[smooth] Separate LCD paths from gray rendering.
This makes `ft_smooth_render' a lot smaller and easier to follow. It also cleanly separates Harmony and ClearType-style LCD rendering algorithms. Now I only wish to move LCD filtering and geometry from FT_Library to FT_Renderer. * src/smooth/ftsmooth.c (ft_smooth_render): Move LCD code from here... (ft_smooth_raster_lcd, ft_smooth_raster_lcdv): ... to here. [FT_CONFIG_OPTION_SUBPIXEL_RENDERING]: Reorganize #ifdef's.
This commit is contained in:
parent
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13
ChangeLog
13
ChangeLog
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@ -1,3 +1,16 @@
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2020-07-03 Alexei Podtelezhnikov <apodtele@gmail.com>
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[smooth] Separate LCD paths from gray rendering.
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This makes `ft_smooth_render' a lot smaller and easier to follow. It
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also cleanly separates Harmony and ClearType-style LCD rendering
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algorithms. Now I only wish to move LCD filtering and geometry from
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FT_Library to FT_Renderer.
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* src/smooth/ftsmooth.c (ft_smooth_render): Move LCD code from here...
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(ft_smooth_raster_lcd, ft_smooth_raster_lcdv): ... to here.
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[FT_CONFIG_OPTION_SUBPIXEL_RENDERING]: Reorganize #ifdef's.
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2020-06-20 Sebastian Rasmussen <sebras@gmail.com>
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[cff] Fix handling of `style_name == NULL' (#58630).
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@ -25,36 +25,6 @@
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#include "ftsmerrs.h"
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/* initialize renderer -- init its raster */
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static FT_Error
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ft_smooth_init( FT_Renderer render )
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{
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#ifndef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
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FT_Vector* sub = render->root.library->lcd_geometry;
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/* set up default subpixel geometry for striped RGB panels. */
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sub[0].x = -21;
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sub[0].y = 0;
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sub[1].x = 0;
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sub[1].y = 0;
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sub[2].x = 21;
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sub[2].y = 0;
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#else /* set up default LCD filtering */
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FT_Library_SetLcdFilter( render->root.library, FT_LCD_FILTER_DEFAULT );
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#endif
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render->clazz->raster_class->raster_reset( render->raster, NULL, 0 );
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return 0;
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}
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/* sets render-specific mode */
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static FT_Error
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ft_smooth_set_mode( FT_Renderer render,
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@ -106,6 +76,255 @@
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FT_Outline_Get_CBox( &slot->outline, cbox );
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}
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#ifndef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
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/* initialize renderer -- init its raster */
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static FT_Error
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ft_smooth_init( FT_Renderer render )
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{
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FT_Vector* sub = render->root.library->lcd_geometry;
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/* set up default subpixel geometry for striped RGB panels. */
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sub[0].x = -21;
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sub[0].y = 0;
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sub[1].x = 0;
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sub[1].y = 0;
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sub[2].x = 21;
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sub[2].y = 0;
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render->clazz->raster_class->raster_reset( render->raster, NULL, 0 );
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return 0;
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}
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static FT_Error
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ft_smooth_raster_lcd( FT_Renderer render,
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FT_Outline* outline,
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FT_Bitmap* bitmap )
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{
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FT_Error error = FT_Err_Ok;
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unsigned int width = bitmap->width / 3;
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FT_Vector* sub = render->root.library->lcd_geometry;
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FT_Pos x, y;
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FT_Raster_Params params;
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params.target = bitmap;
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params.source = outline;
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params.flags = FT_RASTER_FLAG_AA;
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/* Render 3 separate coverage bitmaps, shifting the outline. */
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FT_Outline_Translate( outline,
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-sub[0].x,
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-sub[0].y );
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error = render->raster_render( render->raster, ¶ms );
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x = sub[0].x;
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y = sub[0].y;
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if ( error )
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goto Exit;
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bitmap->buffer += width;
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FT_Outline_Translate( outline,
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sub[0].x - sub[1].x,
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sub[0].y - sub[1].y );
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error = render->raster_render( render->raster, ¶ms );
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x = sub[1].x;
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y = sub[1].y;
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bitmap->buffer -= width;
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if ( error )
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goto Exit;
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bitmap->buffer += 2 * width;
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FT_Outline_Translate( outline,
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sub[1].x - sub[2].x,
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sub[1].y - sub[2].y );
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error = render->raster_render( render->raster, ¶ms );
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x = sub[2].x;
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y = sub[2].y;
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bitmap->buffer -= 2 * width;
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if ( error )
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goto Exit;
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/* XXX: Rearrange the bytes according to FT_PIXEL_MODE_LCD. */
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/* XXX: It is more efficient to render every third byte above. */
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{
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FT_Memory memory = render->root.memory;
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FT_Byte* line;
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FT_Byte* temp = NULL;
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FT_UInt i, j;
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unsigned int height = bitmap->rows;
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int pitch = bitmap->pitch;
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if ( FT_ALLOC( temp, (FT_ULong)pitch ) )
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goto Exit;
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for ( i = 0; i < height; i++ )
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{
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line = bitmap->buffer + i * (FT_ULong)pitch;
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for ( j = 0; j < width; j++ )
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{
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temp[3 * j ] = line[j];
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temp[3 * j + 1] = line[j + width];
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temp[3 * j + 2] = line[j + width + width];
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}
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FT_MEM_COPY( line, temp, pitch );
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}
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FT_FREE( temp );
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}
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Exit:
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FT_Outline_Translate( outline, x, y );
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return error;
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}
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static FT_Error
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ft_smooth_raster_lcdv( FT_Renderer render,
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FT_Outline* outline,
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FT_Bitmap* bitmap )
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{
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FT_Error error = FT_Err_Ok;
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int pitch = bitmap->pitch;
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FT_Vector* sub = render->root.library->lcd_geometry;
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FT_Pos x, y;
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FT_Raster_Params params;
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params.target = bitmap;
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params.source = outline;
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params.flags = FT_RASTER_FLAG_AA;
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/* Render 3 separate coverage bitmaps, shifting the outline. */
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/* Notice that the subpixel geometry vectors are rotated. */
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/* Triple the pitch to render on each third row. */
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bitmap->pitch *= 3;
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bitmap->rows /= 3;
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FT_Outline_Translate( outline,
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-sub[0].y,
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sub[0].x );
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error = render->raster_render( render->raster, ¶ms );
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x = sub[0].y;
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y = -sub[0].x;
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if ( error )
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goto Exit;
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bitmap->buffer += pitch;
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FT_Outline_Translate( outline,
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sub[0].y - sub[1].y,
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sub[1].x - sub[0].x );
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error = render->raster_render( render->raster, ¶ms );
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x = sub[1].y;
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y = -sub[1].x;
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bitmap->buffer -= pitch;
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if ( error )
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goto Exit;
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bitmap->buffer += 2 * pitch;
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FT_Outline_Translate( outline,
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sub[1].y - sub[2].y,
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sub[2].x - sub[1].x );
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error = render->raster_render( render->raster, ¶ms );
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x = sub[2].y;
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y = -sub[2].x;
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bitmap->buffer -= 2 * pitch;
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Exit:
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FT_Outline_Translate( outline, x, y );
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bitmap->pitch /= 3;
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bitmap->rows *= 3;
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return error;
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}
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#else /* FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
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/* initialize renderer -- init its raster */
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static FT_Error
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ft_smooth_init( FT_Renderer render )
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{
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/* set up default LCD filtering */
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FT_Library_SetLcdFilter( render->root.library, FT_LCD_FILTER_DEFAULT );
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render->clazz->raster_class->raster_reset( render->raster, NULL, 0 );
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return 0;
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}
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static FT_Error
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ft_smooth_raster_lcd( FT_Renderer render,
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FT_Outline* outline,
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FT_Bitmap* bitmap )
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{
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FT_Error error = FT_Err_Ok;
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FT_Vector* points = outline->points;
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FT_Vector* points_end = FT_OFFSET( points, outline->n_points );
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FT_Vector* vec;
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FT_Raster_Params params;
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params.target = bitmap;
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params.source = outline;
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params.flags = FT_RASTER_FLAG_AA;
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/* implode outline */
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for ( vec = points; vec < points_end; vec++ )
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vec->x *= 3;
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/* render outline into the bitmap */
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error = render->raster_render( render->raster, ¶ms );
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/* deflate outline */
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for ( vec = points; vec < points_end; vec++ )
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vec->x /= 3;
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return error;
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}
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static FT_Error
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ft_smooth_raster_lcdv( FT_Renderer render,
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FT_Outline* outline,
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FT_Bitmap* bitmap )
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{
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FT_Error error = FT_Err_Ok;
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FT_Vector* points = outline->points;
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FT_Vector* points_end = FT_OFFSET( points, outline->n_points );
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FT_Vector* vec;
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FT_Raster_Params params;
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params.target = bitmap;
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params.source = outline;
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params.flags = FT_RASTER_FLAG_AA;
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/* implode outline */
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for ( vec = points; vec < points_end; vec++ )
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vec->y *= 3;
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/* render outline into the bitmap */
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error = render->raster_render( render->raster, ¶ms );
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/* deflate outline */
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for ( vec = points; vec < points_end; vec++ )
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vec->y /= 3;
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return error;
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}
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#endif /* FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
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/* convert a slot's glyph image into a bitmap */
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static FT_Error
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FT_Memory memory = render->root.memory;
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FT_Pos x_shift = 0;
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FT_Pos y_shift = 0;
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FT_Int hmul = ( mode == FT_RENDER_MODE_LCD );
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FT_Int vmul = ( mode == FT_RENDER_MODE_LCD_V );
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FT_Raster_Params params;
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/* check glyph image format */
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@ -136,7 +351,8 @@
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/* check mode */
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if ( mode != FT_RENDER_MODE_NORMAL &&
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mode != FT_RENDER_MODE_LIGHT &&
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!hmul && !vmul )
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mode != FT_RENDER_MODE_LCD &&
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mode != FT_RENDER_MODE_LCD_V )
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{
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error = FT_THROW( Cannot_Render_Glyph );
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goto Exit;
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@ -181,188 +397,52 @@
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if ( x_shift || y_shift )
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FT_Outline_Translate( outline, x_shift, y_shift );
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/* set up parameters */
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params.target = bitmap;
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params.source = outline;
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params.flags = FT_RASTER_FLAG_AA;
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if ( mode == FT_RENDER_MODE_NORMAL ||
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mode == FT_RENDER_MODE_LIGHT )
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{
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FT_Raster_Params params;
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params.target = bitmap;
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params.source = outline;
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params.flags = FT_RASTER_FLAG_AA;
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error = render->raster_render( render->raster, ¶ms );
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}
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else
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{
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if ( mode == FT_RENDER_MODE_LCD )
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error = ft_smooth_raster_lcd ( render, outline, bitmap );
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else if ( mode == FT_RENDER_MODE_LCD_V )
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error = ft_smooth_raster_lcdv( render, outline, bitmap );
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#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
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/* implode outline if needed */
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{
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FT_Vector* points = outline->points;
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FT_Vector* points_end = FT_OFFSET( points, outline->n_points );
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FT_Vector* vec;
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if ( hmul )
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for ( vec = points; vec < points_end; vec++ )
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vec->x *= 3;
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if ( vmul )
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for ( vec = points; vec < points_end; vec++ )
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vec->y *= 3;
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}
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/* render outline into the bitmap */
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error = render->raster_render( render->raster, ¶ms );
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/* deflate outline if needed */
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{
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FT_Vector* points = outline->points;
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FT_Vector* points_end = FT_OFFSET( points, outline->n_points );
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FT_Vector* vec;
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if ( hmul )
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for ( vec = points; vec < points_end; vec++ )
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vec->x /= 3;
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if ( vmul )
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for ( vec = points; vec < points_end; vec++ )
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vec->y /= 3;
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}
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if ( error )
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goto Exit;
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/* finally apply filtering */
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if ( hmul || vmul )
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{
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FT_Byte* lcd_weights;
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FT_Bitmap_LcdFilterFunc lcd_filter_func;
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/* Per-face LCD filtering takes priority if set up. */
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if ( slot->face && slot->face->internal->lcd_filter_func )
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/* finally apply filtering */
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{
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lcd_weights = slot->face->internal->lcd_weights;
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lcd_filter_func = slot->face->internal->lcd_filter_func;
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}
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else
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{
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lcd_weights = slot->library->lcd_weights;
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lcd_filter_func = slot->library->lcd_filter_func;
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}
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if ( lcd_filter_func )
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lcd_filter_func( bitmap, lcd_weights );
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}
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#else /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
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if ( hmul ) /* lcd */
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{
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FT_Byte* line;
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FT_Byte* temp = NULL;
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FT_UInt i, j;
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unsigned int height = bitmap->rows;
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unsigned int width = bitmap->width;
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int pitch = bitmap->pitch;
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FT_Vector* sub = slot->library->lcd_geometry;
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FT_Byte* lcd_weights;
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FT_Bitmap_LcdFilterFunc lcd_filter_func;
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/* Render 3 separate monochrome bitmaps, shifting the outline. */
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width /= 3;
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FT_Outline_Translate( outline,
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-sub[0].x,
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-sub[0].y );
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error = render->raster_render( render->raster, ¶ms );
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if ( error )
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goto Exit;
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bitmap->buffer += width;
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FT_Outline_Translate( outline,
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sub[0].x - sub[1].x,
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sub[0].y - sub[1].y );
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error = render->raster_render( render->raster, ¶ms );
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bitmap->buffer -= width;
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if ( error )
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goto Exit;
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bitmap->buffer += 2 * width;
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FT_Outline_Translate( outline,
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sub[1].x - sub[2].x,
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sub[1].y - sub[2].y );
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error = render->raster_render( render->raster, ¶ms );
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bitmap->buffer -= 2 * width;
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if ( error )
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goto Exit;
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x_shift -= sub[2].x;
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y_shift -= sub[2].y;
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/* XXX: Rearrange the bytes according to FT_PIXEL_MODE_LCD. */
|
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/* XXX: It is more efficient to render every third byte above. */
|
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|
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if ( FT_ALLOC( temp, (FT_ULong)pitch ) )
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goto Exit;
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|
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for ( i = 0; i < height; i++ )
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{
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line = bitmap->buffer + i * (FT_ULong)pitch;
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for ( j = 0; j < width; j++ )
|
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/* Per-face LCD filtering takes priority if set up. */
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if ( slot->face && slot->face->internal->lcd_filter_func )
|
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{
|
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temp[3 * j ] = line[j];
|
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temp[3 * j + 1] = line[j + width];
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temp[3 * j + 2] = line[j + width + width];
|
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lcd_weights = slot->face->internal->lcd_weights;
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lcd_filter_func = slot->face->internal->lcd_filter_func;
|
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}
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FT_MEM_COPY( line, temp, pitch );
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else
|
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{
|
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lcd_weights = slot->library->lcd_weights;
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lcd_filter_func = slot->library->lcd_filter_func;
|
||||
}
|
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|
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if ( lcd_filter_func )
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lcd_filter_func( bitmap, lcd_weights );
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}
|
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|
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FT_FREE( temp );
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#endif /* FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
|
||||
|
||||
}
|
||||
else if ( vmul ) /* lcd_v */
|
||||
{
|
||||
int pitch = bitmap->pitch;
|
||||
|
||||
FT_Vector* sub = slot->library->lcd_geometry;
|
||||
|
||||
|
||||
/* Render 3 separate monochrome bitmaps, shifting the outline. */
|
||||
/* Notice that the subpixel geometry vectors are rotated. */
|
||||
/* Triple the pitch to render on each third row. */
|
||||
bitmap->pitch *= 3;
|
||||
bitmap->rows /= 3;
|
||||
|
||||
FT_Outline_Translate( outline,
|
||||
-sub[0].y,
|
||||
sub[0].x );
|
||||
error = render->raster_render( render->raster, ¶ms );
|
||||
if ( error )
|
||||
goto Exit;
|
||||
|
||||
bitmap->buffer += pitch;
|
||||
FT_Outline_Translate( outline,
|
||||
sub[0].y - sub[1].y,
|
||||
sub[1].x - sub[0].x );
|
||||
error = render->raster_render( render->raster, ¶ms );
|
||||
bitmap->buffer -= pitch;
|
||||
if ( error )
|
||||
goto Exit;
|
||||
|
||||
bitmap->buffer += 2 * pitch;
|
||||
FT_Outline_Translate( outline,
|
||||
sub[1].y - sub[2].y,
|
||||
sub[2].x - sub[1].x );
|
||||
error = render->raster_render( render->raster, ¶ms );
|
||||
bitmap->buffer -= 2 * pitch;
|
||||
if ( error )
|
||||
goto Exit;
|
||||
|
||||
x_shift -= sub[2].y;
|
||||
y_shift += sub[2].x;
|
||||
|
||||
bitmap->pitch /= 3;
|
||||
bitmap->rows *= 3;
|
||||
}
|
||||
else /* grayscale */
|
||||
error = render->raster_render( render->raster, ¶ms );
|
||||
|
||||
#endif /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
|
||||
|
||||
Exit:
|
||||
if ( !error )
|
||||
|
|
Loading…
Reference in New Issue