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namespace BandagedBD.Panels
{
partial class RepairConfigPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
{
if ( disposing & & ( components ! = null ) )
{
components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent ( )
{
this . label2 = new System . Windows . Forms . Label ( ) ;
this . cbBootLoop = new BandagedBD . Controls . FlatCheckBox ( ) ;
this . cbInfinite = new BandagedBD . Controls . FlatCheckBox ( ) ;
this . cbError = new BandagedBD . Controls . FlatCheckBox ( ) ;
this . cbUninjected = new BandagedBD . Controls . FlatCheckBox ( ) ;
this . discordLocator = new BandagedBD . Controls . DiscordLocator ( ) ;
this . label1 = new System . Windows . Forms . Label ( ) ;
this . linkLabel1 = new System . Windows . Forms . LinkLabel ( ) ;
this . label3 = new System . Windows . Forms . Label ( ) ;
this . cbShouldRestart = new BandagedBD . Controls . FlatCheckBox ( ) ;
this . SuspendLayout ( ) ;
//
// label2
//
this . label2 . Anchor = System . Windows . Forms . AnchorStyles . Top ;
this . label2 . AutoSize = true ;
this . label2 . BackColor = System . Drawing . Color . Transparent ;
this . label2 . ForeColor = global :: BandagedBD . Properties . Settings . Default . TextColor ;
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this . label2 . Location = new System . Drawing . Point ( 6 , 212 ) ;
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this . label2 . Name = "label2" ;
this . label2 . Size = new System . Drawing . Size ( 292 , 13 ) ;
this . label2 . TabIndex = 25 ;
this . label2 . Text = "Which of the following problems are affecting BandagedBD?" ;
//
// cbBootLoop
//
this . cbBootLoop . Anchor = System . Windows . Forms . AnchorStyles . Top ;
this . cbBootLoop . AutoSize = true ;
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this . cbBootLoop . BoxBackColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) ) ;
this . cbBootLoop . BoxForeColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 62 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 130 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 229 ) ) ) ) ) ;
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this . cbBootLoop . Cursor = System . Windows . Forms . Cursors . Hand ;
this . cbBootLoop . ForeColor = global :: BandagedBD . Properties . Settings . Default . TextColor ;
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this . cbBootLoop . Location = new System . Drawing . Point ( 120 , 238 ) ;
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this . cbBootLoop . Name = "cbBootLoop" ;
this . cbBootLoop . Size = new System . Drawing . Size ( 121 , 17 ) ;
this . cbBootLoop . TabIndex = 26 ;
this . cbBootLoop . Text = "Discord update loop" ;
this . cbBootLoop . UseVisualStyleBackColor = true ;
//
// cbInfinite
//
this . cbInfinite . Anchor = System . Windows . Forms . AnchorStyles . Top ;
this . cbInfinite . AutoSize = true ;
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this . cbInfinite . BoxBackColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) ) ;
this . cbInfinite . BoxForeColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 62 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 130 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 229 ) ) ) ) ) ;
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this . cbInfinite . Cursor = System . Windows . Forms . Cursors . Hand ;
this . cbInfinite . ForeColor = global :: BandagedBD . Properties . Settings . Default . TextColor ;
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this . cbInfinite . Location = new System . Drawing . Point ( 120 , 272 ) ;
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this . cbInfinite . Name = "cbInfinite" ;
this . cbInfinite . Size = new System . Drawing . Size ( 167 , 17 ) ;
this . cbInfinite . TabIndex = 27 ;
this . cbInfinite . Text = "BandagedBD loading infinitely" ;
this . cbInfinite . UseVisualStyleBackColor = true ;
//
// cbError
//
this . cbError . Anchor = System . Windows . Forms . AnchorStyles . Top ;
this . cbError . AutoSize = true ;
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this . cbError . BoxBackColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) ) ;
this . cbError . BoxForeColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 62 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 130 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 229 ) ) ) ) ) ;
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this . cbError . Cursor = System . Windows . Forms . Cursors . Hand ;
this . cbError . ForeColor = global :: BandagedBD . Properties . Settings . Default . TextColor ;
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this . cbError . Location = new System . Drawing . Point ( 358 , 272 ) ;
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this . cbError . Name = "cbError" ;
this . cbError . Size = new System . Drawing . Size ( 176 , 17 ) ;
this . cbError . TabIndex = 28 ;
this . cbError . Text = "Fatal JavaScript error on launch" ;
this . cbError . UseVisualStyleBackColor = true ;
//
// cbUninjected
//
this . cbUninjected . Anchor = System . Windows . Forms . AnchorStyles . Top ;
this . cbUninjected . AutoSize = true ;
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this . cbUninjected . BoxBackColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) ) ;
this . cbUninjected . BoxForeColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 62 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 130 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 229 ) ) ) ) ) ;
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this . cbUninjected . Cursor = System . Windows . Forms . Cursors . Hand ;
this . cbUninjected . ForeColor = global :: BandagedBD . Properties . Settings . Default . TextColor ;
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this . cbUninjected . Location = new System . Drawing . Point ( 358 , 238 ) ;
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this . cbUninjected . Name = "cbUninjected" ;
this . cbUninjected . Size = new System . Drawing . Size ( 218 , 17 ) ;
this . cbUninjected . TabIndex = 29 ;
this . cbUninjected . Text = "BandagedBD not launching with Discord" ;
this . cbUninjected . UseVisualStyleBackColor = true ;
//
// discordLocator
//
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this . discordLocator . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
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this . discordLocator . BackColor = System . Drawing . Color . Transparent ;
this . discordLocator . Location = new System . Drawing . Point ( 0 , 2 ) ;
this . discordLocator . Name = "discordLocator" ;
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this . discordLocator . Size = new System . Drawing . Size ( 662 , 175 ) ;
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this . discordLocator . TabIndex = 30 ;
//
// label1
//
this . label1 . Anchor = System . Windows . Forms . AnchorStyles . Top ;
this . label1 . AutoSize = true ;
this . label1 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 128 ) ) ) ;
this . label1 . ForeColor = global :: BandagedBD . Properties . Settings . Default . TextColor ;
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this . label1 . Location = new System . Drawing . Point ( 141 , 307 ) ;
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this . label1 . Name = "label1" ;
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this . label1 . Size = new System . Drawing . Size ( 144 , 13 ) ;
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this . label1 . TabIndex = 31 ;
this . label1 . Text = "Can\'t find your problem here?" ;
//
// linkLabel1
//
this . linkLabel1 . ActiveLinkColor = global :: BandagedBD . Properties . Settings . Default . Accent ;
this . linkLabel1 . Anchor = System . Windows . Forms . AnchorStyles . Top ;
this . linkLabel1 . AutoSize = true ;
this . linkLabel1 . Cursor = System . Windows . Forms . Cursors . Hand ;
this . linkLabel1 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 128 ) ) ) ;
this . linkLabel1 . LinkBehavior = System . Windows . Forms . LinkBehavior . HoverUnderline ;
this . linkLabel1 . LinkColor = global :: BandagedBD . Properties . Settings . Default . Accent ;
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this . linkLabel1 . Location = new System . Drawing . Point ( 328 , 307 ) ;
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this . linkLabel1 . Name = "linkLabel1" ;
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this . linkLabel1 . Size = new System . Drawing . Size ( 114 , 13 ) ;
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this . linkLabel1 . TabIndex = 32 ;
this . linkLabel1 . TabStop = true ;
this . linkLabel1 . Text = "Try this troubleshooter." ;
this . linkLabel1 . VisitedLinkColor = global :: BandagedBD . Properties . Settings . Default . Accent ;
this . linkLabel1 . LinkClicked + = new System . Windows . Forms . LinkLabelLinkClickedEventHandler ( this . linkLabel1_LinkClicked ) ;
//
// label3
//
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this . label3 . Anchor = System . Windows . Forms . AnchorStyles . Top ;
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this . label3 . AutoSize = true ;
this . label3 . ForeColor = global :: BandagedBD . Properties . Settings . Default . TextColor ;
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this . label3 . Location = new System . Drawing . Point ( 6 , 184 ) ;
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this . label3 . Name = "label3" ;
this . label3 . Size = new System . Drawing . Size ( 95 , 13 ) ;
this . label3 . TabIndex = 34 ;
this . label3 . Text = "Additional Options:" ;
//
// cbShouldRestart
//
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this . cbShouldRestart . Anchor = System . Windows . Forms . AnchorStyles . Top ;
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this . cbShouldRestart . AutoSize = true ;
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this . cbShouldRestart . BoxBackColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 60 ) ) ) ) ) ;
this . cbShouldRestart . BoxForeColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 62 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 130 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 229 ) ) ) ) ) ;
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this . cbShouldRestart . Checked = true ;
this . cbShouldRestart . CheckState = System . Windows . Forms . CheckState . Checked ;
this . cbShouldRestart . Cursor = System . Windows . Forms . Cursors . Hand ;
this . cbShouldRestart . FlatAppearance . CheckedBackColor = System . Drawing . Color . Transparent ;
this . cbShouldRestart . ForeColor = global :: BandagedBD . Properties . Settings . Default . TextColor ;
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this . cbShouldRestart . Location = new System . Drawing . Point ( 120 , 183 ) ;
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this . cbShouldRestart . Name = "cbShouldRestart" ;
this . cbShouldRestart . Size = new System . Drawing . Size ( 162 , 17 ) ;
this . cbShouldRestart . TabIndex = 33 ;
this . cbShouldRestart . Text = "Restart All Discord Instances" ;
this . cbShouldRestart . UseVisualStyleBackColor = true ;
//
// RepairConfigPanel
//
this . AutoScaleDimensions = new System . Drawing . SizeF ( 6F , 13F ) ;
this . AutoScaleMode = System . Windows . Forms . AutoScaleMode . Font ;
this . BackColor = System . Drawing . Color . Transparent ;
this . Controls . Add ( this . label3 ) ;
this . Controls . Add ( this . cbShouldRestart ) ;
this . Controls . Add ( this . linkLabel1 ) ;
this . Controls . Add ( this . label1 ) ;
this . Controls . Add ( this . discordLocator ) ;
this . Controls . Add ( this . cbUninjected ) ;
this . Controls . Add ( this . cbError ) ;
this . Controls . Add ( this . cbInfinite ) ;
this . Controls . Add ( this . cbBootLoop ) ;
this . Controls . Add ( this . label2 ) ;
this . Name = "RepairConfigPanel" ;
this . Size = new System . Drawing . Size ( 662 , 335 ) ;
this . ResumeLayout ( false ) ;
this . PerformLayout ( ) ;
}
#endregion
private System . Windows . Forms . Label label2 ;
private BandagedBD . Controls . FlatCheckBox cbBootLoop ;
private BandagedBD . Controls . FlatCheckBox cbInfinite ;
private BandagedBD . Controls . FlatCheckBox cbError ;
private BandagedBD . Controls . FlatCheckBox cbUninjected ;
private BandagedBD . Controls . DiscordLocator discordLocator ;
private System . Windows . Forms . Label label1 ;
private System . Windows . Forms . LinkLabel linkLabel1 ;
private System . Windows . Forms . Label label3 ;
private BandagedBD . Controls . FlatCheckBox cbShouldRestart ;
}
}