moved the smooth renderer to the base layer directory
it is compiled as a separate object, and its interface is available in "include/ftgrays.h"
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@ -55,7 +55,8 @@ BASE_H := $(BASE_)ftcalc.h \
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# symbols is used by the application.
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#
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BASE_EXT_SRC := $(BASE_)ftraster.c \
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$(BASE_)ftglyph.c
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$(BASE_)ftglyph.c \
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$(BASE_)ftgrays.c
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# Base layer extensions headers
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#
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