fixed a few bugs, cleaned up some code
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bd5ae40006
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43a2f656a7
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@ -806,6 +806,18 @@ TT_CodeRange_Tag debug_coderange = tt_coderange_glyph;
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}
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static
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int old_tag_to_new( int tag )
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{
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int result = tag & 1;
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if (tag & FT_Curve_Tag_Touch_X)
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result |= 2;
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if (tag & FT_Curve_Tag_Touch_Y)
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result |= 4;
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return result;
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}
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static
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FT_Error RunIns( TT_ExecContext exc )
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{
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@ -1059,7 +1071,7 @@ TT_CodeRange_Tag debug_coderange = tt_coderange_glyph;
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printf( "%02hx ", A );
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if ( diff & 16 ) temp = "(%01hx)"; else temp = " %01hx ";
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printf( temp, save.tags[A] & 7 );
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printf( temp, old_tag_to_new(save.tags[A]) );
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if ( diff & 1 ) temp = "(%08lx)"; else temp = " %08lx ";
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printf( temp, save.org[A].x );
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@ -1078,7 +1090,7 @@ TT_CodeRange_Tag debug_coderange = tt_coderange_glyph;
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printf( "%02hx ", A );
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if ( diff & 16 ) temp = "[%01hx]"; else temp = " %01hx ";
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printf( temp, pts.tags[A] & 7 );
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printf( temp, old_tag_to_new(pts.tags[A]) );
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if ( diff & 1 ) temp = "[%08lx]"; else temp = " %08lx ";
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printf( temp, pts.org[A].x );
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@ -1239,7 +1251,7 @@ int glyph_size;
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glyph = (TT_GlyphSlot)face->root.glyph;
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/* Now load glyph */
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error = FT_Load_Glyph( (FT_Face)face, glyph_index, FT_LOAD_DEFAULT );
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error = FT_Load_Glyph( (FT_Face)face, glyph_index, FT_LOAD_NO_BITMAP );
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if (error) Panic( "could not load glyph" );
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}
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@ -980,7 +980,6 @@
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{
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FT_UShort n_ins;
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TT_ExecContext exec = loader->exec;
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FT_UInt n_points = loader->base.n_points;
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TT_GlyphZone* pts;
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FT_Vector* pp1;
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@ -1023,7 +1022,7 @@
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pts = &exec->pts;
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pts->n_points = num_points + 2;
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pts->n_contours = num_contours;
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pts->n_contours = gloader->base.outline.n_contours;
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/* add phantom points */
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pp1 = pts->cur + num_points;
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@ -1044,11 +1043,11 @@
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FT_UInt k;
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for ( k = 0; k < n_points; k++ )
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for ( k = 0; k < num_points; k++ )
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pts->tags[k] &= FT_Curve_Tag_On;
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}
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cur_to_org( n_points, pts );
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cur_to_org( num_points+2, pts );
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/* now consider hinting */
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if ( IS_HINTED( loader->load_flags ) && n_ins > 0 )
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@ -6176,8 +6176,8 @@
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else
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{
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mask = FT_Curve_Tag_Touch_Y;
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V.orgs = (FT_Vector*)( (FT_F26Dot6*)CUR.pts.org + 1 );
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V.curs = (FT_Vector*)( (FT_F26Dot6*)CUR.pts.cur + 1 );
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V.orgs = (FT_Vector*)( (FT_Pos*)CUR.pts.org + 1 );
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V.curs = (FT_Vector*)( (FT_Pos*)CUR.pts.cur + 1 );
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}
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contour = 0;
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