Minor documentation improvements.
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@ -3068,8 +3068,8 @@ FT_BEGIN_HEADER
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/* and apply gamma to get them in a linear space, */
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/* */
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/* 2. use OVER to blend the two linear colors using the glyph pixel */
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/* as the alpha value (remember, the glyph bitmap is a coverage */
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/* bitmap), and */
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/* as the alpha value (remember, the glyph bitmap is an alpha */
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/* coverage bitmap), and */
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/* */
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/* 3. apply inverse gamma to the blended pixel and write it back to */
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/* the image. */
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@ -3089,7 +3089,8 @@ FT_BEGIN_HEADER
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/* gives equal weight to the three color primaries and does not */
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/* exceed a sum of 0x100, see section @lcd_filtering. Then the */
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/* only difference to gray linear blending is that subpixel-rendered */
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/* linear blending is done 3~times per pixel. */
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/* linear blending is done 3~times per pixel: red foreground subpixel */
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/* to red background subpixel and so on for green and blue. */
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/* */
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/* <InOut> */
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/* slot :: A handle to the glyph slot containing the image to */
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@ -50,7 +50,9 @@ FT_BEGIN_HEADER
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* subpixels are color pixels, using them unfiltered creates severe
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* color fringes. Use the @FT_Library_SetLcdFilter API to specify a
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* low-pass filter, which is then applied to subpixel-rendered bitmaps
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* generated through @FT_Render_Glyph.
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* generated through @FT_Render_Glyph. The filter sacrifices some of
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* the higher resolution to reduce color fringes, making the glyph image
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* slightly blurrier. Positional improvements will remain.
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*
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* Note that no filter is active by default, and that this function is
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* *not* implemented in default builds of the library. You need to
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