Aegisub/aegisub/src/subs_edit_ctrl.h

123 lines
4.1 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file subs_edit_ctrl.h
/// @see subs_edit_ctrl.cpp
/// @ingroup main_ui
///
#ifndef AGI_PRE
#include <string>
#include <vector>
#endif
#include "scintilla_text_ctrl.h"
#include <libaegisub/scoped_ptr.h>
class SpellChecker;
class SubsEditBox;
class Thesaurus;
namespace agi { struct Context; }
/// @class SubsTextEditCtrl
/// @brief A Scintilla control with spell checking and syntax highlighting
class SubsTextEditCtrl : public ScintillaTextCtrl {
/// Backend spellchecker to use
agi::scoped_ptr<SpellChecker> spellchecker;
/// Backend thesaurus to use
agi::scoped_ptr<Thesaurus> thesaurus;
/// Project context, for splitting lines
agi::Context *context;
/// The word right-clicked on, used for spellchecker replacing
wxString currentWord;
/// The beginning of the word right-clicked on, for spellchecker replacing
int currentWordPos;
/// Spellchecker suggestions for the last right-clicked word
wxArrayString sugs;
/// Thesaurus suggestions for the last right-clicked word
std::vector<std::string> thesSugs;
/// Calltip prototypes
wxArrayString proto;
/// Last show calltip, to avoid flickering the currently active one
int tipProtoN;
void OnContextMenu(wxContextMenuEvent &);
void OnAddToDictionary(wxCommandEvent &event);
void OnUseSuggestion(wxCommandEvent &event);
void OnSetDicLanguage(wxCommandEvent &event);
void OnSetThesLanguage(wxCommandEvent &event);
void OnLoseFocus(wxFocusEvent &event);
void OnKeyDown(wxKeyEvent &event);
void SetSyntaxStyle(int id, wxFont &font, std::string const& name);
void Subscribe(std::string const& name);
void StyleSpellCheck();
void UpdateCallTip(wxStyledTextEvent &);
void SetStyles();
void UpdateStyle();
/// Split the line at the current cursor position
/// @param estimateTimes Adjust the times based on the lengths of the halves
void SplitLine(bool estimateTimes);
/// Add the thesaurus suggestions to a menu
void AddThesaurusEntries(wxMenu &menu);
/// Add the spell checker suggestions to a menu
void AddSpellCheckerEntries(wxMenu &menu);
/// Generate a languages submenu from a list of locales and a current language
/// @param base_id ID to use for the first menu item
/// @param curLang Currently selected language
/// @param lang Full list of languages
wxMenu *GetLanguagesMenu(int base_id, wxString const& curLang, wxArrayString const& langs);
public:
SubsTextEditCtrl(wxWindow* parent, wxSize size, long style, agi::Context *context);
~SubsTextEditCtrl();
void SetTextTo(wxString text);
void Paste();
DECLARE_EVENT_TABLE()
};