BetterDiscordApp-rauenzi/renderer/src/modules/settingsmanager.js

199 lines
8.3 KiB
JavaScript

import {SettingsConfig} from "data";
import Logger from "common/logger";
import DataStore from "./datastore";
import Events from "./emitter";
import DiscordModules from "./discordmodules";
import Strings from "./strings";
export default new class SettingsManager {
constructor() {
this.state = {};
this.collections = [];
this.panels = [];
this.updateStrings = this.updateStrings.bind(this);
}
initialize() {
this.registerCollection("settings", "Settings", SettingsConfig);
Events.on("strings-updated", this.updateStrings);
// this.patchSections();
}
registerCollection(id, name, settings, button = null) {
if (this.collections.find(c => c.id == id)) return Logger.error("Settings", "Already have a collection with id " + id);
this.collections.push({
type: "collection",
id: id,
name: name,
settings: settings,
button: button
});
this.setupCollection(id);
this.loadCollection(id);
this.updateStrings();
}
removeCollection(id) {
const location = this.collections.findIndex(c => c.id == id);
if (!location < 0) return Logger.error("Settings", "No collection with id " + id);
this.collections.splice(location, 1);
}
// TODO: Move this to SettingsRenderer and also add a registerContentPanel
registerPanel(id, name, options) {
if (this.panels.find(p => p.id == id)) return Logger.error("Settings", "Already have a panel with id " + id);
const {element, onClick, order = 1} = options;
const section = {id, order, label: name, section: id};
if (onClick) section.clickListener = onClick;
if (element) section.element = element instanceof DiscordModules.React.Component ? () => DiscordModules.React.createElement(element, {}) : typeof(element) == "function" ? element : () => element;
this.panels.push(section);
}
removePanel(id) {
const location = this.panels.findIndex(c => c.id == id);
if (!location < 0) return Logger.error("Settings", "No collection with id " + id);
this.panels.splice(location, 1);
}
getPath(path, collectionId = "", categoryId = "") {
const collection = path.length == 3 ? path[0] : collectionId;
const category = path.length == 3 ? path[1] : path.length == 2 ? path[0] : categoryId;
const setting = path[path.length - 1];
return {collection, category, setting};
}
setupCollection(id) {
const collection = this.collections.find(c => c.id == id);
if (!collection) return;
const categories = collection.settings;
if (!this.state[collection.id]) this.state[collection.id] = {};
for (let cc = 0; cc < categories.length; cc++) {
const category = categories[cc];
if (category.type != "category") {if (!this.state[collection.id].hasOwnProperty(category.id)) this.state[collection.id][category.id] = category.value;}
else {
if (!this.state[collection.id].hasOwnProperty(category.id)) this.state[collection.id][category.id] = {};
for (let s = 0; s < category.settings.length; s++) {
const setting = category.settings[s];
if (!this.state[collection.id][category.id].hasOwnProperty(setting.id)) this.state[collection.id][category.id][setting.id] = setting.value;
if (setting.hasOwnProperty("disabled")) continue;
if (!setting.enableWith && !setting.disableWith) continue;
const pathString = setting.enableWith || setting.disableWith;
const path = this.getPath(pathString.split("."), collection.id, category.id);
Object.defineProperty(setting, "disabled", {
get: () => {
const other = this.state[path.collection][path.category][path.setting];
return setting.enableWith ? !other : other;
}
});
}
}
}
}
saveSettings() {
for (const collection in this.state) this.saveCollection(collection);
}
loadSettings() {
for (const collection in this.state) this.loadCollection(collection);
}
saveCollection(collection) {
DataStore.setData(collection, this.state[collection]);
}
loadCollection(id) {
const previousState = DataStore.getData(id);
if (!previousState) return this.saveCollection(id);
for (const category in this.state[id]) {
if (!previousState[category]) Object.assign(previousState, {[category]: this.state[id][category]});
for (const setting in this.state[id][category]) {
if (previousState[category][setting] == undefined) continue;
const settingObj = this.getSetting(id, category, setting);
if (settingObj.type == "switch") this.state[id][category][setting] = previousState[category][setting];
if (settingObj.type == "dropdown") {
const exists = settingObj.options.some(o => o.value == previousState[category][setting]);
if (exists) this.state[id][category][setting] = previousState[category][setting];
}
}
}
this.saveCollection(id); // in case new things were added
}
onSettingChange(collection, category, id, value) {
this.state[collection][category][id] = value;
Events.dispatch("setting-updated", collection, category, id, value);
this.saveCollection(collection);
}
getSetting(collection, category, id) {
if (arguments.length == 2) return this.collections[0].find(c => c.id == arguments[0]).settings.find(s => s.id == arguments[1]);
return this.collections.find(c => c.id == collection).settings.find(c => c.id == category).settings.find(s => s.id == id);
}
get(collection, category, id) {
if (arguments.length == 2) {
id = category;
category = collection;
collection = "settings";
}
if (!this.state[collection] || !this.state[collection][category]) return false;
return this.state[collection][category][id];
}
set(collection, category, id, value) {
if (arguments.length == 3) {
value = id;
id = category;
category = collection;
collection = "settings";
}
return this.onSettingChange(collection, category, id, value);
}
on(collection, category, identifier, callback) {
const handler = (col, cat, id, value) => {
if (col !== collection || cat !== category || id !== identifier) return;
callback(value);
};
Events.on("setting-updated", handler);
return () => {Events.off("setting-updated", handler);};
}
updateStrings() {
// Update settings collections
for (let c = 0; c < this.collections.length; c++) {
const collection = this.collections[c];
const CS = Strings.Collections[collection.id];
if (!CS) continue;
collection.name = CS.name || collection.name;
const categories = this.collections[c].settings;
for (let cat = 0; cat < categories.length; cat++) {
const category = categories[cat];
const CatStr = CS[category.id];
if (!CatStr) continue;
category.name = CatStr.name || category.name;
for (let s = 0; s < category.settings.length; s++) {
const setting = category.settings[s];
const SetStr = CatStr[setting.id];
if (!SetStr) continue;
setting.name = SetStr.name || setting.name;
setting.note = SetStr.note || setting.note;
if (!setting.options) continue;
for (const opt of setting.options) {
opt.label = SetStr.options[opt.id] || SetStr.options[opt.value] || opt.label;
}
}
}
}
// Update panel labels
for (let p = 0; p < this.panels.length; p++) {
const panel = this.panels[p];
const Str = Strings.Panels[panel.id];
panel.label = Str || panel.label;
}
}
};