fixed an ugly bug that caused some unaligned access
on 64-bits platforms.. Thnks a lot to Tom !!
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cc809bcbe6
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@ -425,11 +425,23 @@
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byte* _read = read;
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byte* limit = _write + 4*w;
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for ( ; _write < limit; _write += 4, _read++ )
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if (sizeof(long) > 4)
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{
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byte color = *_read;
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*(unsigned long*)_write = surface->color[color].pixel;
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for ( ; _write < limit; _write += 4, _read++ )
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{
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byte color = *_read;
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*(unsigned int*)_write = surface->color[color].pixel;
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}
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}
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else
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{
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for ( ; _write < limit; _write += 4, _read++ )
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{
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byte color = *_read;
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*(unsigned long*)_write = surface->color[color].pixel;
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}
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}
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write += target->pitch;
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