BetterDiscordApp-v2/client/src/ui/components/bd/setting/Guild.vue

86 lines
3.1 KiB
Vue

/**
* BetterDiscord Setting Guild Component
* Copyright (c) 2015-present Jiiks/JsSucks - https://github.com/Jiiks / https://github.com/JsSucks
* All rights reserved.
* https://betterdiscord.net
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
<template>
<div class="bd-form-guildinput">
<div class="bd-title">
<h3>{{ setting.text }}</h3>
</div>
<div class="bd-hint">{{ setting.hint }}</div>
<div class="bd-guilds">
<div class="bd-guild" :class="{'bd-active': isGuildSelected(guild), 'bd-guild-has-icon': guild.icon}" :style="{backgroundImage: `url('${getGuildIconURL(guild)}')`}" @click="() => isGuildSelected(guild) ? unselectGuild(guild) : selectGuild(guild)" v-for="guild in guilds" v-if="guild" v-tooltip="guild.name">
<div class="bd-guild-text" v-if="!guild.icon">{{ getGuildIconText(guild) }}</div>
</div>
</div>
</div>
</template>
<script>
import { DiscordApi } from 'modules';
export default {
props: ['setting'],
data() {
return {
user_guilds: []
};
},
computed: {
guilds() {
const guilds = ([]).concat(this.user_guilds);
for (let guild of this.setting.guilds) {
if (!guilds.find(g => g && guild && g.id === guild.id))
guilds.push(guild);
}
return guilds.sort(function(a, b) {
var nameA = a.name.toUpperCase(); // ignore upper and lowercase
var nameB = b.name.toUpperCase(); // ignore upper and lowercase
if (nameA < nameB) return -1;
if (nameA > nameB) return 1;
// names must be equal
return 0;
});
}
},
methods: {
isGuildSelected(guild) {
return this.setting.guilds.find(g => g && g.id === guild.id);
},
getGuildIconURL(guild) {
return `https://cdn.discordapp.com/icons/${guild.id}/${guild.icon}.webp`;
},
getGuildIconText(guild) {
const words = guild.name.split(' ');
if (!words.length) return '';
const first = words[0].substr(0, 1);
if (words.length <= 1) return first;
const last = words[words.length - 1].substr(0, 1);
return `${first}${last}`;
},
async selectGuild(guild) {
if (this.setting.max && this.setting.guilds.length >= this.setting.max) return;
await this.setting.addGuild(guild.id);
},
async unselectGuild(guild) {
if (this.setting.min && this.setting.guilds.length <= this.setting.min) return;
await this.setting.removeGuild(guild.id);
},
refreshGuilds() {
this.user_guilds = DiscordApi.guilds;
}
},
created() {
this.refreshGuilds();
}
}
</script>