107 lines
3.2 KiB
JavaScript
107 lines
3.2 KiB
JavaScript
let extensionPort;
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let sleep = ms => new Promise(resolve => setTimeout(resolve, ms + (Math.random() * 2.5 * 1000)));
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function townSwitch(townId) {
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let TownSwitch = require('helpers/town_switch');
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(new TownSwitch()).townSwitch(townId);
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}
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function toIslandView() {
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$.Observer(GameEvents.ui.bull_eye.radiobutton.island_view.click).publish();
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}
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function toCityOverview() {
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$.Observer(GameEvents.ui.bull_eye.radiobutton.city_overview.click).publish();
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}
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let getCurrentTown = () => MM.getCollections().Town[0].getCurrentTown();
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let getAllTownIds = () => MM.getCollections().Town[0].models.map(m => m.id);
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let getPlayerGods = () => MM.getModels().PlayerGods[Game.player_id];
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//example: getTownResource.call(getCurrentTown(), 'stone')
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//NOTE: Unused function
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function getTownResource(resource) {
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return this.resources.getResource(resource);
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}
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let getFarmTownPlayerRelation = farmTownId => MM.getCollections().FarmTownPlayerRelation[0].getRelationForFarmTown(farmTownId);
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let getCurrentTownFarmTownIds = () => MM.getCollections().FarmTown[0].getAllForIslandViaXY(getCurrentTown().getIslandX(), getCurrentTown().getIslandY()).map(f => f.id);
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function claimResources(farmTownId, option, success, error) {
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let farmTownPlayerRelation = getFarmTownPlayerRelation(farmTownId);
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farmTownPlayerRelation.claim("resources", option, { success: success.bind(this), error: error.bind(this) });
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}
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function willWasteResources(farmTownId, option) {
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let farmTownPlayerRelation = getFarmTownPlayerRelation(farmTownId);
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let claimResourceValues = farmTownPlayerRelation.getClaimResourceValues();
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let claimResourceValue = claimResourceValues[option - 1];
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let WastedResourcesHelper = require('WastedResourcesHelper')
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wr_helper = new WastedResourcesHelper(getCurrentTown(), getPlayerGods());
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return wr_helper.hasWastedResources({
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wood : claimResourceValue,
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stone : claimResourceValue,
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iron : claimResourceValue
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});
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}
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function canClaim(farmTownId) {
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let farmTownPlayerRelation = getFarmTownPlayerRelation(farmTownId);
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return farmTownPlayerRelation.isLootable();
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}
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async function claimAll(option) {
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let originalId = Game.townId;
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toIslandView();
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for (townId of getAllTownIds()) {
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await sleep(1000);
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townSwitch(townId);
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for (farmTownId of getCurrentTownFarmTownIds()) {
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await sleep(1000);
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if (!canClaim(farmTownId)) {
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continue;
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}
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//TODO: Fix this
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if (willWasteResources(farmTownId, option)) {
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//TODO: Notification?
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continue;
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}
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claimResources(
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farmTownId,
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option,
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() => { },
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() => console.log(`Couldn't claim farm town ${farmTownId} for town ${townId} !`)
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);
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}
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}
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await sleep(1000);
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townSwitch(originalId);
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toCityOverview();
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extensionPort.postMessage({ action: 'endClaimAll', args: [] });
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}
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extensionPort = chrome.runtime.connect(extensionId);
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extensionPort.onMessage.addListener(message => {
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if (message.action == 'claimAll') {
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claimAll(message.args[0]);
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}
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});
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