removed the unused/obsolete "ftbbox.c"
This commit is contained in:
parent
4258c4fe9f
commit
06d508c1de
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@ -1,448 +0,0 @@
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/***************************************************************************/
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/* */
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/* ftbbox.c */
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/* */
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/* FreeType bbox computation (body). */
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/* */
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/* Copyright 1996-2000 by */
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/* David Turner, Robert Wilhelm, and Werner Lemberg. */
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/* */
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/* This file is part of the FreeType project, and may only be used */
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/* modified and distributed under the terms of the FreeType project */
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/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
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/* this file you indicate that you have read the license and */
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/* understand and accept it fully. */
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/* */
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/***************************************************************************/
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/*************************************************************************/
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/* */
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/* This component has a _single_ role: to compute exact outline bounding */
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/* boxes. */
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/* */
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/* It is separated from the rest of the engine for various technical */
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/* reasons. It may well be integrated in `ftoutln' later. */
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/* */
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/*************************************************************************/
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#include <ftbbox.h>
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#include <ftimage.h>
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#include <ftobjs.h>
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typedef struct TBBox_Rec_
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{
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FT_Vector last;
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FT_BBox bbox;
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} TBBox_Rec;
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/*************************************************************************/
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/* */
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/* <Function> */
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/* BBox_Move_To */
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/* */
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/* <Description> */
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/* This function is used as a `move_to' and `line_to' emitter during */
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/* FT_Outline_Decompose. It simply records the destination point in */
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/* `user->last'. */
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/* */
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/* <Input> */
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/* to :: A pointer to the destination vector. */
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/* */
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/* <InOut> */
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/* user :: A pointer to the current walk context. */
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/* */
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/* <Return> */
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/* Error code. 0 means success. */
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/* */
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static
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int BBox_Move_To( FT_Vector* to,
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TBBox_Rec* user )
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{
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user->last = *to;
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return 0;
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}
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#define CHECK_X( p, bbox ) \
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( p->x < bbox.xMin || p->x > bbox.xMax )
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#define CHECK_Y( p, bbox ) \
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( p->y < bbox.yMin || p->y > bbox.yMax )
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/*************************************************************************/
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/* */
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/* <Function> */
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/* BBox_Conic_Check */
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/* */
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/* <Description> */
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/* Finds the extrema of a 1-dimensional conic Bezier curve and update */
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/* a bounding range. This version uses direct computation, as it */
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/* doesn't need square roots. */
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/* */
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/* <Input> */
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/* y1 :: The start coordinate. */
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/* y2 :: The coordinate of the control point. */
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/* y3 :: The end coordinate. */
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/* */
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/* <InOut> */
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/* min :: The address of the current minimum. */
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/* max :: The address of the current maximum. */
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/* */
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static
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void BBox_Conic_Check( FT_Pos y1,
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FT_Pos y2,
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FT_Pos y3,
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FT_Pos* min,
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FT_Pos* max )
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{
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if( y1 == y3 )
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{
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if ( y2 == y1 ) /* Flat arc */
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{
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y3 = y1;
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goto Suite;
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}
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}
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else if ( y1 < y3 )
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{
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if ( y2 >= y1 && y2 <= y3 ) /* Ascending arc */
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goto Suite;
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}
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else
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{
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if ( y2 >= y3 && y2 <= y1 ) /* Descending arc */
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{
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y2 = y1;
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y1 = y3;
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y3 = y2;
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goto Suite;
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}
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}
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y1 = y3 = FT_MulDiv( y2 - y1, y2 - y1, y1 - 2*y2 + y3 );
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Suite:
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if ( y1 < *min ) *min = y1;
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if ( y3 > *max ) *max = y3;
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}
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/*************************************************************************/
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/* */
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/* <Function> */
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/* BBox_Conic_To */
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/* */
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/* <Description> */
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/* This function is used as a `conic_to' emitter during */
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/* FT_Raster_Decompose(). It checks a conic Bezier curve with the */
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/* current bounding box, and computes its extrema if necessary to */
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/* update it. */
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/* */
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/* <Input> */
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/* control :: A pointer to a control point. */
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/* to :: A pointer to the destination vector. */
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/* */
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/* <InOut> */
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/* user :: The address of the current walk context. */
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/* */
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/* <Return> */
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/* Error code. 0 means success. */
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/* */
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/* <Note> */
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/* In the case of a non-monotonous arc, we compute directly the */
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/* extremum coordinates, as it is sufficiently fast. */
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/* */
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static
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int BBox_Conic_To( FT_Vector* control,
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FT_Vector* to,
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TBBox_Rec* user )
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{
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if ( CHECK_X( control, user->bbox ) ||
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CHECK_X( to, user->bbox ) )
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BBox_Conic_Check( user->last.x,
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control->x,
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to->x,
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&user->bbox.xMin,
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&user->bbox.xMax );
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if ( CHECK_Y( control, user->bbox ) ||
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CHECK_Y( to, user->bbox ) )
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BBox_Conic_Check( user->last.y,
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control->y,
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to->y,
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&user->bbox.yMin,
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&user->bbox.yMax );
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return 0;
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}
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/*************************************************************************/
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/* */
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/* <Function> */
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/* BBox_Cubic_Check */
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/* */
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/* <Description> */
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/* Finds the extrema of a 1-dimensional cubic Bezier curve and */
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/* updates a bounding range. This version uses splitting because we */
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/* don't want to use square roots and extra accuracies. */
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/* */
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/* <Input> */
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/* p1 :: The start coordinate. */
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/* p2 :: The coordinate of the first control point. */
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/* p3 :: The coordinate of the second control point. */
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/* p4 :: The end coordinate. */
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/* */
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/* <InOut> */
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/* min :: The address of the current minimum. */
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/* max :: The address of the current maximum. */
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/* */
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static
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void BBox_Cubic_Check( FT_Pos p1,
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FT_Pos p2,
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FT_Pos p3,
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FT_Pos p4,
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FT_Pos* min,
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FT_Pos* max )
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{
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FT_Pos stack[33], *arc;
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arc = stack;
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arc[0] = p1;
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arc[1] = p2;
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arc[2] = p3;
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arc[3] = p4;
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do
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{
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FT_Pos y1 = arc[0];
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FT_Pos y2 = arc[1];
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FT_Pos y3 = arc[2];
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FT_Pos y4 = arc[3];
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if ( y1 == y4 )
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{
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if ( y1 == y2 && y1 == y3 ) /* Flat */
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{
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y4 = y1;
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goto Test;
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}
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}
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else if ( y1 < y4 )
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{
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if ( y2 >= y1 && y2 <= y4 && y3 >= y1 && y3 <= y4 ) /* Ascending */
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goto Test;
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}
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else
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{
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if ( y2 >= y4 && y2 <= y1 && y3 >= y4 && y3 <= y1 ) /* Descending */
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{
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y2 = y1;
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y1 = y4;
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y4 = y2;
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goto Test;
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}
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}
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/* Unknown direction, split the arc in two */
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arc[6] = y4;
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arc[1] = y1 = ( y1 + y2 ) / 2;
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arc[5] = y4 = ( y4 + y3 ) / 2;
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y2 = ( y2 + y3 ) / 2;
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arc[2] = y1 = ( y1 + y2 ) / 2;
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arc[4] = y4 = ( y4 + y2 ) / 2;
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arc[3] = ( y1 + y4 ) / 2;
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arc += 3;
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goto Suite;
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Test:
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if ( y1 < *min ) *min = y1;
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if ( y4 > *max ) *max = y4;
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arc -= 3;
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Suite:
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;
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} while (arc >= stack);
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}
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/*************************************************************************/
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/* */
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/* <Function> */
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/* BBox_Cubic_To */
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/* */
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/* <Description> */
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/* This function is used as a `cubic_to' emitter during */
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/* FT_Raster_Decompose(). It checks a cubic Bezier curve with the */
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/* current bounding box, and computes its extrema if necessary to */
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/* update it. */
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/* */
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/* <Input> */
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/* control1 :: A pointer to the first control point. */
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/* control2 :: A pointer to the second control point. */
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/* to :: A pointer to the destination vector. */
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/* */
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/* <InOut> */
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/* user :: The address of the current walk context. */
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/* */
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/* <Return> */
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/* Error code. 0 means success. */
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/* */
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/* <Note> */
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/* In the case of a non-monotonous arc, we don't compute directly */
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/* extremum coordinates, we subdivise instead. */
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/* */
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static
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int BBox_Cubic_To( FT_Vector* control1,
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FT_Vector* control2,
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FT_Vector* to,
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TBBox_Rec* user )
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{
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if ( CHECK_X( control1, user->bbox ) ||
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CHECK_X( control2, user->bbox ) ||
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CHECK_X( to, user->bbox ) )
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BBox_Cubic_Check( user->last.x,
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control1->x,
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control2->x,
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to->x,
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&user->bbox.xMin,
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&user->bbox.xMax );
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if ( CHECK_Y( control1, user->bbox ) ||
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CHECK_Y( control2, user->bbox ) ||
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CHECK_Y( to, user->bbox ) )
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BBox_Cubic_Check( user->last.y,
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control1->y,
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control2->y,
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to->y,
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&user->bbox.yMin,
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&user->bbox.yMax );
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return 0;
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}
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/*************************************************************************/
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/* */
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/* <Function> */
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/* FT_Outline_Get_BBox */
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/* */
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/* <Description> */
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/* Computes the exact bounding box of an outline. This is slower */
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/* than computing the control box. However, it uses an advanced */
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/* algorithm which returns _very_ quickly when the two boxes */
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/* coincide. Otherwise, the outline Bezier arcs are walked over to */
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/* extract their extrema. */
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/* */
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/* <Input> */
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/* outline :: A pointer to the source outline. */
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/* */
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/* <Output> */
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/* abbox :: A pointer to the outline's exact bounding box. */
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/* */
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/* <Return> */
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/* Error code. 0 means success. */
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/* */
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EXPORT_FUNC
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FT_Error FT_Outline_Get_BBox( FT_Outline* outline,
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FT_BBox* abbox )
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{
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FT_BBox cbox;
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FT_BBox bbox;
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FT_Vector* vec;
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FT_UShort n;
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/* if outline is empty, return (0,0,0,0) */
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if ( !outline )
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return FT_Err_Invalid_Outline;
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if ( outline->n_points == 0 || outline->n_contours <= 0 )
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{
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abbox->xMin = abbox->xMax = 0;
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abbox->yMin = abbox->yMax = 0;
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return 0;
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}
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/* We compute the control box as well as the bounding box of */
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/* all `on' points in the outline. Then, if the two boxes */
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/* coincide, we exit immediately. */
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vec = outline->points;
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bbox.xMin = bbox.xMax = cbox.xMin = cbox.xMax = vec->x;
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bbox.yMin = bbox.yMax = cbox.yMin = cbox.yMax = vec->y;
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for ( n = 1; n < outline->n_points; n++ )
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{
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FT_Pos x = vec->x;
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FT_Pos y = vec->y;
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/* update control box */
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if ( x < cbox.xMin ) cbox.xMin = x;
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if ( x > cbox.xMax ) cbox.xMax = x;
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if ( y < cbox.yMin ) cbox.yMin = y;
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if ( y > cbox.yMax ) cbox.yMax = y;
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if ( FT_CURVE_TAG( outline->tags[n] ) == FT_Curve_Tag_On )
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{
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/* update bbox for `on' points only */
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if ( x < bbox.xMin ) bbox.xMin = x;
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if ( x > bbox.xMax ) bbox.xMax = x;
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if ( y < bbox.yMin ) bbox.yMin = y;
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if ( y > bbox.yMax ) bbox.yMax = y;
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}
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vec++;
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}
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/* test two boxes for equality */
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if ( cbox.xMin < bbox.xMin || cbox.xMax > bbox.xMax ||
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cbox.yMin < bbox.yMin || cbox.yMax > bbox.yMax )
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{
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/* the two boxes are different, now walk over the outline to */
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/* get the Bezier arc extrema. */
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static FT_Outline_Funcs interface =
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{
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(FT_Outline_MoveTo_Func) BBox_Move_To,
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(FT_Outline_LineTo_Func) BBox_Move_To,
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(FT_Outline_ConicTo_Func)BBox_Conic_To,
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(FT_Outline_CubicTo_Func)BBox_Cubic_To
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};
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FT_Error error;
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TBBox_Rec user;
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user.bbox = bbox;
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error = FT_Outline_Decompose( outline, &interface, &user );
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if ( error )
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return error;
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*abbox = user.bbox;
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}
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else
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*abbox = bbox;
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return FT_Err_Ok;
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}
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/* END */
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@ -52,8 +52,7 @@ BASE_H := $(BASE_)ftcalc.h \
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# object. It will then be linked to the final executable only if one of its
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# symbols is used by the application.
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#
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BASE_EXT_SRC := $(BASE_)ftbbox.c \
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$(BASE_)ftraster.c \
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BASE_EXT_SRC := $(BASE_)ftraster.c \
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$(BASE_)ftoutln.c
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# Base layer extensions headers
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