BetterDiscordApp-rauenzi/src/builtins/emotes.js

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import Builtin from "../structs/builtin";
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import {Config, EmoteInfo, State, EmoteConfig} from "data";
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import {Utilities, WebpackModules, DataStore, DiscordModules, Events, Settings} from "modules";
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import BDEmote from "../ui/emote";
import {Toasts} from "ui";
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const Emotes = {
TwitchGlobal: {},
TwitchSubscriber: {},
BTTV: {},
FrankerFaceZ: {},
BTTV2: {}
};
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const bdEmoteSettingIDs = {
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TwitchGlobal: "twitch",
TwitchSubscriber: "twitch",
BTTV: "bttv",
FrankerFaceZ: "ffz",
BTTV2: "bttv"
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};
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const blacklist = [];
const overrides = ["twitch", "bttv", "ffz"];
const modifiers = ["flip", "spin", "pulse", "spin2", "spin3", "1spin", "2spin", "3spin", "tr", "bl", "br", "shake", "shake2", "shake3", "flap"];
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export default new class EmoteModule extends Builtin {
get name() {return "Emotes";}
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get collection() {return "settings";}
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get category() {return "general";}
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get id() {return "emotes";}
get categories() { return Object.keys(bdEmoteSettingIDs).filter(k => this.isCategoryEnabled(bdEmoteSettingIDs[k])); }
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isCategoryEnabled(id) {
return super.get("emotes", "categories", id);
}
get(id) {
return super.get("emotes", "general", id);
}
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get MessageContentComponent() {return WebpackModules.getModule(m => m.defaultProps && m.defaultProps.hasOwnProperty("disableButtons"));}
get Emotes() {return Emotes;}
get TwitchGlobal() {return Emotes.TwitchGlobal;}
get TwitchSubscriber() {return Emotes.TwitchSubscriber;}
get BTTV() {return Emotes.BTTV;}
get FrankerFaceZ() {return Emotes.FrankerFaceZ;}
get BTTV2() {return Emotes.BTTV2;}
get blacklist() {return blacklist;}
getCategory(category) {
return Emotes[category];
}
initialize() {
super.initialize();
// EmoteConfig;
// emoteCollection.button = {title: "Clear Emote Cache", onClick: () => { this.clearEmoteData(); this.loadEmoteData(EmoteInfo); }};
}
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async enabled() {
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Settings.registerCollection("emotes", "Emotes", EmoteConfig, {title: "Clear Emote Cache", onClick: () => { this.clearEmoteData(); this.loadEmoteData(EmoteInfo); }});
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// Disable emote module for now because it's annoying and slow
// await this.getBlacklist();
// await this.loadEmoteData(EmoteInfo);
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// while (!this.MessageContentComponent) await new Promise(resolve => setTimeout(resolve, 100));
// this.patchMessageContent();
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}
disabled() {
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Settings.removeCollection("emotes");
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this.emptyEmotes();
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if (!this.cancelEmoteRender) return;
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this.cancelEmoteRender();
delete this.cancelEmoteRender;
}
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emptyEmotes() {
for (const cat in Emotes) Object.assign(Emotes, {[cat]: {}});
}
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patchMessageContent() {
if (this.cancelEmoteRender) return;
this.cancelEmoteRender = Utilities.monkeyPatch(this.MessageContentComponent.prototype, "render", {after: ({returnValue}) => {
Utilities.monkeyPatch(returnValue.props, "children", {silent: true, after: ({returnValue}) => {
if (this.categories.length == 0) return;
const markup = returnValue.props.children[1];
if (!markup.props.children) return;
const nodes = markup.props.children[1];
if (!nodes || !nodes.length) return;
for (let n = 0; n < nodes.length; n++) {
const node = nodes[n];
if (typeof(node) !== "string") continue;
const words = node.split(/([^\s]+)([\s]|$)/g);
for (let c = 0, clen = this.categories.length; c < clen; c++) {
for (let w = 0, wlen = words.length; w < wlen; w++) {
const emote = words[w];
const emoteSplit = emote.split(":");
const emoteName = emoteSplit[0];
let emoteModifier = emoteSplit[1] ? emoteSplit[1] : "";
let emoteOverride = emoteModifier.slice(0);
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if (emoteName.length < 4 || blacklist.includes(emoteName)) continue;
if (!modifiers.includes(emoteModifier) || !Settings.get(this.category, "general", "modifiers")) emoteModifier = "";
if (!overrides.includes(emoteOverride)) emoteOverride = "";
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else emoteModifier = emoteOverride;
let current = this.categories[c];
if (emoteOverride === "twitch") {
if (Emotes.TwitchGlobal[emoteName]) current = "TwitchGlobal";
else if (Emotes.TwitchSubscriber[emoteName]) current = "TwitchSubscriber";
}
else if (emoteOverride === "bttv") {
if (Emotes.BTTV[emoteName]) current = "BTTV";
else if (Emotes.BTTV2[emoteName]) current = "BTTV2";
}
else if (emoteOverride === "ffz") {
if (Emotes.FrankerFaceZ[emoteName]) current = "FrankerFaceZ";
}
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if (!Emotes[current][emoteName] || !Settings.get(this.category, "categories", bdEmoteSettingIDs[current])) continue;
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const results = nodes[n].match(new RegExp(`([\\s]|^)${Utilities.escape(emoteModifier ? emoteName + ":" + emoteModifier : emoteName)}([\\s]|$)`));
if (!results) continue;
const pre = nodes[n].substring(0, results.index + results[1].length);
const post = nodes[n].substring(results.index + results[0].length - results[2].length);
nodes[n] = pre;
const emoteComponent = DiscordModules.React.createElement(BDEmote, {name: emoteName, url: Emotes[current][emoteName], modifier: emoteModifier});
nodes.splice(n + 1, 0, post);
nodes.splice(n + 1, 0, emoteComponent);
}
}
}
const onlyEmotes = nodes.every(r => {
if (typeof(r) == "string" && r.replace(/\s*/, "") == "") return true;
else if (r.type && r.type.name == "BDEmote") return true;
else if (r.props && r.props.children && r.props.children.props && r.props.children.props.emojiName) return true;
return false;
});
if (!onlyEmotes) return;
for (const node of nodes) {
if (typeof(node) != "object") continue;
if (node.type.name == "BDEmote") node.props.jumboable = true;
else if (node.props && node.props.children && node.props.children.props && node.props.children.props.emojiName) node.props.children.props.jumboable = true;
}
}});
}});
}
async loadEmoteData(emoteInfo) {
const _fs = require("fs");
const emoteFile = "emote_data.json";
const file = Config.dataPath + emoteFile;
const exists = _fs.existsSync(file);
if (exists && this.isCacheValid()) {
Toasts.show("Loading emotes from cache.", {type: "info"});
Utilities.log("Emotes", "Loading emotes from local cache.");
const data = await new Promise(resolve => {
_fs.readFile(file, "utf8", (err, data) => {
Utilities.log("Emotes", "Emotes loaded from cache.");
if (err) data = {};
resolve(data);
});
});
let isValid = Utilities.testJSON(data);
if (isValid) Object.assign(Emotes, JSON.parse(data));
for (const e in emoteInfo) {
isValid = Object.keys(Emotes[emoteInfo[e].variable]).length > 0;
}
if (isValid) {
Toasts.show("Emotes successfully loaded.", {type: "success"});
State.emotesLoaded = true;
Events.dispatch("emotes-loaded");
return;
}
Utilities.log("Emotes", "Cache was corrupt, downloading...");
_fs.unlinkSync(file);
}
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if (!Settings.get(this.category, "general", "download")) return;
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Toasts.show("Downloading emotes in the background do not reload.", {type: "info"});
for (const e in emoteInfo) {
await new Promise(r => setTimeout(r, 1000));
const data = await this.downloadEmotes(emoteInfo[e]);
Emotes[emoteInfo[e].variable] = data;
}
Toasts.show("All emotes successfully downloaded.", {type: "success"});
try { _fs.writeFileSync(file, JSON.stringify(Emotes), "utf8"); }
catch (err) { Utilities.err("Emotes", "Could not save emote data.", err); }
State.emotesLoaded = true;
Events.dispatch("emotes-loaded");
}
downloadEmotes(emoteMeta) {
const request = require("request");
const options = {
url: emoteMeta.url,
timeout: emoteMeta.timeout ? emoteMeta.timeout : 5000
};
Utilities.log("Emotes", `Downloading: ${emoteMeta.variable} (${emoteMeta.url})`);
return new Promise((resolve, reject) => {
request(options, (error, response, body) => {
if (error) {
Utilities.err("Emotes", "Could not download " + emoteMeta.variable, error);
if (emoteMeta.backup) {
emoteMeta.url = emoteMeta.backup;
emoteMeta.backup = null;
if (emoteMeta.backupParser) emoteMeta.parser = emoteMeta.backupParser;
return resolve(this.downloadEmotes(emoteMeta));
}
return reject({});
}
let parsedData = {};
try {
parsedData = JSON.parse(body);
}
catch (err) {
Utilities.err("Emotes", "Could not download " + emoteMeta.variable, err);
if (emoteMeta.backup) {
emoteMeta.url = emoteMeta.backup;
emoteMeta.backup = null;
if (emoteMeta.backupParser) emoteMeta.parser = emoteMeta.backupParser;
return resolve(this.downloadEmotes(emoteMeta));
}
return reject({});
}
if (typeof(emoteMeta.parser) === "function") parsedData = emoteMeta.parser(parsedData);
for (const emote in parsedData) {
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if (emote.length < 4 || blacklist.includes(emote)) {
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delete parsedData[emote];
continue;
}
parsedData[emote] = emoteMeta.getEmoteURL(parsedData[emote]);
}
resolve(parsedData);
Utilities.log("Emotes", "Downloaded: " + emoteMeta.variable);
});
});
}
getBlacklist() {
return new Promise(resolve => {
$.getJSON(`https://rauenzi.github.io/BetterDiscordApp/data/emotefilter.json`, function (data) {
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resolve(blacklist.push(...data.blacklist));
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});
});
}
isCacheValid() {
const cacheLength = DataStore.getBDData("emoteCacheDays") || DataStore.setBDData("emoteCacheDays", 7) || 7;
const cacheDate = new Date(DataStore.getBDData("emoteCacheDate") || null);
const currentDate = new Date();
const daysBetween = Math.round(Math.abs((currentDate.getTime() - cacheDate.getTime()) / (24 * 60 * 60 * 1000)));
if (daysBetween > cacheLength) {
DataStore.setBDData("emoteCacheDate", currentDate.toJSON());
return false;
}
return true;
}
clearEmoteData() {
const _fs = require("fs");
const emoteFile = "emote_data.json";
const file = Config.dataPath + emoteFile;
const exists = _fs.existsSync(file);
if (exists) _fs.unlinkSync(file);
DataStore.setBDData("emoteCacheDate", (new Date()).toJSON());
for (const category in Emotes) Object.assign(Emotes, {[category]: {}});
}
};