mirror of https://github.com/odrling/Aegisub
482 lines
14 KiB
C++
482 lines
14 KiB
C++
// Copyright (c) 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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#ifdef WITH_PULSEAUDIO
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include <stdio.h>
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#include "audio_player.h"
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#include "audio_provider.h"
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#include "utils.h"
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#include "options.h"
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#include <pulse/pulseaudio.h>
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//////////////
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// Prototypes
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class PulseAudioPlayer;
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//////////////////////
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// Pulse Audio player
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class PulseAudioPlayer : public AudioPlayer {
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private:
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float volume;
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bool open;
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bool is_playing;
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// Audio data info
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volatile unsigned long start_frame;
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volatile unsigned long cur_frame;
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volatile unsigned long end_frame;
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unsigned long bpf; // bytes per frame
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// Used for synchronising with async events
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wxSemaphore context_notify;
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wxSemaphore context_success;
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volatile int context_success_val;
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wxSemaphore stream_notify;
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wxSemaphore stream_success;
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volatile int stream_success_val;
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// PulseAudio data
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pa_threaded_mainloop *mainloop; // pulseaudio mainloop handle
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pa_context *context; // connection context
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volatile pa_context_state_t cstate;
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pa_stream *stream;
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volatile pa_stream_state_t sstate;
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volatile pa_usec_t play_start_time; // timestamp when playback was started
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int paerror;
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// Called by PA to notify about contetxt operation completion
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static void pa_context_success(pa_context *c, int success, PulseAudioPlayer *thread);
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// Called by PA to notify about other context-related stuff
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static void pa_context_notify(pa_context *c, PulseAudioPlayer *thread);
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// Called by PA when a stream operation completes
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static void pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread);
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// Called by PA to request more data written to stream
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static void pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread);
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// Called by PA to notify about other stream-related stuff
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static void pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread);
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public:
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PulseAudioPlayer();
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~PulseAudioPlayer();
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void OpenStream();
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void CloseStream();
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void Play(int64_t start,int64_t count);
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void Stop(bool timerToo=true);
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bool IsPlaying();
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int64_t GetStartPosition();
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int64_t GetEndPosition();
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int64_t GetCurrentPosition();
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void SetEndPosition(int64_t pos);
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void SetCurrentPosition(int64_t pos);
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void SetVolume(double vol) { volume = vol; }
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double GetVolume() { return volume; }
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};
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///////////
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// Factory
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class PulseAudioPlayerFactory : public AudioPlayerFactory {
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public:
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AudioPlayer *CreatePlayer() { return new PulseAudioPlayer(); }
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PulseAudioPlayerFactory() : AudioPlayerFactory(_T("pulse")) {}
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} registerPulsePlayer;
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///////////////
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// Constructor
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PulseAudioPlayer::PulseAudioPlayer()
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: context_notify(0, 1)
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, context_success(0, 1)
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, stream_notify(0, 1)
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, stream_success(0, 1)
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{
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volume = 1.0f;
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paerror = 0;
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open = false;
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is_playing = false;
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}
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//////////////
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// Destructor
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PulseAudioPlayer::~PulseAudioPlayer()
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{
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if (open) CloseStream();
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}
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///////////////
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// Open stream
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void PulseAudioPlayer::OpenStream()
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{
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//printf("Opening PulseAudio stream\n");
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if (open) CloseStream();
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// Get provider
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AudioProvider *provider = GetProvider();
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// Initialise a mainloop
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//printf("Initialising threaded main loop\n");
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mainloop = pa_threaded_mainloop_new();
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if (!mainloop) {
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throw _T("Failed to initialise PulseAudio threaded mainloop object");
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}
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//printf("Starting main loop\n");
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pa_threaded_mainloop_start(mainloop);
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// Create context
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//printf("Creating context\n");
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context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "Aegisub");
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if (!context) {
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pa_threaded_mainloop_free(mainloop);
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throw _T("Failed to create PulseAudio context");
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}
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pa_context_set_state_callback(context, (pa_context_notify_cb_t)pa_context_notify, this);
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// Connect the context
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//printf("Connecting context\n");
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pa_context_connect(context, NULL, 0, NULL);
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// Wait for connection
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while (true) {
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context_notify.Wait();
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if (cstate == PA_CONTEXT_READY) {
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break;
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} else if (cstate == PA_CONTEXT_FAILED) {
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// eww
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paerror = pa_context_errno(context);
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pa_context_unref(context);
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pa_threaded_mainloop_stop(mainloop);
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pa_threaded_mainloop_free(mainloop);
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wxString s(pa_strerror(paerror), wxConvUTF8);
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s.Prepend(_T("PulseAudio reported error: "));
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throw s.c_str();
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}
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// otherwise loop once more
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}
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//printf("Context connected\n");
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// Set up stream
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bpf = provider->GetChannels() * provider->GetBytesPerSample();
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pa_sample_spec ss;
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ss.format = PA_SAMPLE_S16LE; // FIXME
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ss.rate = provider->GetSampleRate();
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ss.channels = provider->GetChannels();
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pa_channel_map map;
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pa_channel_map_init_auto(&map, ss.channels, PA_CHANNEL_MAP_DEFAULT);
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//printf("Creating stream\n");
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stream = pa_stream_new(context, "Sound", &ss, &map);
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if (!stream) {
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// argh!
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pa_context_disconnect(context);
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pa_context_unref(context);
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pa_threaded_mainloop_stop(mainloop);
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pa_threaded_mainloop_free(mainloop);
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throw _T("PulseAudio could not create stream");
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}
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pa_stream_set_state_callback(stream, (pa_stream_notify_cb_t)pa_stream_notify, this);
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pa_stream_set_write_callback(stream, (pa_stream_request_cb_t)pa_stream_write, this);
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// Connect stream
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//printf("Connecting playback stream\n");
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paerror = pa_stream_connect_playback(stream, NULL, NULL, PA_STREAM_INTERPOLATE_TIMING|PA_STREAM_NOT_MONOTONOUS|PA_STREAM_AUTO_TIMING_UPDATE, NULL, NULL);
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if (paerror) {
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printf("PulseAudio reported error: %s (%d)\n", pa_strerror(paerror), paerror);
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wxString s(pa_strerror(paerror), wxConvUTF8);
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s.Prepend(_T("PulseAudio reported error: "));
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throw s.c_str();
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}
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while (true) {
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stream_notify.Wait();
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if (sstate == PA_STREAM_READY) {
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break;
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} else if (sstate == PA_STREAM_FAILED) {
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paerror = pa_context_errno(context);
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printf("PulseAudio player: Stream connection failed: %s (%d)\n", pa_strerror(paerror), paerror);
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throw _T("PulseAudio player: Something went wrong connecting the stream");
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}
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}
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//printf("Connected playback stream, now playing\n\n");
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// Hopefully this marks success
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//printf("Finished opening PulseAudio\n\n");
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open = true;
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}
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////////////////
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// Close stream
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void PulseAudioPlayer::CloseStream()
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{
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if (!open) return;
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//printf("Closing PuseAudio\n");
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if (is_playing) Stop();
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// Hope for the best and just do things as quickly as possible
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pa_stream_disconnect(stream);
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pa_stream_unref(stream);
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pa_context_disconnect(context);
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pa_context_unref(context);
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pa_threaded_mainloop_stop(mainloop);
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pa_threaded_mainloop_free(mainloop);
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//printf("Closed PulseAudio\n");
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open = false;
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}
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////////
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// Play
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void PulseAudioPlayer::Play(int64_t start,int64_t count)
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{
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//printf("Starting PulseAudio playback\n");
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if (!open) OpenStream();
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if (is_playing) {
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// If we're already playing, do a quick "reset"
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is_playing = false;
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pa_threaded_mainloop_lock(mainloop);
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pa_operation *op = pa_stream_flush(stream, (pa_stream_success_cb_t)pa_stream_success, this);
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pa_threaded_mainloop_unlock(mainloop);
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stream_success.Wait();
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pa_operation_unref(op);
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if (!stream_success_val) {
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paerror = pa_context_errno(context);
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printf("PulseAudio player: Error flushing stream: %s (%d)\n", pa_strerror(paerror), paerror);
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}
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}
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start_frame = start;
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cur_frame = start;
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end_frame = start + count;
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//printf("start=%lu end=%lu\n", start_frame, end_frame);
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is_playing = true;
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play_start_time = 0;
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pa_threaded_mainloop_lock(mainloop);
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paerror = pa_stream_get_time(stream, &play_start_time);
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pa_threaded_mainloop_unlock(mainloop);
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if (paerror) {
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printf("PulseAudio player: Error getting stream time: %s (%d)\n", pa_strerror(paerror), paerror);
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}
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PulseAudioPlayer::pa_stream_write(stream, pa_stream_writable_size(stream), this);
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pa_threaded_mainloop_lock(mainloop);
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pa_operation *op = pa_stream_trigger(stream, (pa_stream_success_cb_t)pa_stream_success, this);
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pa_threaded_mainloop_unlock(mainloop);
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stream_success.Wait();
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pa_operation_unref(op);
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if (!stream_success_val) {
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paerror = pa_context_errno(context);
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printf("PulseAudio player: Error triggering stream: %s (%d)\n", pa_strerror(paerror), paerror);
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}
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// Update timer
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if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15);
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}
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////////
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// Stop
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void PulseAudioPlayer::Stop(bool timerToo)
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{
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if (!is_playing) return;
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//printf("Stopping PulseAudio\n");
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is_playing = false;
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start_frame = 0;
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cur_frame = 0;
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end_frame = 0;
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// Flush the stream of data
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//printf("Flushing stream\n");
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pa_threaded_mainloop_lock(mainloop);
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pa_operation *op = pa_stream_flush(stream, (pa_stream_success_cb_t)pa_stream_success, this);
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pa_threaded_mainloop_unlock(mainloop);
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stream_success.Wait();
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pa_operation_unref(op);
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if (!stream_success_val) {
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paerror = pa_context_errno(context);
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printf("PulseAudio player: Error flushing stream: %s (%d)\n", pa_strerror(paerror), paerror);
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}
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// And unref it
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//printf("Stopped stream\n\n");
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if (timerToo && displayTimer) {
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displayTimer->Stop();
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}
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}
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bool PulseAudioPlayer::IsPlaying()
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{
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return is_playing;
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}
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///////////
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// Set end
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void PulseAudioPlayer::SetEndPosition(int64_t pos)
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{
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end_frame = pos;
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}
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////////////////////////
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// Set current position
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void PulseAudioPlayer::SetCurrentPosition(int64_t pos)
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{
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cur_frame = pos;
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}
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int64_t PulseAudioPlayer::GetStartPosition()
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{
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return start_frame;
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}
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int64_t PulseAudioPlayer::GetEndPosition()
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{
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return end_frame;
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}
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////////////////////////
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// Get current position
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int64_t PulseAudioPlayer::GetCurrentPosition()
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{
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if (!is_playing) return 0;
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// FIXME: this should be based on not duration played but actual sample being heard
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// (during vidoeo playback, cur_frame might get changed to resync)
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// Calculation duration we have played, in microseconds
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pa_usec_t play_cur_time;
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pa_stream_get_time(stream, &play_cur_time);
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pa_usec_t playtime = play_cur_time - play_start_time;
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return start_frame + playtime * provider->GetSampleRate() / (1000*1000);
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}
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// Called by PA to notify about contetxt operation completion
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void PulseAudioPlayer::pa_context_success(pa_context *c, int success, PulseAudioPlayer *thread)
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{
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thread->context_success_val = success;
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thread->context_success.Post();
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}
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// Called by PA to notify about other context-related stuff
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void PulseAudioPlayer::pa_context_notify(pa_context *c, PulseAudioPlayer *thread)
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{
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thread->cstate = pa_context_get_state(thread->context);
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thread->context_notify.Post();
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}
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// Called by PA when an operation completes
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void PulseAudioPlayer::pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread)
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{
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thread->stream_success_val = success;
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thread->stream_success.Post();
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}
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// Called by PA to request more data (and other things?)
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void PulseAudioPlayer::pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread)
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{
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if (!thread->is_playing) return;
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if (thread->cur_frame >= thread->end_frame + thread->provider->GetSampleRate()) {
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// More than a second past end of stream
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thread->is_playing = false;
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pa_operation *op = pa_stream_drain(p, NULL, NULL);
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pa_operation_unref(op);
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//printf("PA requested more buffer, but no more to stream\n");
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return;
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} else if (thread->cur_frame >= thread->end_frame) {
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// Past end of stream, but not a full second, add some silence
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void *buf = calloc(length, 1);
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::pa_stream_write(p, buf, length, free, 0, PA_SEEK_RELATIVE);
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thread->cur_frame += length / thread->bpf;
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return;
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}
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//printf("PA requested more buffer, %lu bytes\n", (unsigned long)length);
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unsigned long bpf = thread->bpf;
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unsigned long frames = length / thread->bpf;
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unsigned long maxframes = thread->end_frame - thread->cur_frame;
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if (frames > maxframes) frames = maxframes;
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//printf("Handing it %lu frames\n", frames);
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void *buf = malloc(frames * bpf);
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thread->provider->GetAudioWithVolume(buf, thread->cur_frame, frames, thread->volume);
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::pa_stream_write(p, buf, frames*bpf, free, 0, PA_SEEK_RELATIVE);
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thread->cur_frame += frames;
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}
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// Called by PA to notify about other stuff
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void PulseAudioPlayer::pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread)
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{
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thread->sstate = pa_stream_get_state(thread->stream);
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thread->stream_notify.Post();
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}
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#endif // WITH_PULSEAUDIO
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