204 lines
7.3 KiB
Python
204 lines
7.3 KiB
Python
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FreeType 2 compilation how-to
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Introduction:
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Welcome to this new beta of the FreeType 2 library. You'll find in this
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document instructions on how to compile the library on your favorite
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platform.
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*** UNIX USERS : Even though the FT2 build system doesn't
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************** : use the Autoconf/Automake tools, these will
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************** : be introduced in the Unix-specific parts of
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************** : the build inour final release..
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I. QUICK COMMAND-LINE GUIDE:
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----------------------------
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Install GNU Make, then try the following on Unix or any system with gcc:
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make // this will setup the build
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make // this will build the library
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On Win32+Visual C++:
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make setup visualc // setup the build for VisualC++ on Win32
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make // build the library
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Then, go to the "demos" directory and type
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make
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To compile the demo programs..
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If this doesn't work, read the following..
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II. COMMAND-LINE COMPILATION:
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-----------------------------
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Note that if you do not want to compile FreeType 2 from a command line
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shell, please skip to section III below (DETAILED COMPILATION)
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FreeType 2 includes a powerful and flexible build system that allows you
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to easily compile it on a great variety of platforms from the command
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line. To do so, just follow these simple instructions:
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a/ Install GNU Make:
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Because GNU Make is the only Make tool supported to compile FreeType 2,
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you should install it on your machine.
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Because the FT2 build system relies on many important features of GNU
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Make, trying to build the library with any other Make tool will *fail*.
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b/ Invoke "make":
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Go to the root FT2 directory, then simply invoke GNU Make from the
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command line, this will launch the FreeType 2 Host Platform detection
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routines. A summary will be displayed, for example, on Win32:
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========================================================================
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FreeType build system -- automatic system detection
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The following settings are used:
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platform win32
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compiler gcc
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configuration directory ./config/win32
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configuration rules ./config/win32/w32-gcc.mk
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If this does not correspond to your system or settings please remove
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the file 'config.mk' from this directory then read the INSTALL file
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for help.
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Otherwise, simply type 'make' again to build the library.
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=========================================================================
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If the detected settings correspond to your platform and compiler,
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skip to step e/. Note that if your platform is completely alien to
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the build system, the detected platform will be "ansi".
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c/ Configure the build system for a different compiler:
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If the build system correctly detected your platform, but you want to
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use a different compiler than the one specified in the summary (for
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most platforms, gcc is the defaut compiler), simply invoke GNU Make
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like :
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make setup <compiler>
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For example:
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to use Visual C++ on Win32, type: "make setup visualc"
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to use LCC-Win32 on Win32, type: "make setup lcc"
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The <compiler> name to use is platform-dependent. The list of available
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compilers for your system is available in the file
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"config/<system>/detect.mk" (note that we hope to make the list
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displayed at user demand in the final release)..
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If you're satisfying by the new configuration summary, skip to step e/
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d/ Configure the build system for an unknown platform/compiler:
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What the auto-detection/setup phase of the build system does is simply
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copy a file to the current directory under the name "config.mk".
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For example, on OS/2+gcc, it would simply copy "config/os2/os2-gcc.mk"
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to "./config.mk"
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If for some reason your platform isn't correctly detected, simply copy
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manually the configuration sub-makefile to "./config.mk" and go to
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step e/.
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Note that this file is a sub-Makefile used to specify Make variables
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used to invoke the compiler and linker during the build, you can easily
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create your own version from one of the existing configuration files,
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then copy it to the current directory under the name "./config.mk".
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e/ Build the library:
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The auto-detection/setup phase should have copied a file in the current
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directory, called "./config.mk". This file contains definitions of various
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Make variables used to invoke the compiler and linker during the build.
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To launch the build, simply invoke GNU Make again: the top Makefile will
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detect the configuration file and run the build with it..
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f/ Build the demonstration programs:
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Once the library is compiled, go to "demos", then invoke GNU Make.
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Note that the demonstration programs include a tiny graphics sub-system
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that includes "drivers" to display Windows on Win32, X11 and OS/2. The
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build system should automatically detect which driver to use based on
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the current platform.
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II. DETAILED COMPILATION PROCEDURE:
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-----------------------------------
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If you don't want to compile FreeType 2 from the command-line (for example
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from a graphical IDE on a Mac or Windows), you'll need to understand how the
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FreeType files are organized.
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First of all, all configuration files are located in "freetype2/config",
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with system-specific overrides in "freetype2/config/<system>". You should
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always place "config/<system>" and "config" in your compilation include
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path, **in this order**
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Also, place the directory "include" in the compilation include path, as
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well as "src/base" and "src/shared"
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Now, FreeType 2 is a very modular design, made of several distinct components.
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Each component can be compiler either as a stand-alone object file, or as a
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list of independent objects.
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For example, the "base layer" is made of the following independent source
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files:
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freetype2/
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src/
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base/
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ftcalc.c
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ftdebug.c
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ftextend.c
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ftlist.c
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ftobjs.c
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ftstream.c
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ftraster.c
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ftoutln.c
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ftsystem.c
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You can compile each of these files separately.
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Another method is to compile the file "src/base/ftbase.c" which performs
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a simple include on all these individual files. This will compile the whole
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base layer as a single object file.
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Note that through careful macro definitions, compiling a module as a single
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component avoids the generation of many externals (that really correspond
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to intra-module dependencies) and provide greater optimisations possibilities.
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Similarly, each component has a single "englobing" C file to compile it
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as a stand-alone object, i.e. :
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src/base/ftbase.c - the base layer, high-level interface
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src/sfnt/sfnt.c - the "sfnt" module
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src/psnames/psnames.c - the Postscript Names module
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src/truetype/truetype.c - the TrueType font driver
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src/type1/type1.c - the Type 1 font driver
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Now, you can decide how to compile each module, and add the corresponding
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object files to your library..
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