Aegisub/aegisub/audio_player.h

113 lines
3.3 KiB
C++

// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#pragma once
///////////
// Headers
#include <wx/wxprec.h>
#include <stdint.h>
#include "factory.h"
//////////////
// Prototypes
class AudioProvider;
class wxTimer;
class wxMutex;
///////////////////////////
// Audio Player base class
class AudioPlayer : public wxEvtHandler {
private:
void OnStopAudio(wxCommandEvent &event);
protected:
AudioProvider *provider;
wxTimer *displayTimer;
public:
AudioPlayer();
virtual ~AudioPlayer();
virtual void OpenStream() {}
virtual void CloseStream() {}
virtual void Play(int64_t start,int64_t count)=0; // Play sample range
virtual void Stop(bool timerToo=true)=0; // Stop playing
virtual void RequestStop(); // Request it to stop playing in a thread-safe way
virtual bool IsPlaying()=0;
virtual void SetVolume(double volume)=0;
virtual double GetVolume()=0;
virtual int64_t GetStartPosition()=0;
virtual int64_t GetEndPosition()=0;
virtual int64_t GetCurrentPosition()=0;
virtual void SetEndPosition(int64_t pos)=0;
virtual void SetCurrentPosition(int64_t pos)=0;
virtual wxMutex *GetMutex();
void SetProvider(AudioProvider *provider);
AudioProvider *GetProvider();
void SetDisplayTimer(wxTimer *timer);
DECLARE_EVENT_TABLE()
};
///////////
// Factory
class AudioPlayerFactory : public AegisubFactory<AudioPlayerFactory> {
protected:
virtual AudioPlayer *CreatePlayer()=0;
AudioPlayerFactory(wxString name) { RegisterFactory(name); }
public:
virtual ~AudioPlayerFactory() {}
static AudioPlayer *GetAudioPlayer();
};
/////////
// Event
DECLARE_EVENT_TYPE(wxEVT_STOP_AUDIO, -1)