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/* compute (u*u+v*v) on 64 bits with two 32-bit registers [H:L] */
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hi = (FT_ULong)u >> 16;
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lo = (FT_ULong)u & 0xFFFF;
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med = hi*lo;
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H = hi*hi + (med >> 15);
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med <<= 17;
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L = lo*lo + med;
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if (L < med) H++;
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hi = (FT_ULong)v >> 16;
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lo = (FT_ULong)v & 0xFFFF;
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med = hi*lo;
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H += hi*hi + (med >> 15);
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med <<= 17;
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L2 = lo*lo + med;
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if (L2 < med) H++;
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L += L2;
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if (L < L2) H++;
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/* if the value is smaller than 32-bits */
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shift = 0;
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if (H == 0)
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{
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while ((L & 0xC0000000) == 0)
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{
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L <<= 2;
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shift++;
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}
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return (FT_Sqrt32(L) >> shift);
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}
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else
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{
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while (H)
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{
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L = (L >> 2) | (H << 30);
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H >>= 2;
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shift++;
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}
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return (FT_Sqrt32(L) << shift);
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}
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}
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#endif
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static
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int ft_test_extrema( FT_Outline* outline,
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int n )
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{
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FT_Vector *prev, *cur, *next;
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FT_Pos product;
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FT_Int first, last;
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/* we need to compute the "previous" and "next" point */
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/* for this extrema.. */
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cur = outline->points + n;
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prev = cur - 1;
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next = cur + 1;
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first = 0;
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for ( c = 0; c < outline->n_contours; c++ )
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{
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last = outline->contours[c];
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if ( n == first )
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prev = outline->points + last;
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if ( n == last )
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next = outline->points + first;
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first = last + 1;
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}
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product = FT_MulDiv( cur->x - prev->x, /* in.x */
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next->y - cur->y, /* out.y */
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0x40 ) -
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FT_MulDiv( cur->y - prev->y, /* in.y */
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next->x - cur->x, /* out.x */
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0x40 );
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if (product)
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product = ( product > 0 ? 1 : -1 );
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return product;
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}
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/* Compute the orientation of path filling. It differs between TrueType */
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/* and Type1 formats. We could use the 'ft_outline_reverse_fill' flag, */
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/* but it's better to re-compute it directly (it seems that this flag */
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/* isn't correctly set for some weird composite glyphs for now).. */
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/* */
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/* We do this by computing bounding box points, and computing their */
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/* curvature.. the function returns either 1 or -1 */
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/* */
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static
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int ft_get_orientation( FT_Outline* outline )
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{
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FT_BBox box;
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FT_BBox indexes;
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int n, last;
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indexes.xMin = -1;
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indexes.yMin = -1;
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indexes.xMax = -1;
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indexes.yMax = -1;
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box.xMin = box.yMin = 32767;
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box.xMax = box.yMax = -32768;
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/* is it empty ? */
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if ( outline->n_contours < 1 )
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return 1;
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last = outline->contours[outline->n_contours-1];
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for ( n = 0; n <= last; n++ )
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{
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FT_Pos x, y;
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x = outline->points[n].x;
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if ( x < box.xMin )
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{
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box.xMin = x;
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indexes.xMin = n;
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}
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if ( x > box.xMax )
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{
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box.xMax = x;
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indexes.xMax = n;
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}
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y = outline->points[n].y;
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if ( y < box.yMin )
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{
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box.yMin = y;
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indexes.yMin = n;
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}
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if ( y > box.yMax )
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{
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box.yMax = y;
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indexes.yMax = n;
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}
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}
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/* test orientation of the xmin */
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return ft_test_extrema( outline, indexes.xMin ) ||
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ft_test_extrema( outline, indexes.yMin ) ||
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ft_test_extrema( outline, indexes.xMax ) ||
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ft_test_extrema( outline, indexes.yMax ) ||
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1; /* this is an empty glyph ?? */
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}
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static
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FT_Error ft_embolden( FT_Face original,
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FT_Outline* outline,
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FT_Pos* advance )
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{
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FT_Vector u, v;
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FT_Vector* points;
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FT_Vector cur, prev, next;
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FT_Pos distance;
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int c, n, first, orientation;
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(void)advance;
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/* compute control distance */
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distance = FT_MulFix( original->em_size/60,
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original->size->metrics.y_scale );
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orientation = ft_get_orientation( &original->glyph->outline );
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points = original->glyph->outline.points;
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first = 0;
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for ( c = 0; c < outline->n_contours; c++ )
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{
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int last = outline->contours[c];
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prev = points[last];
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for ( n = first; n <= last; n++ )
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{
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FT_Pos norme, delta, d;
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FT_Vector in, out;
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cur = points[n];
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if ( n < last ) next = points[n+1];
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else next = points[first];
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/* compute the in and out vectors */
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in.x = cur.x - prev.x;
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in.y = cur.y - prev.y;
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out.x = next.x - cur.x;
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out.y = next.y - cur.y;
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/* compute U and V */
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norme = ft_norm( &in );
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u.x = orientation * FT_DivFix( in.y, norme );
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u.y = orientation * - FT_DivFix( in.x, norme );
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norme = ft_norm( &out );
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v.x = orientation * FT_DivFix( out.y, norme );
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v.y = orientation * - FT_DivFix( out.x, norme );
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d = distance;
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if ( (outline->flags[n] & FT_Curve_Tag_On) == 0 )
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d *= 2;
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/* Check discriminant for parallel vectors */
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delta = FT_MulFix( u.x, v.y ) - FT_MulFix( u.y, v.x );
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if ( delta > FT_BOLD_THRESHOLD || delta < - FT_BOLD_THRESHOLD )
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{
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/* Move point - compute A and B */
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FT_Pos x, y, A, B;
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A = d + FT_MulFix( cur.x, u.x ) + FT_MulFix( cur.y, u.y );
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B = d + FT_MulFix( cur.x, v.x ) + FT_MulFix( cur.y, v.y );
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x = FT_MulFix( A, v.y ) - FT_MulFix( B, u.y );
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y = FT_MulFix( B, u.x ) - FT_MulFix( A, v.x );
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outline->points[n].x = distance + FT_DivFix( x, delta );
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outline->points[n].y = distance + FT_DivFix( y, delta );
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}
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else
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{
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/* Vectors are nearly parallel */
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FT_Pos x, y;
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x = distance + cur.x + FT_MulFix( d, u.x + v.x )/2;
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y = distance + cur.y + FT_MulFix( d, u.y + v.y )/2;
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outline->points[n].x = x;
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outline->points[n].y = y;
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}
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prev = cur;
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}
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first = last+1;
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}
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if (advance)
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*advance = (*advance + distance*4) & -64;
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return 0;
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}
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#endif /* 0 - EXPERIMENTAL STUFF !! */
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