mirror of https://github.com/odrling/Aegisub
195 lines
6.2 KiB
C++
195 lines
6.2 KiB
C++
// Copyright (c) 2007, Niels Martin Hansen
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// AEGISUB
|
|
//
|
|
// Website: http://aegisub.cellosoft.com
|
|
// Contact: mailto:jiifurusu@gmail.com
|
|
//
|
|
|
|
// Scripting engine for legacy Automation 3 compatibility
|
|
|
|
#pragma once
|
|
|
|
#ifndef _AUTO4_AUTO3_H
|
|
#define _AUTO4_AUTO3_H
|
|
|
|
#include <wx/thread.h>
|
|
#include <wx/event.h>
|
|
#include "auto4_base.h"
|
|
#include "../auto3/auto3.h"
|
|
#include "ass_file.h"
|
|
#include "ass_entry.h"
|
|
#include "ass_dialogue.h"
|
|
#include "ass_style.h"
|
|
|
|
namespace Automation4 {
|
|
|
|
class Auto3ProgressSink : public ProgressSink {
|
|
private:
|
|
Auto3Interpreter *script;
|
|
|
|
static void SetStatus(void *cbdata, const char *msg);
|
|
static void OutputDebug(void *cbdata, const char *msg);
|
|
static void ReportProgress(void *cbdata, float progress);
|
|
|
|
public:
|
|
Auto3ProgressSink(Auto3Interpreter *_script, wxWindow *parent);
|
|
virtual ~Auto3ProgressSink();
|
|
};
|
|
|
|
|
|
class Auto3ConfigDialog : public ScriptConfigDialog {
|
|
private:
|
|
Auto3ConfigOption *options;
|
|
|
|
struct Control {
|
|
wxStaticText *label;
|
|
wxControl *control;
|
|
Auto3ConfigOption *option;
|
|
Control() : label(0), control(0), option(0) {}
|
|
};
|
|
std::vector<Control> controls;
|
|
|
|
protected:
|
|
wxWindow* CreateWindow(wxWindow *parent);
|
|
|
|
public:
|
|
Auto3ConfigDialog(Auto3Interpreter *script);
|
|
virtual ~Auto3ConfigDialog();
|
|
|
|
void ReadBack(); // from auto4 base
|
|
|
|
wxString Serialise(); // make a string from the option name+value pairs
|
|
void Unserialise(const wxString &settings); // set the option values from a serialized string
|
|
};
|
|
|
|
|
|
class Auto3Filter : public FeatureFilter {
|
|
private:
|
|
Auto3ConfigDialog *config;
|
|
AssFile *_file;
|
|
Auto3Interpreter *script;
|
|
|
|
protected:
|
|
ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent);
|
|
|
|
void Init();
|
|
public:
|
|
Auto3Filter(const wxString &_name, const wxString &_description, Auto3Interpreter *_script);
|
|
|
|
void ProcessSubs(AssFile *subs, wxWindow *export_dialog);
|
|
|
|
virtual ~Auto3Filter() { }
|
|
};
|
|
|
|
|
|
class Auto3ThreadedProcessor : public wxThread {
|
|
private:
|
|
Auto3Interpreter *script;
|
|
AssFile *file;
|
|
Auto3ConfigDialog *config;
|
|
Auto3ProgressSink *sink;
|
|
|
|
// Iterators used for read/write callbacks
|
|
std::list<AssEntry*>::iterator style_pointer;
|
|
std::list<AssEntry*>::iterator subs_pointer;
|
|
|
|
// Char buffers holding data used in callbacks
|
|
wxCharBuffer stylename, stylefont, stylecolor[4], diagstyle, diagactor, diageffect, diagtext;
|
|
|
|
// Read/write callback functions
|
|
static void ResetStylePointer(void *cbdata);
|
|
static void ResetSubsPointer(void *cbdata);
|
|
static void GetMetaInfo(void *cbdata, int *res_x, int *res_y);
|
|
static int GetNextStyle(
|
|
void *cbdata, char **name, char **fontname, int *fontsize, char **color1, char **color2, char **color3, char **color4,
|
|
int *bold, int *italic, int *underline, int *strikeout, float *scale_x, float *scale_y, float *spacing, float *angle,
|
|
int *borderstyle, float *outline, float *shadow, int *align, int *margin_l, int *margin_r, int *margin_v, int *encoding);
|
|
static int GetNextSub(void *cbdata, int *layer, int *start_time, int *end_time, char **style, char **actor,
|
|
int *margin_l, int *margin_r, int *margin_v, char **effect, char **text, int *comment);
|
|
static void StartSubsWrite(void *cbdata);
|
|
static void WriteSub(void *cbdata, int layer, int start_time, int end_time, const char *style, const char *actor,
|
|
int margin_l, int margin_r, int margin_v, const char *effect, const char *text, int comment);
|
|
|
|
public:
|
|
Auto3ThreadedProcessor(Auto3Interpreter *_script, AssFile *_file, Auto3ConfigDialog *_config, Auto3ProgressSink *_sink);
|
|
virtual ExitCode Entry();
|
|
};
|
|
|
|
|
|
class Auto3Script : public Script {
|
|
private:
|
|
Auto3Filter *filter;
|
|
Auto3Interpreter *script;
|
|
|
|
static filename_t ResolveInclude(void *cbdata, const char *incname);
|
|
static void TextExtents(void *cbdata, const char *text, const char *fontname, int fontsize, int bold, int italic,
|
|
int spacing, float scale_x, float scale_y, int encoding,
|
|
float *out_width, float *out_height, float *out_descent, float *out_extlead);
|
|
static int FrameFromMs(void *cbdata, int ms);
|
|
static int MsFromFrame(void *cbdata, int frame);
|
|
|
|
void Create();
|
|
void Destroy();
|
|
|
|
public:
|
|
Auto3Script(const wxString &filename);
|
|
virtual ~Auto3Script();
|
|
|
|
virtual void Reload();
|
|
};
|
|
|
|
|
|
// Auto3ScriptFactory
|
|
class Auto3ScriptFactory : public ScriptFactory {
|
|
public:
|
|
Auto3ScriptFactory()
|
|
{
|
|
engine_name = _T("Legacy Automation 3");
|
|
filename_pattern = _T("*.auto3");
|
|
Register(this);
|
|
}
|
|
|
|
~Auto3ScriptFactory() { }
|
|
|
|
virtual Script* Produce(const wxString &filename) const
|
|
{
|
|
if (filename.Right(6).Lower() == _T(".auto3")) {
|
|
return new Auto3Script(filename);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
};
|
|
|
|
};
|
|
|
|
#endif
|