1Lighty-BetterDiscordPlugins/Plugins/SaveToRedux/res/worker.js

1789 lines
71 KiB
JavaScript

/*
LZWEncoder.js
Authors
Kevin Weiner (original Java version - kweiner@fmsware.com)
Thibault Imbert (AS3 version - bytearray.org)
Johan Nordberg (JS version - code@johan-nordberg.com)
Acknowledgements
GIFCOMPR.C - GIF Image compression routines
Lempel-Ziv compression based on 'compress'. GIF modifications by
David Rowley (mgardi@watdcsu.waterloo.edu)
GIF Image compression - modified 'compress'
Based on: compress.c - File compression ala IEEE Computer, June 1984.
By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas)
Jim McKie (decvax!mcvax!jim)
Steve Davies (decvax!vax135!petsd!peora!srd)
Ken Turkowski (decvax!decwrl!turtlevax!ken)
James A. Woods (decvax!ihnp4!ames!jaw)
Joe Orost (decvax!vax135!petsd!joe)
*/
// https://github.com/benjaminadk/gif-encoder-2
const LZWEncoder_EOF = -1
const LZWEncoder_BITS = 12
const LZWEncoder_HSIZE = 5003 // 80% occupancy
const LZWEncoder_MASKS = [0x0000, 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff, 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff]
function LZWEncoder(width, height, pixels, colorDepth) {
var accum = new Uint8Array(256)
var htab = new Int32Array(LZWEncoder_HSIZE)
var codetab = new Int32Array(LZWEncoder_HSIZE)
var cur_accum,
cur_bits = 0
var a_count
var free_ent = 0 // first unused entry
var maxcode
var curPixel
var remaining
var n_bits
// block compression parameters -- after all codes are used up,
// and compression rate changes, start over.
var clear_flg = false
// Algorithm: use open addressing double hashing (no chaining) on the
// prefix code / next character combination. We do a variant of Knuth's
// algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime
// secondary probe. Here, the modular division first probe is gives way
// to a faster exclusive-or manipulation. Also do block compression with
// an adaptive reset, whereby the code table is cleared when the compression
// ratio decreases, but after the table fills. The variable-length output
// codes are re-sized at this point, and a special CLEAR code is generated
// for the decompressor. Late addition: construct the table according to
// file size for noticeable speed improvement on small files. Please direct
// questions about this implementation to ames!jaw.
var g_init_bits, ClearCode, EOFCode
// Add a character to the end of the current packet, and if it is 254
// characters, flush the packet to disk.
function char_out(c, outs) {
accum[a_count++] = c
if (a_count >= 254) flush_char(outs)
}
// Clear out the hash table
// table clear for block compress
function cl_block(outs) {
cl_hash(LZWEncoder_HSIZE)
free_ent = ClearCode + 2
clear_flg = true
output(ClearCode, outs)
}
// Reset code table
function cl_hash(hsize) {
for (var i = 0; i < hsize; ++i) htab[i] = -1
}
function compress(init_bits, outs) {
var fcode, c, i, ent, disp, hsize_reg, hshift
// Set up the globals: g_init_bits - initial number of bits
g_init_bits = init_bits
// Set up the necessary values
clear_flg = false
n_bits = g_init_bits
maxcode = MAXCODE(n_bits)
ClearCode = 1 << (init_bits - 1)
EOFCode = ClearCode + 1
free_ent = ClearCode + 2
a_count = 0 // clear packet
ent = nextPixel()
hshift = 0
for (fcode = LZWEncoder_HSIZE; fcode < 65536; fcode *= 2) ++hshift
hshift = 8 - hshift // set hash code range bound
hsize_reg = LZWEncoder_HSIZE
cl_hash(hsize_reg) // clear hash table
output(ClearCode, outs)
outer_loop: while ((c = nextPixel()) != LZWEncoder_EOF) {
fcode = (c << LZWEncoder_BITS) + ent
i = (c << hshift) ^ ent // xor hashing
if (htab[i] === fcode) {
ent = codetab[i]
continue
} else if (htab[i] >= 0) {
// non-empty slot
disp = hsize_reg - i // secondary hash (after G. Knott)
if (i === 0) disp = 1
do {
if ((i -= disp) < 0) i += hsize_reg
if (htab[i] === fcode) {
ent = codetab[i]
continue outer_loop
}
} while (htab[i] >= 0)
}
output(ent, outs)
ent = c
if (free_ent < 1 << LZWEncoder_BITS) {
codetab[i] = free_ent++ // code -> hashtable
htab[i] = fcode
} else {
cl_block(outs)
}
}
// Put out the final code.
output(ent, outs)
output(EOFCode, outs)
}
function encode(outs) {
outs.writeByte(8) // write "initial code size" byte
remaining = width * height // reset navigation variables
curPixel = 0
compress(8 + 1, outs) // compress and write the pixel data
outs.writeByte(0) // write block terminator
}
// Flush the packet to disk, and reset the accumulator
function flush_char(outs) {
if (a_count > 0) {
outs.writeByte(a_count)
outs.writeBytes(accum, 0, a_count)
a_count = 0
}
}
function MAXCODE(n_bits) {
return (1 << n_bits) - 1
}
// Return the next pixel from the image
function nextPixel() {
if (remaining === 0) return LZWEncoder_EOF
--remaining
var pix = pixels[curPixel++]
return pix & 0xff
}
function output(code, outs) {
cur_accum &= LZWEncoder_MASKS[cur_bits]
if (cur_bits > 0) cur_accum |= code << cur_bits
else cur_accum = code
cur_bits += n_bits
while (cur_bits >= 8) {
char_out(cur_accum & 0xff, outs)
cur_accum >>= 8
cur_bits -= 8
}
// If the next entry is going to be too big for the code size,
// then increase it, if possible.
if (free_ent > maxcode || clear_flg) {
if (clear_flg) {
maxcode = MAXCODE((n_bits = g_init_bits))
clear_flg = false
} else {
++n_bits
if (n_bits == LZWEncoder_BITS) maxcode = 1 << LZWEncoder_BITS
else maxcode = MAXCODE(n_bits)
}
}
if (code == EOFCode) {
// At EOF, write the rest of the buffer.
while (cur_bits > 0) {
char_out(cur_accum & 0xff, outs)
cur_accum >>= 8
cur_bits -= 8
}
flush_char(outs)
}
}
this.encode = encode
}
/* NeuQuant Neural-Net Quantization Algorithm
* ------------------------------------------
*
* Copyright (c) 1994 Anthony Dekker
*
* NEUQUANT Neural-Net quantization algorithm by Anthony Dekker, 1994.
* See "Kohonen neural networks for optimal colour quantization"
* in "Network: Computation in Neural Systems" Vol. 5 (1994) pp 351-367.
* for a discussion of the algorithm.
* See also http://members.ozemail.com.au/~dekker/NEUQUANT.HTML
*
* Any party obtaining a copy of these files from the author, directly or
* indirectly, is granted, free of charge, a full and unrestricted irrevocable,
* world-wide, paid up, royalty-free, nonexclusive right and license to deal
* in this software and documentation files (the "Software"), including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so, with the only requirement being
* that this copyright notice remain intact.
*
* (JavaScript port 2012 by Johan Nordberg)
*/
// https://github.com/benjaminadk/gif-encoder-2
const NEUQUANT_LEARNING_CYCLES = 100; // number of learning cycles
const NEUQUANT_NET_SIZE = 256; // number of colors used
const NEUQUANT_MAX_NET_POS = NEUQUANT_NET_SIZE - 1;
// defs for freq and bias
const NEUQUANT_NET_BIAS_SHIFT = 4; // bias for colour values
const NEUQUANT_INT_BIAS_SHIFT = 16; // bias for fractions
const NEUQUANT_INT_BIAS = 1 << NEUQUANT_INT_BIAS_SHIFT;
const NEUQUANT_GAMMA_SHIFT = 10;
const NEUQUANT_BETA_SHIFT = 10;
const NEUQUANT_BETA = NEUQUANT_INT_BIAS >> NEUQUANT_BETA_SHIFT; /* beta = 1/1024 */
const NEUQUANT_BETA_GAMMA = NEUQUANT_INT_BIAS << (NEUQUANT_GAMMA_SHIFT - NEUQUANT_BETA_SHIFT);
// defs for decreasing radius factor
const NEUQUANT_INIT_RAD = NEUQUANT_NET_SIZE >> 3; // for 256 cols, radius starts
const NEUQUANT_RADIUS_BIAS_SHIFT = 6; // at 32.0 biased by 6 bits
const NEUQUANT_RADIUS_BIAS = 1 << NEUQUANT_RADIUS_BIAS_SHIFT;
const NEUQUANT_INIT_RADIUS = NEUQUANT_INIT_RAD * NEUQUANT_RADIUS_BIAS; //and decreases by a
const NEUQUANT_RADIUSDEC = 30; // factor of 1/30 each cycle
// defs for decreasing alpha factor
const NEUQUANT_ALPHA_BIAS_SHIFT = 10; // alpha starts at 1.0
const NEUQUANT_INIT_ALPHA = 1 << NEUQUANT_ALPHA_BIAS_SHIFT;
/* radbias and alpharadbias used for radpower calculation */
const NEUQUANT_RAD_BIAS_SHIFT = 8;
const NEUQUANT_RAD_BIAS = 1 << NEUQUANT_RAD_BIAS_SHIFT;
const NEUQUANT_ALPHA_RADB_SHIFT = NEUQUANT_ALPHA_BIAS_SHIFT + NEUQUANT_RAD_BIAS_SHIFT;
const NEUQUANT_ALPHA_RAD_BIAS = 1 << NEUQUANT_ALPHA_RADB_SHIFT;
// four primes near 500 - assume no image has a length so large that it is
// divisible by all four primes
const NEUQUANT_PRIME_1 = 499;
const NEUQUANT_PRIME_2 = 491;
const NEUQUANT_PRIME_3 = 487;
const NEUQUANT_PRIME_4 = 503;
const NEUQUANT_MIN_PICTURE_BYTES = 3 * NEUQUANT_PRIME_4;
/*
Constructor: NeuQuant
Arguments:
pixels - array of pixels in RGB format
sampleFac - sampling factor 1 to 30 where lower is better quality
>
> pixels = [r, g, b, r, g, b, r, g, b, ..]
>
*/
class NeuQuant {
constructor(pixels, sampleFac) {
this.pixels = pixels;
this.sampleFac = sampleFac;
}
// sets up arrays
_init() {
this.network = [];
this.netindex = new Int32Array(256);
this.bias = new Int32Array(NEUQUANT_NET_SIZE);
this.freq = new Int32Array(NEUQUANT_NET_SIZE);
this.radpower = new Int32Array(NEUQUANT_NET_SIZE >> 3);
for (let i = 0; i < NEUQUANT_NET_SIZE; i++) {
const v = (i << (NEUQUANT_NET_BIAS_SHIFT + 8)) / NEUQUANT_NET_SIZE;
this.network[i] = new Float64Array([v, v, v, 0]);
//network[i] = [v, v, v, 0]
this.freq[i] = NEUQUANT_INT_BIAS / NEUQUANT_NET_SIZE;
this.bias[i] = 0;
}
}
// unbiases network to give byte values 0..255 and record position i to prepare for sort
_unbiasnet() {
for (let i = 0; i < NEUQUANT_NET_SIZE; i++) {
this.network[i][0] >>= NEUQUANT_NET_BIAS_SHIFT;
this.network[i][1] >>= NEUQUANT_NET_BIAS_SHIFT;
this.network[i][2] >>= NEUQUANT_NET_BIAS_SHIFT;
this.network[i][3] = i; // record color number
}
}
// moves neuron *i* towards biased (b,g,r) by factor *alpha*
_altersingle(alpha, i, b, g, r) {
this.network[i][0] -= (alpha * (this.network[i][0] - b)) / NEUQUANT_INIT_ALPHA;
this.network[i][1] -= (alpha * (this.network[i][1] - g)) / NEUQUANT_INIT_ALPHA;
this.network[i][2] -= (alpha * (this.network[i][2] - r)) / NEUQUANT_INIT_ALPHA;
}
// moves neurons in *radius* around index *i* towards biased (b,g,r) by factor *alpha*
_alterneigh(radius, i, b, g, r) {
const lo = Math.abs(i - radius);
const hi = Math.min(i + radius, NEUQUANT_NET_SIZE);
let j = i + 1;
let k = i - 1;
let m = 1;
while (j < hi || k > lo) {
const a = this.radpower[m++];
if (j < hi) {
const p = this.network[j++];
p[0] -= (a * (p[0] - b)) / NEUQUANT_ALPHA_RAD_BIAS;
p[1] -= (a * (p[1] - g)) / NEUQUANT_ALPHA_RAD_BIAS;
p[2] -= (a * (p[2] - r)) / NEUQUANT_ALPHA_RAD_BIAS;
}
if (k > lo) {
const p = this.network[k--];
p[0] -= (a * (p[0] - b)) / NEUQUANT_ALPHA_RAD_BIAS;
p[1] -= (a * (p[1] - g)) / NEUQUANT_ALPHA_RAD_BIAS;
p[2] -= (a * (p[2] - r)) / NEUQUANT_ALPHA_RAD_BIAS;
}
}
}
// searches for biased BGR values
_contest(b, g, r) {
/*
finds closest neuron (min dist) and updates freq
finds best neuron (min dist-bias) and returns position
for frequently chosen neurons, freq[i] is high and bias[i] is negative
bias[i] = gamma * ((1 / NEUQUANT_NET_SIZE) - freq[i])
*/
let bestd = ~(1 << 31);
let bestbiasd = bestd;
let bestpos = -1;
let bestbiaspos = bestpos;
for (let i = 0; i < NEUQUANT_NET_SIZE; i++) {
const n = this.network[i];
const dist = Math.abs(n[0] - b) + Math.abs(n[1] - g) + Math.abs(n[2] - r);
if (dist < bestd) {
bestd = dist;
bestpos = i;
}
const biasdist = dist - (this.bias[i] >> (NEUQUANT_INT_BIAS_SHIFT - NEUQUANT_NET_BIAS_SHIFT));
if (biasdist < bestbiasd) {
bestbiasd = biasdist;
bestbiaspos = i;
}
const betafreq = this.freq[i] >> NEUQUANT_BETA_SHIFT;
this.freq[i] -= betafreq;
this.bias[i] += betafreq << NEUQUANT_GAMMA_SHIFT;
}
this.freq[bestpos] += NEUQUANT_BETA;
this.bias[bestpos] -= NEUQUANT_BETA_GAMMA;
return bestbiaspos;
}
// sorts network and builds netindex[0..255]
_inxbuild() {
let previouscol = 0;
let startpos = 0;
for (let i = 0; i < NEUQUANT_NET_SIZE; i++) {
const p = this.network[i];
let smallpos = i;
let smallval = p[1]; // index on g
// find smallest in i..netsize-1
for (let j = i + 1; j < NEUQUANT_NET_SIZE; j++) {
const q = this.network[j];
if (q[1] < smallval) {
// index on g
smallpos = j;
smallval = q[1]; // index on g
}
}
const q = this.network[smallpos];
// swap p (i) and q (smallpos) entries
if (i != smallpos) {
let j = q[0];
q[0] = p[0];
p[0] = j;
j = q[1];
q[1] = p[1];
p[1] = j;
j = q[2];
q[2] = p[2];
p[2] = j;
j = q[3];
q[3] = p[3];
p[3] = j;
}
// smallval entry is now in position i
if (smallval != previouscol) {
this.netindex[previouscol] = (startpos + i) >> 1;
for (let j = previouscol + 1; j < smallval; j++) this.netindex[j] = i;
previouscol = smallval;
startpos = i;
}
}
this.netindex[previouscol] = (startpos + NEUQUANT_MAX_NET_POS) >> 1;
for (let i = previouscol + 1; i < 256; i++) this.netindex[i] = NEUQUANT_MAX_NET_POS; // really 256
}
// Main Learning Loop
_learn() {
const lengthcount = this.pixels.length;
const alphadec = 30 + (this.sampleFac - 1) / 3;
const samplepixels = lengthcount / (3 * this.sampleFac);
let delta = ~~(samplepixels / NEUQUANT_LEARNING_CYCLES);
let alpha = NEUQUANT_INIT_ALPHA;
let radius = NEUQUANT_INIT_RADIUS;
let rad = radius >> NEUQUANT_RADIUS_BIAS_SHIFT;
if (rad <= 1) rad = 0;
for (let i = 0; i < rad; i++) this.radpower[i] = alpha * (((rad * rad - i * i) * NEUQUANT_RAD_BIAS) / (rad * rad));
let step;
if (lengthcount < NEUQUANT_MIN_PICTURE_BYTES) {
this.sampleFac = 1;
step = 3;
} else if (lengthcount % NEUQUANT_PRIME_1 !== 0) step = 3 * NEUQUANT_PRIME_1;
else if (lengthcount % NEUQUANT_PRIME_2 !== 0) step = 3 * NEUQUANT_PRIME_2;
else if (lengthcount % NEUQUANT_PRIME_3 !== 0) step = 3 * NEUQUANT_PRIME_3;
else step = 3 * NEUQUANT_PRIME_4;
for (let i = 0, pix = 0; i < samplepixels;) {
const b = (this.pixels[pix] & 0xff) << NEUQUANT_NET_BIAS_SHIFT;
const g = (this.pixels[pix + 1] & 0xff) << NEUQUANT_NET_BIAS_SHIFT;
const r = (this.pixels[pix + 2] & 0xff) << NEUQUANT_NET_BIAS_SHIFT;
let j = this._contest(b, g, r);
this._altersingle(alpha, j, b, g, r);
if (rad !== 0) this._alterneigh(rad, j, b, g, r); // alter neighbours
pix += step;
if (pix >= lengthcount) pix -= lengthcount;
i++;
if (delta === 0) delta = 1;
if (i % delta === 0) {
alpha -= alpha / alphadec;
radius -= radius / NEUQUANT_RADIUSDEC;
rad = radius >> NEUQUANT_RADIUS_BIAS_SHIFT;
if (rad <= 1) rad = 0;
for (j = 0; j < rad; j++) this.radpower[j] = alpha * (((rad * rad - j * j) * NEUQUANT_RAD_BIAS) / (rad * rad));
}
}
}
// searches for BGR values 0..255 and returns a color index
lookupRGB(b, g, r) {
let bestd = 1000 // biggest possible dist is 256*3
let best = -1
let i = this.netindex[g] // index on g
let j = i - 1 // start at netindex[g] and work outwards
while (i < NEUQUANT_NET_SIZE || j >= 0) {
if (i < NEUQUANT_NET_SIZE) {
const p = this.network[i]
let dist = p[1] - g // inx key
if (dist >= bestd) i = NEUQUANT_NET_SIZE
// stop iter
else {
i++
if (dist < 0) dist = -dist
let a = p[0] - b
if (a < 0) a = -a
dist += a
if (dist < bestd) {
a = p[2] - r
if (a < 0) a = -a
dist += a
if (dist < bestd) {
bestd = dist
best = p[3]
}
}
}
}
if (j >= 0) {
const p = this.network[j]
let dist = g - p[1] // inx key - reverse dif
if (dist >= bestd) j = -1
// stop iter
else {
j--
if (dist < 0) dist = -dist
let a = p[0] - b
if (a < 0) a = -a
dist += a
if (dist < bestd) {
a = p[2] - r
if (a < 0) a = -a
dist += a
if (dist < bestd) {
bestd = dist
best = p[3]
}
}
}
}
}
return best
}
buildColormap() {
this._init();
this._learn();
this._unbiasnet();
this._inxbuild();
}
/*
builds colormap from the index
returns array in the format:
[r, g, b, r, g, b, r, g, b, ..]
*/
getColormap() {
const map = [];
const index = [];
for (let i = 0; i < NEUQUANT_NET_SIZE; i++) index[this.network[i][3]] = i;
for (let l = 0, k = 0; l < NEUQUANT_NET_SIZE; l++) {
const j = index[l];
map[k++] = this.network[j][0];
map[k++] = this.network[j][1];
map[k++] = this.network[j][2];
}
return map
}
}
class ByteArray {
constructor() {
this.data = [];
}
getData() {
return Buffer.from(this.data);
}
writeByte(val) {
this.data.push(val);
}
writeUTFBytes(str) {
for (let len = str.length, i = 0; i < len; i++) this.writeByte(str.charCodeAt(i));
}
writeBytes(array, offset, length) {
for (let len = length || array.length, i = offset || 0; i < len; i++) this.writeByte(array[i]);
}
}
// https://github.com/benjaminadk/gif-encoder-2
class GIFEncoder {
constructor(width, height) {
this.out = new ByteArray();
this.indexedPixels = null;
this.transparent = null;
this.firstFrame = true;
this.height = ~~height;
this.width = ~~width;
this.colorTab = null;
this.transIndex = 0;
this.delay = 0;
this.dispose = -1;
}
start() {
this.out.writeUTFBytes('GIF89a');
}
addFrame(input) {
this.analyzePixels(input);
if (this.firstFrame) {
this.writeLSD();
this.writePalette();
this.writeNetscapeExt();
}
this.writeGraphicCtrlExt();
this.writeImageDesc();
if (!this.firstFrame) this.writePalette();
this.writePixels();
this.firstFrame = false;
}
analyzePixels(image) {
const w = this.width;
const h = this.height;
const pixels = new Uint8Array(w * h * 3);
for (let i = 0, count = 0; i < h; i++) {
for (let j = 0; j < w; j++) {
const b = i * w * 4 + j * 4;
pixels[count++] = image[b];
pixels[count++] = image[b + 1];
pixels[count++] = image[b + 2];
}
}
const nPix = pixels.length / 3;
this.indexedPixels = new Uint8Array(nPix);
this.quantizer = new NeuQuant(pixels, 10);
this.quantizer.buildColormap();
this.colorTab = this.quantizer.getColormap();
for (let i = 0, k = 0; i < nPix; i++) {
var index = this.quantizer.lookupRGB(pixels[k++] & 0xff, pixels[k++] & 0xff, pixels[k++] & 0xff);
this.indexedPixels[i] = index;
}
if (this.transparent !== null) {
const r = (this.transparent & 0xff0000) >> 16;
const g = (this.transparent & 0x00ff00) >> 8;
const b = (this.transparent & 0x0000ff);
this.transIndex = this.quantizer.lookupRGB(r, g, b);
for (let pixelIndex = 0; pixelIndex < nPix; pixelIndex++) if (image[pixelIndex * 4 + 3] == 0) this.indexedPixels[pixelIndex] = this.transIndex;
}
}
setFrameRate(fps) {
this.delay = Math.round(100 / fps);
}
setTransparent(color) {
this.transparent = color;
}
writeLSD() {
this.writeShort(this.width);
this.writeShort(this.height);
this.out.writeByte(0x80 | 0x70 | 0x00 | 7);
this.out.writeByte(0);
this.out.writeByte(0);
}
writeGraphicCtrlExt() {
this.out.writeByte(0x21);
this.out.writeByte(0xf9);
this.out.writeByte(4);
let transp = 1;
let disp = 2;
if (this.transparent === null) disp = transp = 0;
if (this.dispose >= 0) disp = this.dispose & 7;
disp <<= 2;
this.out.writeByte(0 | disp | 0 | transp);
this.writeShort(this.delay);
this.out.writeByte(this.transIndex);
this.out.writeByte(0);
}
writeNetscapeExt() {
this.out.writeByte(0x21);
this.out.writeByte(0xff);
this.out.writeByte(11);
this.out.writeUTFBytes('NETSCAPE2.0');
this.out.writeByte(3);
this.out.writeByte(1);
this.writeShort(0);
this.out.writeByte(0);
}
writeImageDesc() {
this.out.writeByte(0x2c);
this.writeShort(0);
this.writeShort(0);
this.writeShort(this.width);
this.writeShort(this.height);
if (this.firstFrame) this.out.writeByte(0);
else this.out.writeByte(0x80 | 0 | 0 | 0 | 7);
}
writePalette() {
this.out.writeBytes(this.colorTab);
const n = 3 * 256 - this.colorTab.length;
for (let i = 0; i < n; i++) this.out.writeByte(0);
}
writeShort(pValue) {
this.out.writeByte(pValue & 0xff);
this.out.writeByte((pValue >> 8) & 0xff);
}
writePixels() {
var enc = new LZWEncoder(this.width, this.height, this.indexedPixels, 8);
enc.encode(this.out);
}
finish() {
this.out.writeByte(0x3b);
}
}
var UPNG = {};
UPNG.toRGBA8 = function (out) {
var w = out.width, h = out.height;
if (out.tabs.acTL == null) return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
var frms = [];
if (out.frames[0].data == null) out.frames[0].data = out.data;
var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len);
for (var i = 0; i < out.frames.length; i++) {
var frm = out.frames[i];
var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out);
if (i != 0) for (var j = 0; j < len; j++) prev[j] = img[j];
if (frm.blend == 0) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);
else if (frm.blend == 1) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
frms.push(img.buffer.slice(0));
if (frm.dispose == 0) { }
else if (frm.dispose == 1) UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);
else if (frm.dispose == 2) for (var j = 0; j < len; j++) img[j] = prev[j];
}
return frms;
}
UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
var area = w * h, bpp = UPNG.decode._getBPP(out);
var bpl = Math.ceil(w * bpp / 8); // bytes per line
var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer);
var ctype = out.ctype, depth = out.depth;
var rs = UPNG._bin.readUshort;
//console.log(ctype, depth);
var time = Date.now();
if (ctype == 6) { // RGB + alpha
var qarea = area << 2;
if (depth == 8) for (var i = 0; i < qarea; i += 4) { bf[i] = data[i]; bf[i + 1] = data[i + 1]; bf[i + 2] = data[i + 2]; bf[i + 3] = data[i + 3]; }
if (depth == 16) for (var i = 0; i < qarea; i++) { bf[i] = data[i << 1]; }
}
else if (ctype == 2) { // RGB
var ts = out.tabs["tRNS"];
if (ts == null) {
if (depth == 8) for (var i = 0; i < area; i++) { var ti = i * 3; bf32[i] = (255 << 24) | (data[ti + 2] << 16) | (data[ti + 1] << 8) | data[ti]; }
if (depth == 16) for (var i = 0; i < area; i++) { var ti = i * 6; bf32[i] = (255 << 24) | (data[ti + 4] << 16) | (data[ti + 2] << 8) | data[ti]; }
}
else {
var tr = ts[0], tg = ts[1], tb = ts[2];
if (depth == 8) for (var i = 0; i < area; i++) {
var qi = i << 2, ti = i * 3; bf32[i] = (255 << 24) | (data[ti + 2] << 16) | (data[ti + 1] << 8) | data[ti];
if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb) bf[qi + 3] = 0;
}
if (depth == 16) for (var i = 0; i < area; i++) {
var qi = i << 2, ti = i * 6; bf32[i] = (255 << 24) | (data[ti + 4] << 16) | (data[ti + 2] << 8) | data[ti];
if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb) bf[qi + 3] = 0;
}
}
}
else if (ctype == 3) { // palette
var p = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0;
//console.log(p, ap);
if (depth == 1) for (var y = 0; y < h; y++) {
var s0 = y * bpl, t0 = y * w;
for (var i = 0; i < w; i++) { var qi = (t0 + i) << 2, j = ((data[s0 + (i >> 3)] >> (7 - ((i & 7) << 0))) & 1), cj = 3 * j; bf[qi] = p[cj]; bf[qi + 1] = p[cj + 1]; bf[qi + 2] = p[cj + 2]; bf[qi + 3] = (j < tl) ? ap[j] : 255; }
}
if (depth == 2) for (var y = 0; y < h; y++) {
var s0 = y * bpl, t0 = y * w;
for (var i = 0; i < w; i++) { var qi = (t0 + i) << 2, j = ((data[s0 + (i >> 2)] >> (6 - ((i & 3) << 1))) & 3), cj = 3 * j; bf[qi] = p[cj]; bf[qi + 1] = p[cj + 1]; bf[qi + 2] = p[cj + 2]; bf[qi + 3] = (j < tl) ? ap[j] : 255; }
}
if (depth == 4) for (var y = 0; y < h; y++) {
var s0 = y * bpl, t0 = y * w;
for (var i = 0; i < w; i++) { var qi = (t0 + i) << 2, j = ((data[s0 + (i >> 1)] >> (4 - ((i & 1) << 2))) & 15), cj = 3 * j; bf[qi] = p[cj]; bf[qi + 1] = p[cj + 1]; bf[qi + 2] = p[cj + 2]; bf[qi + 3] = (j < tl) ? ap[j] : 255; }
}
if (depth == 8) for (var i = 0; i < area; i++) { var qi = i << 2, j = data[i], cj = 3 * j; bf[qi] = p[cj]; bf[qi + 1] = p[cj + 1]; bf[qi + 2] = p[cj + 2]; bf[qi + 3] = (j < tl) ? ap[j] : 255; }
}
else if (ctype == 4) { // gray + alpha
if (depth == 8) for (var i = 0; i < area; i++) { var qi = i << 2, di = i << 1, gr = data[di]; bf[qi] = gr; bf[qi + 1] = gr; bf[qi + 2] = gr; bf[qi + 3] = data[di + 1]; }
if (depth == 16) for (var i = 0; i < area; i++) { var qi = i << 2, di = i << 2, gr = data[di]; bf[qi] = gr; bf[qi + 1] = gr; bf[qi + 2] = gr; bf[qi + 3] = data[di + 2]; }
}
else if (ctype == 0) { // gray
var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1;
for (var y = 0; y < h; y++) {
var off = y * bpl, to = y * w;
if (depth == 1) for (var x = 0; x < w; x++) { var gr = 255 * ((data[off + (x >>> 3)] >>> (7 - ((x & 7)))) & 1), al = (gr == tr * 255) ? 0 : 255; bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr; }
else if (depth == 2) for (var x = 0; x < w; x++) { var gr = 85 * ((data[off + (x >>> 2)] >>> (6 - ((x & 3) << 1))) & 3), al = (gr == tr * 85) ? 0 : 255; bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr; }
else if (depth == 4) for (var x = 0; x < w; x++) { var gr = 17 * ((data[off + (x >>> 1)] >>> (4 - ((x & 1) << 2))) & 15), al = (gr == tr * 17) ? 0 : 255; bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr; }
else if (depth == 8) for (var x = 0; x < w; x++) { var gr = data[off + x], al = (gr == tr) ? 0 : 255; bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr; }
else if (depth == 16) for (var x = 0; x < w; x++) { var gr = data[off + (x << 1)], al = (rs(data, off + (x << i)) == tr) ? 0 : 255; bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr; }
}
}
//console.log(Date.now()-time);
return bf;
}
UPNG.decode = function (buff) {
var data = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
var out = { tabs: {}, frames: [] };
var dd = new Uint8Array(data.length), doff = 0; // put all IDAT data into it
var fd, foff = 0; // frames
var mgck = [0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a];
for (var i = 0; i < 8; i++) if (data[i] != mgck[i]) throw "The input is not a PNG file!";
while (offset < data.length) {
var len = bin.readUint(data, offset); offset += 4;
var type = bin.readASCII(data, offset, 4); offset += 4;
//console.log(type,len);
if (type == "IHDR") { UPNG.decode._IHDR(data, offset, out); }
else if (type == "CgBI") { out.tabs[type] = data.slice(offset, offset + 4); }
else if (type == "IDAT") {
for (var i = 0; i < len; i++) dd[doff + i] = data[offset + i];
doff += len;
}
else if (type == "acTL") {
out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) };
fd = new Uint8Array(data.length);
}
else if (type == "fcTL") {
if (foff != 0) {
var fr = out.frames[out.frames.length - 1];
fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height); foff = 0;
}
var rct = { x: rUi(data, offset + 12), y: rUi(data, offset + 16), width: rUi(data, offset + 4), height: rUi(data, offset + 8) };
var del = rUs(data, offset + 22); del = rUs(data, offset + 20) / (del == 0 ? 100 : del);
var frm = { rect: rct, delay: Math.round(del * 1000), dispose: data[offset + 24], blend: data[offset + 25] };
//console.log(frm);
out.frames.push(frm);
}
else if (type == "fdAT") {
for (var i = 0; i < len - 4; i++) fd[foff + i] = data[offset + i + 4];
foff += len - 4;
}
else if (type == "pHYs") {
out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]];
}
else if (type == "cHRM") {
out.tabs[type] = [];
for (var i = 0; i < 8; i++) out.tabs[type].push(bin.readUint(data, offset + i * 4));
}
else if (type == "tEXt" || type == "zTXt") {
if (out.tabs[type] == null) out.tabs[type] = {};
var nz = bin.nextZero(data, offset);
var keyw = bin.readASCII(data, offset, nz - offset);
var text, tl = offset + len - nz - 1;
if (type == "tEXt") text = bin.readASCII(data, nz + 1, tl);
else {
var bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl));
text = bin.readUTF8(bfr, 0, bfr.length);
}
out.tabs[type][keyw] = text;
}
else if (type == "iTXt") {
if (out.tabs[type] == null) out.tabs[type] = {};
var nz = 0, off = offset;
nz = bin.nextZero(data, off);
var keyw = bin.readASCII(data, off, nz - off); off = nz + 1;
var cflag = data[off], cmeth = data[off + 1]; off += 2;
nz = bin.nextZero(data, off);
var ltag = bin.readASCII(data, off, nz - off); off = nz + 1;
nz = bin.nextZero(data, off);
var tkeyw = bin.readUTF8(data, off, nz - off); off = nz + 1;
var text, tl = len - (off - offset);
if (cflag == 0) text = bin.readUTF8(data, off, tl);
else {
var bfr = UPNG.decode._inflate(data.slice(off, off + tl));
text = bin.readUTF8(bfr, 0, bfr.length);
}
out.tabs[type][keyw] = text;
}
else if (type == "PLTE") {
out.tabs[type] = bin.readBytes(data, offset, len);
}
else if (type == "hIST") {
var pl = out.tabs["PLTE"].length / 3;
out.tabs[type] = []; for (var i = 0; i < pl; i++) out.tabs[type].push(rUs(data, offset + i * 2));
}
else if (type == "tRNS") {
if (out.ctype == 3) out.tabs[type] = bin.readBytes(data, offset, len);
else if (out.ctype == 0) out.tabs[type] = rUs(data, offset);
else if (out.ctype == 2) out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
//else console.log("tRNS for unsupported color type",out.ctype, len);
}
else if (type == "gAMA") out.tabs[type] = bin.readUint(data, offset) / 100000;
else if (type == "sRGB") out.tabs[type] = data[offset];
else if (type == "bKGD") {
if (out.ctype == 0 || out.ctype == 4) out.tabs[type] = [rUs(data, offset)];
else if (out.ctype == 2 || out.ctype == 6) out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
else if (out.ctype == 3) out.tabs[type] = data[offset];
}
else if (type == "IEND") {
break;
}
//else { log("unknown chunk type", type, len); }
offset += len;
var crc = bin.readUint(data, offset); offset += 4;
}
if (foff != 0) {
var fr = out.frames[out.frames.length - 1];
fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height); foff = 0;
}
out.data = UPNG.decode._decompress(out, dd, out.width, out.height);
delete out.compress; delete out.interlace; delete out.filter;
return out;
}
UPNG.decode._decompress = function (out, dd, w, h) {
var time = Date.now();
var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h);
if (out.tabs["CgBI"]) dd = UPNG.inflateRaw(dd, buff);
else dd = UPNG.decode._inflate(dd, buff);
//console.log(dd.length, buff.length);
//console.log(Date.now()-time);
var time = Date.now();
if (out.interlace == 0) dd = UPNG.decode._filterZero(dd, out, 0, w, h);
else if (out.interlace == 1) dd = UPNG.decode._readInterlace(dd, out);
//console.log(Date.now()-time);
return dd;
}
UPNG.decode._inflate = function (data, buff) { var out = UPNG["inflateRaw"](new Uint8Array(data.buffer, 2, data.length - 6), buff); return out; }
UPNG.inflateRaw = function () {
var H = {}; H.H = {}; H.H.N = function (N, W) {
var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
if (N[0] == 3 && N[1] == 0) return W ? W : new R(0); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
if (Z) W = new R(N.length >>> 2 << 5); while (i == 0) {
i = n(N, d, 1); m = n(N, d + 1, 2); d += 3; if (m == 0) {
if ((d & 7) != 0) d += 8 - (d & 7);
var D = (d >>> 3) + 4, q = N[D - 4] | N[D - 3] << 8; if (Z) W = H.H.W(W, w + q); W.set(new R(N.buffer, N.byteOffset + D, q), w); d = D + q << 3;
w += q; continue
} if (Z) W = H.H.W(W, w + (1 << 17)); if (m == 1) { v = b.J; C = b.h; X = (1 << 9) - 1; u = (1 << 5) - 1 } if (m == 2) {
J = A(N, d, 5) + 257;
h = A(N, d + 5, 5) + 1; Q = A(N, d + 10, 4) + 4; d += 14; var E = d, j = 1; for (var c = 0; c < 38; c += 2) { b.Q[c] = 0; b.Q[c + 1] = 0 } for (var c = 0;
c < Q; c++) { var K = A(N, d + c * 3, 3); b.Q[(b.X[c] << 1) + 1] = K; if (K > j) j = K } d += 3 * Q; M(b.Q, j); I(b.Q, j, b.u); v = b.w; C = b.d;
d = l(b.u, (1 << j) - 1, J + h, N, d, b.v); var r = V.V(b.v, 0, J, b.C); X = (1 << r) - 1; var S = V.V(b.v, J, h, b.D); u = (1 << S) - 1; M(b.C, r);
I(b.C, r, v); M(b.D, S); I(b.D, S, C)
} while (!0) {
var T = v[e(N, d) & X]; d += T & 15; var p = T >>> 4; if (p >>> 8 == 0) { W[w++] = p } else if (p == 256) { break } else {
var z = w + p - 254;
if (p > 264) { var _ = b.q[p - 257]; z = w + (_ >>> 3) + A(N, d, _ & 7); d += _ & 7 } var $ = C[e(N, d) & u]; d += $ & 15; var s = $ >>> 4, Y = b.c[s], a = (Y >>> 4) + n(N, d, Y & 15);
d += Y & 15; while (w < z) { W[w] = W[w++ - a]; W[w] = W[w++ - a]; W[w] = W[w++ - a]; W[w] = W[w++ - a] } w = z
}
}
} return W.length == w ? W : W.slice(0, w)
};
H.H.W = function (N, W) { var R = N.length; if (W <= R) return N; var V = new Uint8Array(R << 1); V.set(N, 0); return V };
H.H.R = function (N, W, R, V, n, A) {
var l = H.H.e, M = H.H.Z, I = 0; while (I < R) {
var e = N[M(V, n) & W]; n += e & 15; var b = e >>> 4;
if (b <= 15) { A[I] = b; I++ } else {
var Z = 0, m = 0; if (b == 16) { m = 3 + l(V, n, 2); n += 2; Z = A[I - 1] } else if (b == 17) {
m = 3 + l(V, n, 3);
n += 3
} else if (b == 18) { m = 11 + l(V, n, 7); n += 7 } var J = I + m; while (I < J) { A[I] = Z; I++ }
}
} return n
}; H.H.V = function (N, W, R, V) {
var n = 0, A = 0, l = V.length >>> 1;
while (A < R) { var M = N[A + W]; V[A << 1] = 0; V[(A << 1) + 1] = M; if (M > n) n = M; A++ } while (A < l) { V[A << 1] = 0; V[(A << 1) + 1] = 0; A++ } return n
};
H.H.n = function (N, W) {
var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for (var M = 0; M <= W; M++)e[M] = 0; for (M = 1; M < V; M += 2)e[N[M]]++;
var b = R.K; n = 0; e[0] = 0; for (A = 1; A <= W; A++) { n = n + e[A - 1] << 1; b[A] = n } for (l = 0; l < V; l += 2) {
I = N[l + 1]; if (I != 0) {
N[l] = b[I];
b[I]++
}
}
}; H.H.A = function (N, W, R) {
var V = N.length, n = H.H.m, A = n.r; for (var l = 0; l < V; l += 2)if (N[l + 1] != 0) {
var M = l >> 1, I = N[l + 1], e = M << 4 | I, b = W - I, Z = N[l] << b, m = Z + (1 << b);
while (Z != m) { var J = A[Z] >>> 15 - W; R[J] = e; Z++ }
}
}; H.H.l = function (N, W) {
var R = H.H.m.r, V = 15 - W; for (var n = 0; n < N.length;
n += 2) { var A = N[n] << W - N[n + 1]; N[n] = R[A] >>> V }
}; H.H.M = function (N, W, R) { R = R << (W & 7); var V = W >>> 3; N[V] |= R; N[V + 1] |= R >>> 8 };
H.H.I = function (N, W, R) { R = R << (W & 7); var V = W >>> 3; N[V] |= R; N[V + 1] |= R >>> 8; N[V + 2] |= R >>> 16 }; H.H.e = function (N, W, R) { return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R) - 1 };
H.H.b = function (N, W, R) { return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R) - 1 }; H.H.Z = function (N, W) { return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) };
H.H.i = function (N, W) { return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7) }; H.H.m = function () {
var N = Uint16Array, W = Uint32Array;
return { K: new N(16), j: new N(16), X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15], S: [3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999], T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0], q: new N(32), p: [1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535], z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0], c: new W(32), J: new N(512), _: [], h: new N(32), $: [], w: new N(32768), C: [], v: [], d: new N(32768), D: [], u: new N(512), Q: [], r: new N(1 << 15), s: new W(286), Y: new W(30), a: new W(19), t: new W(15e3), k: new N(1 << 16), g: new N(1 << 15) }
}();
(function () {
var N = H.H.m, W = 1 << 15; for (var R = 0; R < W; R++) {
var V = R; V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1;
V = (V & 3435973836) >>> 2 | (V & 858993459) << 2; V = (V & 4042322160) >>> 4 | (V & 252645135) << 4; V = (V & 4278255360) >>> 8 | (V & 16711935) << 8;
N.r[R] = (V >>> 16 | V << 16) >>> 17
} function n(A, l, M) { while (l-- != 0) A.push(0, M) } for (var R = 0; R < 32; R++) {
N.q[R] = N.S[R] << 3 | N.T[R];
N.c[R] = N.p[R] << 4 | N.z[R]
} n(N._, 144, 8); n(N._, 255 - 143, 9); n(N._, 279 - 255, 7); n(N._, 287 - 279, 8); H.H.n(N._, 9);
H.H.A(N._, 9, N.J); H.H.l(N._, 9); n(N.$, 32, 5); H.H.n(N.$, 5); H.H.A(N.$, 5, N.h); H.H.l(N.$, 5); n(N.Q, 19, 0); n(N.C, 286, 0);
n(N.D, 30, 0); n(N.v, 320, 0)
}()); return H.H.N
}()
UPNG.decode._readInterlace = function (data, out) {
var w = out.width, h = out.height;
var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8);
var img = new Uint8Array(h * bpl);
var di = 0;
var starting_row = [0, 0, 4, 0, 2, 0, 1];
var starting_col = [0, 4, 0, 2, 0, 1, 0];
var row_increment = [8, 8, 8, 4, 4, 2, 2];
var col_increment = [8, 8, 4, 4, 2, 2, 1];
var pass = 0;
while (pass < 7) {
var ri = row_increment[pass], ci = col_increment[pass];
var sw = 0, sh = 0;
var cr = starting_row[pass]; while (cr < h) { cr += ri; sh++; }
var cc = starting_col[pass]; while (cc < w) { cc += ci; sw++; }
var bpll = Math.ceil(sw * bpp / 8);
UPNG.decode._filterZero(data, out, di, sw, sh);
var y = 0, row = starting_row[pass];
while (row < h) {
var col = starting_col[pass];
var cdi = (di + y * bpll) << 3;
while (col < w) {
if (bpp == 1) {
var val = data[cdi >> 3]; val = (val >> (7 - (cdi & 7))) & 1;
img[row * bpl + (col >> 3)] |= (val << (7 - ((col & 7) << 0)));
}
if (bpp == 2) {
var val = data[cdi >> 3]; val = (val >> (6 - (cdi & 7))) & 3;
img[row * bpl + (col >> 2)] |= (val << (6 - ((col & 3) << 1)));
}
if (bpp == 4) {
var val = data[cdi >> 3]; val = (val >> (4 - (cdi & 7))) & 15;
img[row * bpl + (col >> 1)] |= (val << (4 - ((col & 1) << 2)));
}
if (bpp >= 8) {
var ii = row * bpl + col * cbpp;
for (var j = 0; j < cbpp; j++) img[ii + j] = data[(cdi >> 3) + j];
}
cdi += bpp; col += ci;
}
y++; row += ri;
}
if (sw * sh != 0) di += sh * (1 + bpll);
pass = pass + 1;
}
return img;
}
UPNG.decode._getBPP = function (out) {
var noc = [1, null, 3, 1, 2, null, 4][out.ctype];
return noc * out.depth;
}
UPNG.decode._filterZero = function (data, out, off, w, h) {
var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth;
bpp = Math.ceil(bpp / 8);
var i = 0, di = 1, type = data[off], x = 0;
if (type > 1) data[off] = [0, 0, 1][type - 2];
if (type == 3) for (x = bpp; x < bpl; x++) data[x + 1] = (data[x + 1] + (data[x + 1 - bpp] >>> 1)) & 255;
for (var y = 0; y < h; y++) {
i = off + y * bpl; di = i + y + 1;
type = data[di - 1]; x = 0;
if (type == 0) for (; x < bpl; x++) data[i + x] = data[di + x];
else if (type == 1) {
for (; x < bpp; x++) data[i + x] = data[di + x];
for (; x < bpl; x++) data[i + x] = (data[di + x] + data[i + x - bpp]);
}
else if (type == 2) { for (; x < bpl; x++) data[i + x] = (data[di + x] + data[i + x - bpl]); }
else if (type == 3) {
for (; x < bpp; x++) data[i + x] = (data[di + x] + (data[i + x - bpl] >>> 1));
for (; x < bpl; x++) data[i + x] = (data[di + x] + ((data[i + x - bpl] + data[i + x - bpp]) >>> 1));
}
else {
for (; x < bpp; x++) data[i + x] = (data[di + x] + paeth(0, data[i + x - bpl], 0));
for (; x < bpl; x++) data[i + x] = (data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl]));
}
}
return data;
}
UPNG.decode._paeth = function (a, b, c) {
var p = a + b - c, pa = (p - a), pb = (p - b), pc = (p - c);
if (pa * pa <= pb * pb && pa * pa <= pc * pc) return a;
else if (pb * pb <= pc * pc) return b;
return c;
}
UPNG.decode._IHDR = function (data, offset, out) {
var bin = UPNG._bin;
out.width = bin.readUint(data, offset); offset += 4;
out.height = bin.readUint(data, offset); offset += 4;
out.depth = data[offset]; offset++;
out.ctype = data[offset]; offset++;
out.compress = data[offset]; offset++;
out.filter = data[offset]; offset++;
out.interlace = data[offset]; offset++;
}
UPNG._bin = {
nextZero: function (data, p) { while (data[p] != 0) p++; return p; },
readUshort: function (buff, p) { return (buff[p] << 8) | buff[p + 1]; },
writeUshort: function (buff, p, n) { buff[p] = (n >> 8) & 255; buff[p + 1] = n & 255; },
readUint: function (buff, p) { return (buff[p] * (256 * 256 * 256)) + ((buff[p + 1] << 16) | (buff[p + 2] << 8) | buff[p + 3]); },
writeUint: function (buff, p, n) { buff[p] = (n >> 24) & 255; buff[p + 1] = (n >> 16) & 255; buff[p + 2] = (n >> 8) & 255; buff[p + 3] = n & 255; },
readASCII: function (buff, p, l) { var s = ""; for (var i = 0; i < l; i++) s += String.fromCharCode(buff[p + i]); return s; },
writeASCII: function (data, p, s) { for (var i = 0; i < s.length; i++) data[p + i] = s.charCodeAt(i); },
readBytes: function (buff, p, l) { var arr = []; for (var i = 0; i < l; i++) arr.push(buff[p + i]); return arr; },
pad: function (n) { return n.length < 2 ? "0" + n : n; },
readUTF8: function (buff, p, l) {
var s = "", ns;
for (var i = 0; i < l; i++) s += "%" + UPNG._bin.pad(buff[p + i].toString(16));
try { ns = decodeURIComponent(s); }
catch (e) { return UPNG._bin.readASCII(buff, p, l); }
return ns;
}
}
UPNG._copyTile = function (sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
var w = Math.min(sw, tw), h = Math.min(sh, th);
var si = 0, ti = 0;
for (var y = 0; y < h; y++)
for (var x = 0; x < w; x++) {
if (xoff >= 0 && yoff >= 0) { si = (y * sw + x) << 2; ti = ((yoff + y) * tw + xoff + x) << 2; }
else { si = ((-yoff + y) * sw - xoff + x) << 2; ti = (y * tw + x) << 2; }
if (mode == 0) { tb[ti] = sb[si]; tb[ti + 1] = sb[si + 1]; tb[ti + 2] = sb[si + 2]; tb[ti + 3] = sb[si + 3]; }
else if (mode == 1) {
var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa;
var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba;
var ifa = 1 - fa, oa = fa + ba * ifa, ioa = (oa == 0 ? 0 : 1 / oa);
tb[ti + 3] = 255 * oa;
tb[ti + 0] = (fr + br * ifa) * ioa;
tb[ti + 1] = (fg + bg * ifa) * ioa;
tb[ti + 2] = (fb + bb * ifa) * ioa;
}
else if (mode == 2) { // copy only differences, otherwise zero
var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
if (fa == ba && fr == br && fg == bg && fb == bb) { tb[ti] = 0; tb[ti + 1] = 0; tb[ti + 2] = 0; tb[ti + 3] = 0; }
else { tb[ti] = fr; tb[ti + 1] = fg; tb[ti + 2] = fb; tb[ti + 3] = fa; }
}
else if (mode == 3) { // check if can be blended
var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
if (fa == ba && fr == br && fg == bg && fb == bb) continue;
//if(fa!=255 && ba!=0) return false;
if (fa < 220 && ba > 20) return false;
}
}
return true;
}
UPNG.encode = function (bufs, w, h, ps, dels, tabs, forbidPlte) {
if (ps == null) ps = 0;
if (forbidPlte == null) forbidPlte = false;
var nimg = UPNG.encode.compress(bufs, w, h, ps, [false, false, false, 0, forbidPlte]);
UPNG.encode.compressPNG(nimg, -1);
return UPNG.encode._main(nimg, w, h, dels, tabs);
}
UPNG.encodeLL = function (bufs, w, h, cc, ac, depth, dels, tabs) {
var nimg = { ctype: 0 + (cc == 1 ? 0 : 2) + (ac == 0 ? 0 : 4), depth: depth, frames: [] };
var time = Date.now();
var bipp = (cc + ac) * depth, bipl = bipp * w;
for (var i = 0; i < bufs.length; i++)
nimg.frames.push({ rect: { x: 0, y: 0, width: w, height: h }, img: new Uint8Array(bufs[i]), blend: 0, dispose: 1, bpp: Math.ceil(bipp / 8), bpl: Math.ceil(bipl / 8) });
UPNG.encode.compressPNG(nimg, 0, true);
var out = UPNG.encode._main(nimg, w, h, dels, tabs);
return out;
}
UPNG.encode._main = function (nimg, w, h, dels, tabs) {
if (tabs == null) tabs = {};
var crc = UPNG.crc.crc, wUi = UPNG._bin.writeUint, wUs = UPNG._bin.writeUshort, wAs = UPNG._bin.writeASCII;
var offset = 8, anim = nimg.frames.length > 1, pltAlpha = false;
var leng = 8 + (16 + 5 + 4) /*+ (9+4)*/ + (anim ? 20 : 0);
if (tabs["sRGB"] != null) leng += 8 + 1 + 4;
if (tabs["pHYs"] != null) leng += 8 + 9 + 4;
if (nimg.ctype == 3) {
var dl = nimg.plte.length;
for (var i = 0; i < dl; i++) if ((nimg.plte[i] >>> 24) != 255) pltAlpha = true;
leng += (8 + dl * 3 + 4) + (pltAlpha ? (8 + dl * 1 + 4) : 0);
}
for (var j = 0; j < nimg.frames.length; j++) {
var fr = nimg.frames[j];
if (anim) leng += 38;
leng += fr.cimg.length + 12;
if (j != 0) leng += 4;
}
leng += 12;
var data = new Uint8Array(leng);
var wr = [0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a];
for (var i = 0; i < 8; i++) data[i] = wr[i];
wUi(data, offset, 13); offset += 4;
wAs(data, offset, "IHDR"); offset += 4;
wUi(data, offset, w); offset += 4;
wUi(data, offset, h); offset += 4;
data[offset] = nimg.depth; offset++; // depth
data[offset] = nimg.ctype; offset++; // ctype
data[offset] = 0; offset++; // compress
data[offset] = 0; offset++; // filter
data[offset] = 0; offset++; // interlace
wUi(data, offset, crc(data, offset - 17, 17)); offset += 4; // crc
// 13 bytes to say, that it is sRGB
if (tabs["sRGB"] != null) {
wUi(data, offset, 1); offset += 4;
wAs(data, offset, "sRGB"); offset += 4;
data[offset] = tabs["sRGB"]; offset++;
wUi(data, offset, crc(data, offset - 5, 5)); offset += 4; // crc
}
if (tabs["pHYs"] != null) {
wUi(data, offset, 9); offset += 4;
wAs(data, offset, "pHYs"); offset += 4;
wUi(data, offset, tabs["pHYs"][0]); offset += 4;
wUi(data, offset, tabs["pHYs"][1]); offset += 4;
data[offset] = tabs["pHYs"][2]; offset++;
wUi(data, offset, crc(data, offset - 13, 13)); offset += 4; // crc
}
if (anim) {
wUi(data, offset, 8); offset += 4;
wAs(data, offset, "acTL"); offset += 4;
wUi(data, offset, nimg.frames.length); offset += 4;
wUi(data, offset, tabs["loop"] != null ? tabs["loop"] : 0); offset += 4;
wUi(data, offset, crc(data, offset - 12, 12)); offset += 4; // crc
}
if (nimg.ctype == 3) {
var dl = nimg.plte.length;
wUi(data, offset, dl * 3); offset += 4;
wAs(data, offset, "PLTE"); offset += 4;
for (var i = 0; i < dl; i++) {
var ti = i * 3, c = nimg.plte[i], r = (c) & 255, g = (c >>> 8) & 255, b = (c >>> 16) & 255;
data[offset + ti + 0] = r; data[offset + ti + 1] = g; data[offset + ti + 2] = b;
}
offset += dl * 3;
wUi(data, offset, crc(data, offset - dl * 3 - 4, dl * 3 + 4)); offset += 4; // crc
if (pltAlpha) {
wUi(data, offset, dl); offset += 4;
wAs(data, offset, "tRNS"); offset += 4;
for (var i = 0; i < dl; i++) data[offset + i] = (nimg.plte[i] >>> 24) & 255;
offset += dl;
wUi(data, offset, crc(data, offset - dl - 4, dl + 4)); offset += 4; // crc
}
}
var fi = 0;
for (var j = 0; j < nimg.frames.length; j++) {
var fr = nimg.frames[j];
if (anim) {
wUi(data, offset, 26); offset += 4;
wAs(data, offset, "fcTL"); offset += 4;
wUi(data, offset, fi++); offset += 4;
wUi(data, offset, fr.rect.width); offset += 4;
wUi(data, offset, fr.rect.height); offset += 4;
wUi(data, offset, fr.rect.x); offset += 4;
wUi(data, offset, fr.rect.y); offset += 4;
wUs(data, offset, dels[j]); offset += 2;
wUs(data, offset, 1000); offset += 2;
data[offset] = fr.dispose; offset++; // dispose
data[offset] = fr.blend; offset++; // blend
wUi(data, offset, crc(data, offset - 30, 30)); offset += 4; // crc
}
var imgd = fr.cimg, dl = imgd.length;
wUi(data, offset, dl + (j == 0 ? 0 : 4)); offset += 4;
var ioff = offset;
wAs(data, offset, (j == 0) ? "IDAT" : "fdAT"); offset += 4;
if (j != 0) { wUi(data, offset, fi++); offset += 4; }
data.set(imgd, offset);
offset += dl;
wUi(data, offset, crc(data, ioff, offset - ioff)); offset += 4; // crc
}
wUi(data, offset, 0); offset += 4;
wAs(data, offset, "IEND"); offset += 4;
wUi(data, offset, crc(data, offset - 4, 4)); offset += 4; // crc
return data.buffer;
}
UPNG.encode.compressPNG = function (out, filter, levelZero) {
for (var i = 0; i < out.frames.length; i++) {
var frm = out.frames[i], nw = frm.rect.width, nh = frm.rect.height;
var fdata = new Uint8Array(nh * frm.bpl + nh);
frm.cimg = UPNG.encode._filterZero(frm.img, nh, frm.bpp, frm.bpl, fdata, filter, levelZero);
}
}
UPNG.encode.compress = function (bufs, w, h, ps, prms) // prms: onlyBlend, minBits, forbidPlte
{
//var time = Date.now();
var onlyBlend = prms[0], evenCrd = prms[1], forbidPrev = prms[2], minBits = prms[3], forbidPlte = prms[4];
var ctype = 6, depth = 8, alphaAnd = 255
for (var j = 0; j < bufs.length; j++) { // when not quantized, other frames can contain colors, that are not in an initial frame
var img = new Uint8Array(bufs[j]), ilen = img.length;
for (var i = 0; i < ilen; i += 4) alphaAnd &= img[i + 3];
}
var gotAlpha = (alphaAnd != 255);
//console.log("alpha check", Date.now()-time); time = Date.now();
//var brute = gotAlpha && forGIF; // brute : frames can only be copied, not "blended"
var frms = UPNG.encode.framize(bufs, w, h, onlyBlend, evenCrd, forbidPrev);
//console.log("framize", Date.now()-time); time = Date.now();
var cmap = {}, plte = [], inds = [];
if (ps != 0) {
var nbufs = []; for (var i = 0; i < frms.length; i++) nbufs.push(frms[i].img.buffer);
var abuf = UPNG.encode.concatRGBA(nbufs), qres = UPNG.quantize(abuf, ps); console.log(qres);
var cof = 0, bb = new Uint8Array(qres.abuf);
for (var i = 0; i < frms.length; i++) {
var ti = frms[i].img, bln = ti.length; inds.push(new Uint8Array(qres.inds.buffer, cof >> 2, bln >> 2));
for (var j = 0; j < bln; j += 4) { ti[j] = bb[cof + j]; ti[j + 1] = bb[cof + j + 1]; ti[j + 2] = bb[cof + j + 2]; ti[j + 3] = bb[cof + j + 3]; } cof += bln;
}
for (var i = 0; i < qres.plte.length; i++) plte.push(qres.plte[i].est.rgba);
//console.log("quantize", Date.now()-time); time = Date.now();
}
else {
// what if ps==0, but there are <=256 colors? we still need to detect, if the palette could be used
for (var j = 0; j < frms.length; j++) { // when not quantized, other frames can contain colors, that are not in an initial frame
var frm = frms[j], img32 = new Uint32Array(frm.img.buffer), nw = frm.rect.width, ilen = img32.length;
var ind = new Uint8Array(ilen); inds.push(ind);
for (var i = 0; i < ilen; i++) {
var c = img32[i];
if (i != 0 && c == img32[i - 1]) ind[i] = ind[i - 1];
else if (i > nw && c == img32[i - nw]) ind[i] = ind[i - nw];
else {
var cmc = cmap[c];
if (cmc == null) { cmap[c] = cmc = plte.length; plte.push(c); if (plte.length >= 300) break; }
ind[i] = cmc;
}
}
}
//console.log("make palette", Date.now()-time); time = Date.now();
}
var cc = plte.length; //console.log("colors:",cc);
if (cc <= 256 && forbidPlte == false) {
if (cc <= 2) depth = 1; else if (cc <= 4) depth = 2; else if (cc <= 16) depth = 4; else depth = 8;
depth = Math.max(depth, minBits);
}
for (var j = 0; j < frms.length; j++) {
var frm = frms[j], nx = frm.rect.x, ny = frm.rect.y, nw = frm.rect.width, nh = frm.rect.height;
var cimg = frm.img, cimg32 = new Uint32Array(cimg.buffer);
var bpl = 4 * nw, bpp = 4;
if (cc <= 256 && forbidPlte == false) {
bpl = Math.ceil(depth * nw / 8);
var nimg = new Uint8Array(bpl * nh);
var inj = inds[j];
for (var y = 0; y < nh; y++) {
var i = y * bpl, ii = y * nw;
if (depth == 8) for (var x = 0; x < nw; x++) nimg[i + (x)] = (inj[ii + x]);
else if (depth == 4) for (var x = 0; x < nw; x++) nimg[i + (x >> 1)] |= (inj[ii + x] << (4 - (x & 1) * 4));
else if (depth == 2) for (var x = 0; x < nw; x++) nimg[i + (x >> 2)] |= (inj[ii + x] << (6 - (x & 3) * 2));
else if (depth == 1) for (var x = 0; x < nw; x++) nimg[i + (x >> 3)] |= (inj[ii + x] << (7 - (x & 7) * 1));
}
cimg = nimg; ctype = 3; bpp = 1;
}
else if (gotAlpha == false && frms.length == 1) { // some next "reduced" frames may contain alpha for blending
var nimg = new Uint8Array(nw * nh * 3), area = nw * nh;
for (var i = 0; i < area; i++) { var ti = i * 3, qi = i * 4; nimg[ti] = cimg[qi]; nimg[ti + 1] = cimg[qi + 1]; nimg[ti + 2] = cimg[qi + 2]; }
cimg = nimg; ctype = 2; bpp = 3; bpl = 3 * nw;
}
frm.img = cimg; frm.bpl = bpl; frm.bpp = bpp;
}
//console.log("colors => palette indices", Date.now()-time); time = Date.now();
return { ctype: ctype, depth: depth, plte: plte, frames: frms };
}
UPNG.encode.framize = function (bufs, w, h, alwaysBlend, evenCrd, forbidPrev) {
/* DISPOSE
- 0 : no change
- 1 : clear to transparent
- 2 : retstore to content before rendering (previous frame disposed)
BLEND
- 0 : replace
- 1 : blend
*/
var frms = [];
for (var j = 0; j < bufs.length; j++) {
var cimg = new Uint8Array(bufs[j]), cimg32 = new Uint32Array(cimg.buffer);
var nimg;
var nx = 0, ny = 0, nw = w, nh = h, blend = alwaysBlend ? 1 : 0;
if (j != 0) {
var tlim = (forbidPrev || alwaysBlend || j == 1 || frms[j - 2].dispose != 0) ? 1 : 2, tstp = 0, tarea = 1e9;
for (var it = 0; it < tlim; it++) {
var pimg = new Uint8Array(bufs[j - 1 - it]), p32 = new Uint32Array(bufs[j - 1 - it]);
var mix = w, miy = h, max = -1, may = -1;
for (var y = 0; y < h; y++) for (var x = 0; x < w; x++) {
var i = y * w + x;
if (cimg32[i] != p32[i]) {
if (x < mix) mix = x; if (x > max) max = x;
if (y < miy) miy = y; if (y > may) may = y;
}
}
if (max == -1) mix = miy = max = may = 0;
if (evenCrd) { if ((mix & 1) == 1) mix--; if ((miy & 1) == 1) miy--; }
var sarea = (max - mix + 1) * (may - miy + 1);
if (sarea < tarea) {
tarea = sarea; tstp = it;
nx = mix; ny = miy; nw = max - mix + 1; nh = may - miy + 1;
}
}
// alwaysBlend: pokud zjistím, že blendit nelze, nastavím předchozímu snímku dispose=1. Zajistím, aby obsahoval můj obdélník.
var pimg = new Uint8Array(bufs[j - 1 - tstp]);
if (tstp == 1) frms[j - 1].dispose = 2;
nimg = new Uint8Array(nw * nh * 4);
UPNG._copyTile(pimg, w, h, nimg, nw, nh, -nx, -ny, 0);
blend = UPNG._copyTile(cimg, w, h, nimg, nw, nh, -nx, -ny, 3) ? 1 : 0;
if (blend == 1) UPNG.encode._prepareDiff(cimg, w, h, nimg, { x: nx, y: ny, width: nw, height: nh });
else UPNG._copyTile(cimg, w, h, nimg, nw, nh, -nx, -ny, 0);
//UPNG._copyTile(cimg,w,h, nimg,nw,nh, -nx,-ny, blend==1?2:0);
}
else nimg = cimg.slice(0); // img may be rewritten further ... don't rewrite input
frms.push({ rect: { x: nx, y: ny, width: nw, height: nh }, img: nimg, blend: blend, dispose: 0 });
}
if (alwaysBlend) for (var j = 0; j < frms.length; j++) {
var frm = frms[j]; if (frm.blend == 1) continue;
var r0 = frm.rect, r1 = frms[j - 1].rect
var miX = Math.min(r0.x, r1.x), miY = Math.min(r0.y, r1.y);
var maX = Math.max(r0.x + r0.width, r1.x + r1.width), maY = Math.max(r0.y + r0.height, r1.y + r1.height);
var r = { x: miX, y: miY, width: maX - miX, height: maY - miY };
frms[j - 1].dispose = 1;
if (j - 1 != 0)
UPNG.encode._updateFrame(bufs, w, h, frms, j - 1, r, evenCrd);
UPNG.encode._updateFrame(bufs, w, h, frms, j, r, evenCrd);
}
var area = 0;
if (bufs.length != 1) for (var i = 0; i < frms.length; i++) {
var frm = frms[i];
area += frm.rect.width * frm.rect.height;
//if(i==0 || frm.blend!=1) continue;
//var ob = new Uint8Array(
//console.log(frm.blend, frm.dispose, frm.rect);
}
//if(area!=0) console.log(area);
return frms;
}
UPNG.encode._updateFrame = function (bufs, w, h, frms, i, r, evenCrd) {
var U8 = Uint8Array, U32 = Uint32Array;
var pimg = new U8(bufs[i - 1]), pimg32 = new U32(bufs[i - 1]), nimg = i + 1 < bufs.length ? new U8(bufs[i + 1]) : null;
var cimg = new U8(bufs[i]), cimg32 = new U32(cimg.buffer);
var mix = w, miy = h, max = -1, may = -1;
for (var y = 0; y < r.height; y++) for (var x = 0; x < r.width; x++) {
var cx = r.x + x, cy = r.y + y;
var j = cy * w + cx, cc = cimg32[j];
// no need to draw transparency, or to dispose it. Or, if writing the same color and the next one does not need transparency.
if (cc == 0 || (frms[i - 1].dispose == 0 && pimg32[j] == cc && (nimg == null || nimg[j * 4 + 3] != 0))/**/) { }
else {
if (cx < mix) mix = cx; if (cx > max) max = cx;
if (cy < miy) miy = cy; if (cy > may) may = cy;
}
}
if (max == -1) mix = miy = max = may = 0;
if (evenCrd) { if ((mix & 1) == 1) mix--; if ((miy & 1) == 1) miy--; }
r = { x: mix, y: miy, width: max - mix + 1, height: may - miy + 1 };
var fr = frms[i]; fr.rect = r; fr.blend = 1; fr.img = new Uint8Array(r.width * r.height * 4);
if (frms[i - 1].dispose == 0) {
UPNG._copyTile(pimg, w, h, fr.img, r.width, r.height, -r.x, -r.y, 0);
UPNG.encode._prepareDiff(cimg, w, h, fr.img, r);
//UPNG._copyTile(cimg,w,h, fr.img,r.width,r.height, -r.x,-r.y, 2);
}
else
UPNG._copyTile(cimg, w, h, fr.img, r.width, r.height, -r.x, -r.y, 0);
}
UPNG.encode._prepareDiff = function (cimg, w, h, nimg, rec) {
UPNG._copyTile(cimg, w, h, nimg, rec.width, rec.height, -rec.x, -rec.y, 2);
/*
var n32 = new Uint32Array(nimg.buffer);
var og = new Uint8Array(rec.width*rec.height*4), o32 = new Uint32Array(og.buffer);
UPNG._copyTile(cimg,w,h, og,rec.width,rec.height, -rec.x,-rec.y, 0);
for(var i=4; i<nimg.length; i+=4) {
if(nimg[i-1]!=0 && nimg[i+3]==0 && o32[i>>>2]==o32[(i>>>2)-1]) {
n32[i>>>2]=o32[i>>>2];
//var j = i, c=p32[(i>>>2)-1];
//while(p32[j>>>2]==c) { n32[j>>>2]=c; j+=4; }
}
}
for(var i=nimg.length-8; i>0; i-=4) {
if(nimg[i+7]!=0 && nimg[i+3]==0 && o32[i>>>2]==o32[(i>>>2)+1]) {
n32[i>>>2]=o32[i>>>2];
//var j = i, c=p32[(i>>>2)-1];
//while(p32[j>>>2]==c) { n32[j>>>2]=c; j+=4; }
}
}*/
}
UPNG.encode._filterZero = function (img, h, bpp, bpl, data, filter, levelZero) {
var fls = [], ftry = [0, 1, 2, 3, 4];
if (filter != -1) ftry = [filter];
else if (h * bpl > 500000 || bpp == 1) ftry = [0];
var opts; if (levelZero) opts = { level: 0 };
var CMPR = (data.length > 10e6 && UZIP != null) ? UZIP : pako;
var time = Date.now();
for (var i = 0; i < ftry.length; i++) {
for (var y = 0; y < h; y++) UPNG.encode._filterLine(data, img, y, bpl, bpp, ftry[i]);
//var nimg = new Uint8Array(data.length);
//var sz = UZIP.F.deflate(data, nimg); fls.push(nimg.slice(0,sz));
//var dfl = pako["deflate"](data), dl=dfl.length-4;
//var crc = (dfl[dl+3]<<24)|(dfl[dl+2]<<16)|(dfl[dl+1]<<8)|(dfl[dl+0]<<0);
//console.log(crc, UZIP.adler(data,2,data.length-6));
fls.push(CMPR["deflate"](data, opts));
}
var ti, tsize = 1e9;
for (var i = 0; i < fls.length; i++) if (fls[i].length < tsize) { ti = i; tsize = fls[i].length; }
return fls[ti];
}
UPNG.encode._filterLine = function (data, img, y, bpl, bpp, type) {
var i = y * bpl, di = i + y, paeth = UPNG.decode._paeth
data[di] = type; di++;
if (type == 0) {
if (bpl < 500) for (var x = 0; x < bpl; x++) data[di + x] = img[i + x];
else data.set(new Uint8Array(img.buffer, i, bpl), di);
}
else if (type == 1) {
for (var x = 0; x < bpp; x++) data[di + x] = img[i + x];
for (var x = bpp; x < bpl; x++) data[di + x] = (img[i + x] - img[i + x - bpp] + 256) & 255;
}
else if (y == 0) {
for (var x = 0; x < bpp; x++) data[di + x] = img[i + x];
if (type == 2) for (var x = bpp; x < bpl; x++) data[di + x] = img[i + x];
if (type == 3) for (var x = bpp; x < bpl; x++) data[di + x] = (img[i + x] - (img[i + x - bpp] >> 1) + 256) & 255;
if (type == 4) for (var x = bpp; x < bpl; x++) data[di + x] = (img[i + x] - paeth(img[i + x - bpp], 0, 0) + 256) & 255;
}
else {
if (type == 2) { for (var x = 0; x < bpl; x++) data[di + x] = (img[i + x] + 256 - img[i + x - bpl]) & 255; }
if (type == 3) {
for (var x = 0; x < bpp; x++) data[di + x] = (img[i + x] + 256 - (img[i + x - bpl] >> 1)) & 255;
for (var x = bpp; x < bpl; x++) data[di + x] = (img[i + x] + 256 - ((img[i + x - bpl] + img[i + x - bpp]) >> 1)) & 255;
}
if (type == 4) {
for (var x = 0; x < bpp; x++) data[di + x] = (img[i + x] + 256 - paeth(0, img[i + x - bpl], 0)) & 255;
for (var x = bpp; x < bpl; x++) data[di + x] = (img[i + x] + 256 - paeth(img[i + x - bpp], img[i + x - bpl], img[i + x - bpp - bpl])) & 255;
}
}
}
UPNG.crc = {
table: (function () {
var tab = new Uint32Array(256);
for (var n = 0; n < 256; n++) {
var c = n;
for (var k = 0; k < 8; k++) {
if (c & 1) c = 0xedb88320 ^ (c >>> 1);
else c = c >>> 1;
}
tab[n] = c;
}
return tab;
})(),
update: function (c, buf, off, len) {
for (var i = 0; i < len; i++) c = UPNG.crc.table[(c ^ buf[off + i]) & 0xff] ^ (c >>> 8);
return c;
},
crc: function (b, o, l) { return UPNG.crc.update(0xffffffff, b, o, l) ^ 0xffffffff; }
}
UPNG.quantize = function (abuf, ps) {
var oimg = new Uint8Array(abuf), nimg = oimg.slice(0), nimg32 = new Uint32Array(nimg.buffer);
var KD = UPNG.quantize.getKDtree(nimg, ps);
var root = KD[0], leafs = KD[1];
var planeDst = UPNG.quantize.planeDst;
var sb = oimg, tb = nimg32, len = sb.length;
var inds = new Uint8Array(oimg.length >> 2), nd;
if (oimg.length < 20e6) // precise, but slow :(
for (var i = 0; i < len; i += 4) {
var r = sb[i] * (1 / 255), g = sb[i + 1] * (1 / 255), b = sb[i + 2] * (1 / 255), a = sb[i + 3] * (1 / 255);
nd = UPNG.quantize.getNearest(root, r, g, b, a);
inds[i >> 2] = nd.ind; tb[i >> 2] = nd.est.rgba;
}
else
for (var i = 0; i < len; i += 4) {
var r = sb[i] * (1 / 255), g = sb[i + 1] * (1 / 255), b = sb[i + 2] * (1 / 255), a = sb[i + 3] * (1 / 255);
nd = root; while (nd.left) nd = (planeDst(nd.est, r, g, b, a) <= 0) ? nd.left : nd.right;
inds[i >> 2] = nd.ind; tb[i >> 2] = nd.est.rgba;
}
return { abuf: nimg.buffer, inds: inds, plte: leafs };
}
UPNG.quantize.getKDtree = function (nimg, ps, err) {
if (err == null) err = 0.0001;
var nimg32 = new Uint32Array(nimg.buffer);
var root = { i0: 0, i1: nimg.length, bst: null, est: null, tdst: 0, left: null, right: null }; // basic statistic, extra statistic
root.bst = UPNG.quantize.stats(nimg, root.i0, root.i1); root.est = UPNG.quantize.estats(root.bst);
var leafs = [root];
while (leafs.length < ps) {
var maxL = 0, mi = 0;
for (var i = 0; i < leafs.length; i++) if (leafs[i].est.L > maxL) { maxL = leafs[i].est.L; mi = i; }
if (maxL < err) break;
var node = leafs[mi];
var s0 = UPNG.quantize.splitPixels(nimg, nimg32, node.i0, node.i1, node.est.e, node.est.eMq255);
var s0wrong = (node.i0 >= s0 || node.i1 <= s0);
//console.log(maxL, leafs.length, mi);
if (s0wrong) { node.est.L = 0; continue; }
var ln = { i0: node.i0, i1: s0, bst: null, est: null, tdst: 0, left: null, right: null }; ln.bst = UPNG.quantize.stats(nimg, ln.i0, ln.i1);
ln.est = UPNG.quantize.estats(ln.bst);
var rn = { i0: s0, i1: node.i1, bst: null, est: null, tdst: 0, left: null, right: null }; rn.bst = { R: [], m: [], N: node.bst.N - ln.bst.N };
for (var i = 0; i < 16; i++) rn.bst.R[i] = node.bst.R[i] - ln.bst.R[i];
for (var i = 0; i < 4; i++) rn.bst.m[i] = node.bst.m[i] - ln.bst.m[i];
rn.est = UPNG.quantize.estats(rn.bst);
node.left = ln; node.right = rn;
leafs[mi] = ln; leafs.push(rn);
}
leafs.sort(function (a, b) { return b.bst.N - a.bst.N; });
for (var i = 0; i < leafs.length; i++) leafs[i].ind = i;
return [root, leafs];
}
UPNG.quantize.getNearest = function (nd, r, g, b, a) {
if (nd.left == null) { nd.tdst = UPNG.quantize.dist(nd.est.q, r, g, b, a); return nd; }
var planeDst = UPNG.quantize.planeDst(nd.est, r, g, b, a);
var node0 = nd.left, node1 = nd.right;
if (planeDst > 0) { node0 = nd.right; node1 = nd.left; }
var ln = UPNG.quantize.getNearest(node0, r, g, b, a);
if (ln.tdst <= planeDst * planeDst) return ln;
var rn = UPNG.quantize.getNearest(node1, r, g, b, a);
return rn.tdst < ln.tdst ? rn : ln;
}
UPNG.quantize.planeDst = function (est, r, g, b, a) { var e = est.e; return e[0] * r + e[1] * g + e[2] * b + e[3] * a - est.eMq; }
UPNG.quantize.dist = function (q, r, g, b, a) { var d0 = r - q[0], d1 = g - q[1], d2 = b - q[2], d3 = a - q[3]; return d0 * d0 + d1 * d1 + d2 * d2 + d3 * d3; }
UPNG.quantize.splitPixels = function (nimg, nimg32, i0, i1, e, eMq) {
var vecDot = UPNG.quantize.vecDot;
i1 -= 4;
var shfs = 0;
while (i0 < i1) {
while (vecDot(nimg, i0, e) <= eMq) i0 += 4;
while (vecDot(nimg, i1, e) > eMq) i1 -= 4;
if (i0 >= i1) break;
var t = nimg32[i0 >> 2]; nimg32[i0 >> 2] = nimg32[i1 >> 2]; nimg32[i1 >> 2] = t;
i0 += 4; i1 -= 4;
}
while (vecDot(nimg, i0, e) > eMq) i0 -= 4;
return i0 + 4;
}
UPNG.quantize.vecDot = function (nimg, i, e) {
return nimg[i] * e[0] + nimg[i + 1] * e[1] + nimg[i + 2] * e[2] + nimg[i + 3] * e[3];
}
UPNG.quantize.stats = function (nimg, i0, i1) {
var R = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
var m = [0, 0, 0, 0];
var N = (i1 - i0) >> 2;
for (var i = i0; i < i1; i += 4) {
var r = nimg[i] * (1 / 255), g = nimg[i + 1] * (1 / 255), b = nimg[i + 2] * (1 / 255), a = nimg[i + 3] * (1 / 255);
//var r = nimg[i], g = nimg[i+1], b = nimg[i+2], a = nimg[i+3];
m[0] += r; m[1] += g; m[2] += b; m[3] += a;
R[0] += r * r; R[1] += r * g; R[2] += r * b; R[3] += r * a;
R[5] += g * g; R[6] += g * b; R[7] += g * a;
R[10] += b * b; R[11] += b * a;
R[15] += a * a;
}
R[4] = R[1]; R[8] = R[2]; R[9] = R[6]; R[12] = R[3]; R[13] = R[7]; R[14] = R[11];
return { R: R, m: m, N: N };
}
UPNG.quantize.estats = function (stats) {
var R = stats.R, m = stats.m, N = stats.N;
// when all samples are equal, but N is large (millions), the Rj can be non-zero ( 0.0003.... - precission error)
var m0 = m[0], m1 = m[1], m2 = m[2], m3 = m[3], iN = (N == 0 ? 0 : 1 / N);
var Rj = [
R[0] - m0 * m0 * iN, R[1] - m0 * m1 * iN, R[2] - m0 * m2 * iN, R[3] - m0 * m3 * iN,
R[4] - m1 * m0 * iN, R[5] - m1 * m1 * iN, R[6] - m1 * m2 * iN, R[7] - m1 * m3 * iN,
R[8] - m2 * m0 * iN, R[9] - m2 * m1 * iN, R[10] - m2 * m2 * iN, R[11] - m2 * m3 * iN,
R[12] - m3 * m0 * iN, R[13] - m3 * m1 * iN, R[14] - m3 * m2 * iN, R[15] - m3 * m3 * iN
];
var A = Rj, M = UPNG.M4;
var b = [Math.random(), Math.random(), Math.random(), Math.random()], mi = 0, tmi = 0;
if (N != 0)
for (var i = 0; i < 16; i++) {
b = M.multVec(A, b); tmi = Math.sqrt(M.dot(b, b)); b = M.sml(1 / tmi, b);
if (i != 0 && Math.abs(tmi - mi) < 1e-9) break; mi = tmi;
}
//b = [0,0,1,0]; mi=N;
var q = [m0 * iN, m1 * iN, m2 * iN, m3 * iN];
var eMq255 = M.dot(M.sml(255, q), b);
return {
Cov: Rj, q: q, e: b, L: mi, eMq255: eMq255, eMq: M.dot(b, q),
rgba: (((Math.round(255 * q[3]) << 24) | (Math.round(255 * q[2]) << 16) | (Math.round(255 * q[1]) << 8) | (Math.round(255 * q[0]) << 0)) >>> 0)
};
}
UPNG.M4 = {
multVec: function (m, v) {
return [
m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],
m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],
m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],
m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3]
];
},
dot: function (x, y) { return x[0] * y[0] + x[1] * y[1] + x[2] * y[2] + x[3] * y[3]; },
sml: function (a, y) { return [a * y[0], a * y[1], a * y[2], a * y[3]]; }
}
UPNG.encode.concatRGBA = function (bufs) {
var tlen = 0;
for (var i = 0; i < bufs.length; i++) tlen += bufs[i].byteLength;
var nimg = new Uint8Array(tlen), noff = 0;
for (var i = 0; i < bufs.length; i++) {
var img = new Uint8Array(bufs[i]), il = img.length;
for (var j = 0; j < il; j += 4) {
var r = img[j], g = img[j + 1], b = img[j + 2], a = img[j + 3];
if (a == 0) r = g = b = 0;
nimg[noff + j] = r; nimg[noff + j + 1] = g; nimg[noff + j + 2] = b; nimg[noff + j + 3] = a;
}
noff += il;
}
return nimg.buffer;
}
let encoder = null;
onmessage = function ({ data: [type, data] }) {
switch (type) {
case 'CONVERT-APNG':
const decodedPNG = UPNG.decode(data);
const rgba = UPNG.toRGBA8(decodedPNG);
encoder = new GIFEncoder(decodedPNG.width, decodedPNG.height);
encoder.setTransparent(0x567e8a);
encoder.start();
for (let i = 0; i < rgba.length; i++) {
encoder.delay = (decodedPNG.frames[i].delay / 10);
encoder.addFrame(new Uint8ClampedArray(rgba[i]));
}
postMessage('OK');
break;
case 'CONVERT-FRAMES':
encoder = new GIFEncoder(data.width, data.height);
encoder.setFrameRate(data.framerate);
encoder.setTransparent(0x567e8a);
encoder.start();
for (let i = 0; i < data.frames.length; i++) encoder.addFrame(new Uint8ClampedArray(data.frames[i]));
postMessage('OK');
break;
case 'DONE':
encoder.finish();
postMessage(encoder.out.data);
break;
}
}