Shorten LCD filtering docs.
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@ -42,7 +42,7 @@ FT_BEGIN_HEADER
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* LCD Filtering
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*
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* @abstract:
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* Reduce color fringes of subpixel-rendered bitmaps.
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* Remove color fringes of subpixel-rendered bitmaps.
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*
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* @description:
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* Should you #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING in your
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@ -54,73 +54,42 @@ FT_BEGIN_HEADER
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*
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* ClearType-style LCD rendering exploits the color-striped structure of
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* LCD pixels, increasing the available resolution in the direction of
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* the stripe (usually horizontal RGB) by a factor of~3. Since these
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* subpixels are color pixels, using them unfiltered creates severe
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* color fringes. Use the @FT_Library_SetLcdFilter API to specify a
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* low-pass filter, which is then applied to subpixel-rendered bitmaps
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* generated through @FT_Render_Glyph. The filter sacrifices some of
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* the higher resolution to reduce color fringes, making the glyph image
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* slightly blurrier. Positional improvements will remain.
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* the stripe (usually horizontal RGB) by a factor of~3. Using the
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* subpixels coverages unfiltered can create severe color fringes
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* especially when rendering thin features. Indeed, to produce
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* black-on-white text, the color components must be dimmed equally.
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*
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* A filter should have two properties:
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* A good 5-tap FIR filter should be applied to subpixel coverages
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* regardless of pixel boundaries and should have these properties:
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*
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* 1) It should be normalized, meaning the sum of the 5~components
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* should be 256 (0x100). It is possible to go above or under this
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* target sum, however: going under means tossing out contrast, going
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* over means invoking clamping and thereby non-linearities that
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* increase contrast somewhat at the expense of greater distortion
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* and color-fringing. Contrast is better enhanced through stem
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* darkening.
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* 1) It should be symmetrical, like {~a, b, c, b, a~}, to avoid
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* any shifts in appearance.
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*
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* 2) It should be color-balanced, meaning a filter `{~a, b, c, b, a~}'
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* where a~+ b~=~c. It distributes the computed coverage for one
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* subpixel to all subpixels equally, sacrificing some won resolution
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* but drastically reducing color-fringing. Positioning improvements
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* remain! Note that color-fringing can only really be minimized
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* when using a color-balanced filter and alpha-blending the glyph
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* onto a surface in linear space; see @FT_Render_Glyph.
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* 2) It should be color-balanced, meaning a~+ b~=~c, to reduce color
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* fringes by distributing the computed coverage for one subpixel to
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* all subpixels equally.
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*
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* Regarding the form, a filter can be a `boxy' filter or a `beveled'
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* filter. Boxy filters are sharper but are less forgiving of non-ideal
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* gamma curves of a screen (viewing angles!), beveled filters are
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* fuzzier but more tolerant.
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* 3) It should be normalized, meaning 2a~+ 2b~+ c~=~1.0 to maintain
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* overall brightness.
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*
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* Examples:
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*
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* - [0x10 0x40 0x70 0x40 0x10] is beveled and neither balanced nor
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* normalized.
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*
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* - [0x1A 0x33 0x4D 0x33 0x1A] is beveled and balanced but not
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* normalized.
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*
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* - [0x19 0x33 0x66 0x4c 0x19] is beveled and normalized but not
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* balanced.
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*
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* - [0x00 0x4c 0x66 0x4c 0x00] is boxily beveled and normalized but not
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* balanced.
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*
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* - [0x00 0x55 0x56 0x55 0x00] is boxy, normalized, and almost
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* balanced.
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*
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* - [0x08 0x4D 0x56 0x4D 0x08] is beveled, normalized and, almost
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* balanced.
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*
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* The filter affects glyph bitmaps rendered through @FT_Render_Glyph,
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* @FT_Load_Glyph, and @FT_Load_Char. It does _not_ affect the output
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* of @FT_Outline_Render and @FT_Outline_Get_Bitmap.
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* Use the @FT_Library_SetLcdFilter API to specify a low-pass filter,
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* which is then applied to subpixel-rendered bitmaps generated through
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* @FT_Render_Glyph. The filter affects glyph bitmaps rendered through
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* @FT_Render_Glyph, @FT_Load_Glyph, and @FT_Load_Char. It does _not_
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* affect the output of @FT_Outline_Render and @FT_Outline_Get_Bitmap.
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*
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* If this feature is activated, the dimensions of LCD glyph bitmaps are
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* either wider or taller than the dimensions of the corresponding
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* outline with regard to the pixel grid. For example, for
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* @FT_RENDER_MODE_LCD, the filter adds 3~subpixels to the left, and
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* 3~subpixels to the right. The bitmap offset values are adjusted
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* @FT_RENDER_MODE_LCD, the filter adds 2~subpixels to the left, and
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* 2~subpixels to the right. The bitmap offset values are adjusted
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* accordingly, so clients shouldn't need to modify their layout and
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* glyph positioning code when enabling the filter.
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*
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* It is important to understand that linear alpha blending and gamma
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* correction is critical for correctly rendering glyphs onto surfaces
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* without artifacts and even more critical when subpixel rendering is
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* involved.
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* Only filtering along with gamma-corrected alpha blending can completely
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* remove color fringes. Boxy 3-tap filter {0, 1/3, 1/3, 1/3, 0} is
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* sharper but is less forgiving of non-ideal gamma curves of a screen
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* (viewing angles!), beveled filters are fuzzier but more tolerant.
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*
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* Each of the 3~alpha values (subpixels) is independently used to blend
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* one color channel. That is, red alpha blends the red channel of the
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@ -145,44 +114,23 @@ FT_BEGIN_HEADER
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* results in sometimes severe color fringes.
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*
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* FT_LCD_FILTER_DEFAULT ::
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* The default filter reduces color fringes considerably, at the cost
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* of a slight blurriness in the output.
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*
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* It is a beveled, normalized, and color-balanced five-tap filter
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* that is more forgiving to screens with non-ideal gamma curves and
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* viewing angles. Note that while color-fringing is reduced, it can
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* only be minimized by using linear alpha blending and gamma
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* correction to render glyphs onto surfaces. The default filter
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* weights are [0x08 0x4D 0x56 0x4D 0x08].
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* This is a beveled, normalized, and color-balanced five-tap filter
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* with weights of [0x08 0x4D 0x56 0x4D 0x08] in 1/256th units.
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*
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* FT_LCD_FILTER_LIGHT ::
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* The light filter is a variant that is sharper at the cost of
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* slightly more color fringes than the default one.
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*
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* It is a boxy, normalized, and color-balanced three-tap filter that
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* is less forgiving to screens with non-ideal gamma curves and
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* viewing angles. This filter works best when the rendering system
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* uses linear alpha blending and gamma correction to render glyphs
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* onto surfaces. The light filter weights are
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* [0x00 0x55 0x56 0x55 0x00].
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* this is a boxy, normalized, and color-balanced three-tap filter
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* with weights of [0x00 0x55 0x56 0x55 0x00] in 1/256th units.
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*
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* FT_LCD_FILTER_LEGACY ::
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* FT_LCD_FILTER_LEGACY1 ::
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* This filter corresponds to the original libXft color filter. It
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* provides high contrast output but can exhibit really bad color
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* fringes if glyphs are not extremely well hinted to the pixel grid.
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* In other words, it only works well if the TrueType bytecode
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* interpreter is enabled *and* high-quality hinted fonts are used.
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*
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* This filter is only provided for comparison purposes, and might be
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* disabled or stay unsupported in the future.
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*
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* FT_LCD_FILTER_LEGACY1 ::
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* For historical reasons, the FontConfig library returns a different
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* enumeration value for legacy LCD filtering. To make code work that
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* (incorrectly) forwards FontConfig's enumeration value to
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* @FT_Library_SetLcdFilter without proper mapping, it is thus easiest
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* to have another enumeration value, which is completely equal to
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* `FT_LCD_FILTER_LEGACY'.
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* disabled or stay unsupported in the future. The second value is
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* provided for compatibility with FontConfig, which historically
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* used different enumeration, sometimes incorrectly forwarded to
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* FreeType.
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*
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* @since:
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* 2.3.0 (`FT_LCD_FILTER_LEGACY1' since 2.6.2)
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@ -258,7 +206,7 @@ FT_BEGIN_HEADER
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*
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* weights ::
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* A pointer to an array; the function copies the first five bytes and
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* uses them to specify the filter weights.
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* uses them to specify the filter weights in 1/256th units.
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*
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* @return:
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* FreeType error code. 0~means success.
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