Aegisub/core/ass_attachment.cpp

166 lines
3.7 KiB
C++

// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
////////////
// Includes
#include "ass_attachment.h"
///////////////
// Constructor
AssAttachment::AssAttachment(wxString name) {
filename = name;
data = boost::shared_ptr<AttachData> (new AttachData);
}
//////////////
// Destructor
AssAttachment::~AssAttachment() {
}
/////////
// Clone
AssEntry *AssAttachment::Clone() {
// New object
AssAttachment *clone = new AssAttachment(filename);
// Copy fields
clone->data = data;
// Return
return clone;
}
////////////
// Get data
const void *AssAttachment::GetData() {
return data->GetData();
}
/////////////////
// Add more data
void AssAttachment::AddData(wxString _data) {
data->AddData(_data);
}
//////////////////////
// Finish adding data
void AssAttachment::Finish() {
data->Finish();
}
/////////////////// Attachment //////////////////
///////////////
// Constructor
AttachData::AttachData() {
}
//////////////
// Destructor
AttachData::~AttachData() {
}
////////////
// Get data
const void *AttachData::GetData() {
return (void*) &data[0];
}
////////////
// Add data
void AttachData::AddData(wxString data) {
buffer += data;
}
//////////
// Finish
void AttachData::Finish() {
// Source and dest buffers
unsigned char src[4];
unsigned char dst[3];
int bufPos = 0;
bool ok = true;
// Read buffer
while (ok) {
// Find characters left
int left = buffer.Length() - bufPos;
int nbytes;
// At least four, proceed normally
if (left >= 4) {
// Move 4 bytes from buffer to src
for (int i=0;i<4;i++) {
src[i] = (unsigned char) buffer[bufPos] - 33;
bufPos++;
}
ok = true;
nbytes = 3;
}
// Zero, end
else if (left == 0) {
ok = false;
break;
}
// Convert the 4 bytes from source to 3 in dst
dst[0] = (src[0] << 2) | (src[1] >> 4);
dst[1] = ((src[1] & 0xF) << 4) | (src[2] >> 2);
dst[2] = ((src[2] & 0x3) << 6) | (src[3]);
// Push into vector
size_t size = data.size();
data.resize(size+nbytes);
for (int i=0;i<nbytes;i++) data[size+i] = dst[i];
}
// Clear buffer
buffer.Clear();
buffer.Shrink();
}