import {SettingsConfig} from "data"; import Logger from "./logger"; import DataStore from "./datastore"; import Events from "./emitter"; import DiscordModules from "./discordmodules"; import Strings from "./strings"; export default new class SettingsManager { constructor() { this.state = {}; this.collections = []; this.panels = []; this.registerCollection("settings", "Settings", SettingsConfig); this.updateStrings = this.updateStrings.bind(this); } initialize() { this.loadSettings(); this.updateStrings(); Events.on("strings-updated", this.updateStrings); // this.patchSections(); } registerCollection(id, name, settings, button = null) { if (this.collections.find(c => c.id == id)) return Logger.error("Settings", "Already have a collection with id " + id); this.collections.push({ type: "collection", id: id, name: name, settings: settings, button: button }); this.setup(); this.updateStrings(); } removeCollection(id) { const location = this.collections.findIndex(c => c.id == id); if (!location < 0) return Logger.error("Settings", "No collection with id " + id); this.collections.splice(location, 1); } // TODO: Move this to SettingsRenderer and also add a registerContentPanel registerPanel(id, name, options) { if (this.panels.find(p => p.id == id)) return Logger.error("Settings", "Already have a panel with id " + id); const {element, onClick, order = 1} = options; const section = {id, order, label: name, section: name}; if (onClick) section.clickListener = onClick; if (element) section.element = element instanceof DiscordModules.React.Component ? () => DiscordModules.React.createElement(element, {}) : typeof(element) == "function" ? element : () => element; this.panels.push(section); } removePanel(id) { const location = this.panels.findIndex(c => c.id == id); if (!location < 0) return Logger.error("Settings", "No collection with id " + id); this.panels.splice(location, 1); } getPath(path, collectionId = "", categoryId = "") { const collection = path.length == 3 ? path[0] : collectionId; const category = path.length == 3 ? path[1] : path.length == 2 ? path[0] : categoryId; const setting = path[path.length - 1]; return {collection, category, setting}; } setup() { for (let c = 0; c < this.collections.length; c++) { const collection = this.collections[c]; const categories = this.collections[c].settings; if (!this.state[collection.id]) this.state[collection.id] = {}; for (let cc = 0; cc < categories.length; cc++) { const category = categories[cc]; if (category.type != "category") {if (!this.state[collection.id].hasOwnProperty(category.id)) this.state[collection.id][category.id] = category.value;} else { if (!this.state[collection.id].hasOwnProperty(category.id)) this.state[collection.id][category.id] = {}; for (let s = 0; s < category.settings.length; s++) { const setting = category.settings[s]; if (!this.state[collection.id][category.id].hasOwnProperty(setting.id)) this.state[collection.id][category.id][setting.id] = setting.value; if (setting.enableWith) { const path = this.getPath(setting.enableWith.split("."), collection.id, category.id); if (setting.hasOwnProperty("disabled")) continue; Object.defineProperty(setting, "disabled", { get: () => { return !this.state[path.collection][path.category][path.setting]; } }); } if (setting.disableWith) { const path = this.getPath(setting.disableWith.split("."), collection.id, category.id); if (setting.hasOwnProperty("disabled")) continue; Object.defineProperty(setting, "disabled", { get: () => { return this.state[path.collection][path.category][path.setting]; } }); } } } } } } saveSettings() { DataStore.setData("settings", this.state); } loadSettings() { const previousState = DataStore.getData("settings"); if (!previousState) return this.saveSettings(); for (const collection in this.state) { if (!previousState[collection]) Object.assign(previousState, {[collection]: this.state[collection]}); for (const category in this.state[collection]) { if (!previousState[collection][category]) Object.assign(previousState[collection], {[category]: this.state[collection][category]}); for (const setting in this.state[collection][category]) { if (previousState[collection][category][setting] == undefined) continue; this.state[collection][category][setting] = previousState[collection][category][setting]; } } } this.saveSettings(); // in case new things were added } onSettingChange(collection, category, id, value) { // const before = this.collections.length + this.panels.length; this.state[collection][category][id] = value; Events.dispatch("setting-updated", collection, category, id, value); // const after = this.collections.length + this.panels.length; this.saveSettings(); // if (before != after) setTimeout(this.forceUpdate.bind(this), 50); } getSetting(collection, category, id) { if (arguments.length == 2) return this.collections[0].find(c => c.id == arguments[0]).settings.find(s => s.id == arguments[1]); return this.collections.find(c => c.id == collection).find(c => c.id == category).settings.find(s => s.id == id); } get(collection, category, id) { if (arguments.length == 2) { id = category; category = collection; collection = "settings"; } if (!this.state[collection] || !this.state[collection][category]) return false; return this.state[collection][category][id]; } set(collection, category, id, value) { if (arguments.length == 3) { value = id; id = category; category = collection; collection = "settings"; } return this.onSettingChange(collection, category, id, value); } on(collection, category, identifier, callback) { const handler = (col, cat, id, value) => { if (col !== collection || cat !== category || id !== identifier) return; callback(value); }; Events.on("setting-updated", handler); return () => {Events.off("setting-updated", handler);}; } updateStrings() { // Update settings collections for (let c = 0; c < this.collections.length; c++) { const collection = this.collections[c]; const CS = Strings.Collections[collection.id]; console.log(CS); if (!CS) continue; collection.name = CS.name || collection.name; const categories = this.collections[c].settings; for (let cat = 0; cat < categories.length; cat++) { const category = categories[cat]; const CatStr = CS[category.id]; if (!CatStr) continue; category.name = CatStr.name || category.name; for (let s = 0; s < category.settings.length; s++) { const setting = category.settings[s]; const SetStr = CatStr[setting.id]; if (!SetStr) continue; setting.name = SetStr.name || setting.name; setting.note = SetStr.note || setting.note; } } } // Update panel labels for (let p = 0; p < this.panels.length; p++) { const panel = this.panels[p]; const Str = Strings.Panels[panel.id]; panel.name = Str || panel.name; } } };